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Vendetta

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Everything posted by Vendetta

  1. SEE ORIGINAL POST HERE http://cnc-comm.com/community/index.php?topic=2810.0
  2. I don't think that it works completely but it makes me enough confident to create a project.
  3. I am... will be legit if 60 viewers and 60 votes are there.
  4. I know it isn't Kickstarter but if views are 60 and votes 60, I am going to start it. Plus I don't want money from them. Just proof that they are willing to download the content which is required to play it and I don't want to waste time if nobody(or too less people) downloads and plays it.
  5. Hello folks, I present you a new idea of a modification. The idea is to put RED ALERT into MEDIEVAL AGE. Basics of the mod map will be based at the EUROPE MAP and will contain completely customized graphics and sounds(new mix file, not downloadable with cncnet"not yet"). Also will different unit types appear... the unit types will have completely different rules and have special damage types that deal with other unit types better or worse(e.g. Spearman vs Horseman/Knight). Press on VOTE(no need to download it but to press it) if you want to play such a mod. 60 VOTES required to make this mod be created. Until then... happy voting Cheers Vendetta
  6. You get me all wrong, I do big mods(mod maps).
  7. Yes, it works in single player (skirmish).
  8. I must correct you because it is not true. It completely works if all players have the mix file. Plus the mix file is used for the CNC95 mod maps only.
  9. Hi folks, finally I made all graphics working. The new "images" are added in the mappack the file of the images is "sc-cnc95.mix" <- the file is crucial for "GDI NOD" CNC95 mod maps. Changelog: - New animation for Obelisk of Light (Nod) - New animation for Commando (GDI, Nod) - New animation for Guard Tower (GDI) - New animation for Advanced Guard Tower (GDI) vendettamapmodcollectionv13.rar vendettamapmodcollectionv13.zip sc-cnc95.MIX
  10. You don't even need any kind of editor for adding options like one engineer capture. Only for map creating. All you need is the "notepad" (texteditor) to do that. PM if you want to start modding and have questions about that.
  11. Hi folks, I made this new mappack because there were some reports to the heavy artillery in WW1 mod map which seems to be overpowered, yes it does it was bugged because the model that is used for it is in original ra the mammoth tank(shooting the mammoth tusks). But I also made other important fixes/changes. Changelog: - Artillery fixed(heavy artillery too) - Triple winged bomber fix service depot(Service depot now repairs damaged bomber) - Double winged fighter and Triple winged bomber speed increased. vendettamapmodcollectionv12.rar vendettamapmodcollectionv12.zip
  12. Hi folks, Here is the promised patched edition which fixes the stealth tank and the recon bike in GDI NOD(CNC95). Changelog: - Recon Bike and Stealth tank rockets fixed. vendettamapmodcollectionv11.rar vendettamapmodcollectionv11.zip
  13. Hello folks, Here I will announce new updates and fixes(if needed) to the mod maps. Current link for mappack : http://cnc-comm.com/community/index.php?topic=1941.msg18308#msg18308 PM me for suggestions and wishes. Until then Vendetta
  14. Hello folks, I proudly present you the newest collection. Changelog: - Completely turned RA into CNC95 (by value 100%, visual all units) - GDI NOD contains now a own folder with 27 maps for you to play. - Future Wars, Modern Warfare, World War I and World War II got reskin. Enjoy it ! Good luck and have fun... Vendetta vendettamapmodcollectionv10.rar vendettamapmodcollectionv10.zip
  15. Hello folks, I now can present you a big improved version of GDI NOD(Tiberian Dawn in Red Alert) Changelog: - GDI and Nod units revamped. Link to Info & v8 http://cnc-comm.com/community/index.php?topic=2733.0 Have fun Vendetta vendettamapmodcollectionv9.rar vendettamapmodcollectionv9.zip
  16. Vendetta

    REMOVED

    REMOVED mappack.rar mappack.zip
  17. Hello folks, I proudly present you the latest mappack of my maps which are probably the "best" modded maps. Simply extract to Red Alert MAIN FOLDER. Requirements: Only Red Alert 1.(no addon needed "well don't enable one, I MEAN IT, DON'T".) WARNING : Also crates will change the gameplay experience. It is made for playing without crates(Crates off recommended). As I pronounced I am telling you the preferences and game styles of each map type. First there are currently: - Sea Tournament - Sea Invasion - GDI NOD (Tiberian Dawn) - WWI "World War I" - WWII "World War II" - MW "Modern Wars" - FW "Future Wars" __________________________ Sea Tournament ---------------------------------- Sea Tournament simply adds to both sides the possibility to build all ships and the submarine. Game Style : At most like RA. Ships, lots of ships and well subs. XD Unit requirements : - Destroyer = Radar Dome, Sam - Cruiser = Radar Dome, Service Depot __________________________ Sea Invasion ---------------------------------- Sea Tournament simply removes all ships and the submarine but the transport and gun boat. Game Style : At most like RA. Like the name says. Invade the enemy or neutral islands. Conquer the map and defeat your enemies. __________________________ GDI NOD ---------------------------------- GDI NOD is a ""total conversion"" of Red Alert into Tiberian Dawn, except of one rule and that is the engineer(5 needed to capture Construction Yard). Well it wasn't possible to add the option to capture a building with just 1 enginner(requires aftermath to enable) and I didn't want to force people to play aftermath but to force people play red alert :roll:. Game Style : Pretty much like CNC95 but on larger maps. Unit/building requirements : Like in CNC95 but special units don't require Allied Tech Center or Soviet Tech Center, they require Service Depot or Radar Dome. __________________________ WWI ---------------------------------- Wow, pretty much to tell, where shall I start, eeeeh... No special benefit to any side(ALLIES SOVIET) Both sides have same units/buildings. Game Style : More strategic. Less fast. Trench Warfare, early Infantry and Artillery, late Tanks and Bombers/Fighters. The AA-Gun is the only thing against AIR!!! There is one "important" hint to tell about the Bomber "MIG" (use Ctrl+left mouse). Unit/building strongvs-weakvs-useless : Rifle Inf any infantry-mg tank,apc,defences,flame inf-in air units AT inf(bazooka) vehicles-any infantry-in air units : It has a anti-tank rifle Flame Inf any infantry,light vehicles-armoured vehicles,rifle inf-in air units Light Tank(light artillery) any inf,light armoured vehicles-tanks-in air units Jeep(medium artillery) any inf,light armoured vehicles-...-in air units Artillery(heavy artillery) any inf,buildings,armour-...-in air units APC any inf-...-any vehicle,buildings,air unit,in air units Heavy tank(Tank MG) any inf-...-any vehicle,buildings,air unit,in air units Medium tank(Tank AT) any vehicle-any inf-in air units Yak(Double Winged Fighter) any inf,light vehicles-armoured vehicles,AAGUN-in air units(sadly) MIG(Triple Winged Bomber) any ground unit,buildings-...-in air units Camo Pillbox(MG Pillbox) any inf,light armoured vehicles-any artillery-in air units Pillbox(AT Pillbox) any vehicle-any artillery-in air units AAGUN(AA fortified MG) any air unit-...-any ground unit,buildings Unit/building requirements : Both tanks require Warfactory and Service Depot. Airfield only requires Construction Yard and Radar dome. __________________________ WW II ---------------------------------- Units behavior is like in reality, almost... No special benefit to any side(ALLIES SOVIET) Both sides have same units/buildings. Game Style : Strategic but not as slow as WWI. WW II, early Infantry and Artillery, late Tanks and Fighters. The AA-Gun and Artillery is the only things against AIR!!! Unit/building strongvs-weakvs-useless : Rifle Inf any infantry-defences,flame inf-in air units Grenadier(Smg soldier) any infantry-defences,flame inf-in air units Rocket inf(bazooka) vehicles-any infantry-in air units : It has no guided rocket. Flame Inf any infantry,light vehicles-armoured vehicles-in air units Light Tank light tanks,armoured vehicles-any inf,medium tank-in air units Jeep any inf,armoured vehicles-tanks-in air units APC any inf,armoured vehicles-tanks-in air units Artillery any inf,buildings,armour-...-in air units Medium tank any vehicle,any inf-...-in air units Yak any inf,light vehicles-armoured vehicles,AAGUN,Artillery-in air units(sadly) Camo Pillbox/Pillbox any inf,armoured vehicles-tanks,any artillery-in air units Gun Turret any vehicle-artillery-in air units AAGUN any air unit-...-any ground unit,buildings Unit/building requirements : Flametrooper,Spy,Thief,Airfield, Kennel, requires Radar Dome. __________________________ MW ---------------------------------- Modern Warfare yayyyy. No special benefit to any side(ALLIES SOVIET) Both sides have same units/buildings. Game Style : Pretty in depth RTS. but not too much. Unit/building strongvs-weakvs-useless : Rifle Inf(ALLIED) any infantry-defences,flame inf-in air units : it uses the M4 carbine with grenade launcher Grenadier(SOVIET) any infantry-defences,flame inf-in air units : it uses the AK-47 with grenade launcher Rocket inf(ALLIED,SOVIET) vehicles-any infantry,any infantry-... : it uses the M14 rifle Flame Inf(ALLIED,SOVIET) Light Tank"T80"(SOVIET) vehicles,any infantry-...-in air units Medium Tank"Abrams"(ALLIED) vehicles,any infantry-...-in air units Jeep(ALLIED,SOVIET) any inf,armoured vehicles-tanks-in air units APC(ALLIED,SOVIET) any inf,armoured vehicles-tanks-in air units MIG"Jet"(ALLIED,SOVIET) any inf,vehicles,buildings-sam-in air units(sadly) Minelayer"MLRS"(ALLIED,SOVIET) any inf,buildings-...-in air units Camo Pillbox/Pillbox(ALLIED,SOVIET) any inf-...-... : shoots air SAM(ALLIED,SOVIET) any air unit-...-any ground unit,buildings HIND(SOVIET) vehicles-any infantry-in air units APACHE(ALLIED) vehicles-any infantry-in air units Kennel(ALLIED,SOVIET) Unit/building requirements : Helipad, Airfield, MLRS, Kennel, Thief, Spy, Flame Inf requires Radar Dome. __________________________ FW ---------------------------------- Future Wars Epic Battles... No special benefit to any side(ALLIES SOVIET) Both sides have same units/buildings. Game Style : Freaking fast building and fast gameplay. Be quick. Unit/building strongvs-weakvs-useless : Rifle Inf"AVATAR CYBORG" extremely efficient against any infantry but weak vs TESLA CYBORG. not against air. Grenadier"DESTROYER CYBORG" common inf against any type of unit. not against air. Rocket inf"HUNTER KILLER CYBORG" using massive ammounts of bullets to ring down enemy infantry and shooting enemy vehicles with cluster missles also against air units. Flame Inf"TESLA CYBORG" using his TESLA rail gun to destroy enemy infantry at distance. was developed to counter AVATAR CYBORGS. not against air. Spy"SPY CYBORG" infiltrates enemy buildings to steal intelligence. Thief"HACKER CYBORG" hacks your enemies ressources and transfers it to your very own. Medic"REPAIR CYBORG" repairs your CYBORGS. Light Tank"CHIMERA" using its autocannon to destroy enemy vehicles and buildings but its small calibre doesn't give the opportunity to deal much damage. the mg is very efficient against enemy infantry. not against air. Medium Tank"VENDATOR" using a medium calibre autocannon and a mg like the CHIMERA. not against air. Heavy Tank"ANNIHILATOR" a big threat to enemy vehicles. using its high calibre double autocannon to destroy enemy vehicles in short time. also has a mg like the other smaller tanks to deal with close infantry. not against air. Mammoth Tank"XEON ANNIHILATOR" the biggest destruction machine humankind ever made. Try to run ... try to hide ... it won't help ... you are done. Its huge calibre rail autocannon vaquishes enemies on sight. And its cluster missles deal with enemy air units. APC"TORMENTOR TRANSPORT VEHICLE" a transport for quick A to B connections for infantry and support for infantry against enemy infantry units. not against air. MIG"AVENGER JET" High tech airplane to deal with enemy ground units and buildings. Camo Pillbox/Pillbox Defence System against any type of units (ground,"sea",air). SAM High tech anti air missle system. HIND"HORNET HOVERCOPTER" dealing enemy ground objects. APACHE"HUNTER HOVERCOPTER" dealing enemy ground objects. Unit/building requirements : Helipad, Airfield, Thief, Spy, Flame Inf requires Radar Dome. vendettamapmodcollectionv8.zip vendettamapmodcollectionv8.rar
  18. Few minor changes to GDI NOD maps and WW2. Have fun folks. vendettamapmodcollectionv7.rar
  19. Really, you did the ant mission? WTF XD Crazy you are my very young padawan.
  20. The thing is, this is not new, more a stolen idea, I've made a map that is older than this one and is based on the real CNC95's values, check my older posts, there you will see it. And don't forget to look into my new upload. http://cnc-comm.com/community/index.php?topic=2610.0
  21. Hello folks, I proudly present you the latest version of my modded maps. Changes: - minor bugfixes. - GDI NOD europe transport works for both sides. - GDI NOD maps dogs removed. - WWII map improved with better flamethrower inf. Features: - The maps contain high qualitaty, balanced and calculated units. - Different kind of gameplay(from fast clicking wars to in depth strategy) Future: I have planned to do a new mod which depends on your wishes. So feel free to write and suggestions are welcome. Good night and good luck! vendettamapmodcollectionv7.rar
  22. Greetings , I am very pleased that I finally can present you the map mod of GDI NOD HJK6. GDI(ALLIES) NOD (SOVIETS) :ranting: Includes Units like: - Recon bike XD - Mammoth Tank :boring: - Commando - Stealth Tank O_o - and so on And the most featured defense tower of NOD the OBELISK OF LIGHT :O Comments are welcome! Good luck and have fun! vendettamapmodcollectionv6.rar
  23. Hi people, i proudly present you the map pack rerelease to the most recent version of the Red Alert game. GL and HF! vendettamapmodcollectionv5.rar
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