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GiftS

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  • Birthday 02/15/1997

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  1. Update: Maps already uploaded! Have a wonderful time playing! ?
  2. Hi guys, it's been a long time since I created maps for TD. When saw the recent news of the remaster, I went and uncovered some old maps that I did back then (2012-2013). Also got my hands dirty and did some new maps that I'm releasing on Steam WorkShop! There are some old ones that will need revision or remake. IMPORTANT: I will release the maps here but I won't be using the classic format (SCM###EA) so the classic game won't recognize. Also feel free to give any criticism and feedback about them. Any huge flaw you see, please contact me. EDIT1: You can find my maps at Steam Workshop: https://steamcommunity.com/id/GiftSender/myworkshopfiles/?appid=1213210 Click the map name to view the whole map. Map Name - # Spawn Points Neverending Line - 4 Spawn Points Red Winter Grave - 6 Spawn Points Winter of Discord - 4 Spawn Points Exploited Fields - 6 Spawn Points Opposite Sides - 6 Spawn Points Crossed Battle - 4 Spawn Points Crystal River - 4 Spawn Points Green Earth Scar - 4 Spawn Points GSMultiMapss.zip
  3. Hey guys! It's been a long time since I said something here. Hi @Chimas, thank you for making the huge collection of solo missions in TD. If you don't mind, would you not publish my mini campaign (scb90e# with # being a - e)with the collection on Steam workshop? I'd like to publish myself when the time comes. Also I will be adding to Steam the multiplayer maps that I have made from 7~8 years ago and some new ones. Regards
  4. Do it by definition if it confuses you...
  5. Hi Lightning Hunter and MattAttack, thank you for your support, and sorry Lightning for not replying to that earlier post in this thread. I did really read that message but didn't post anything a that time. Don't think that your criticism was taken in a bad way and I know that you didn't do that to take this down, anyways that feedback is very appriciated and will let us improve. Sadly this was 2 years ago and I did kept delaying and delaying the GDI campaign. Unfortunately I formatted my PC and did lost the few already done missions for it. I did lost interest on making the missions but never think it was because of not getting comments on it. In fact it was because of patience, time, school and other stuff that kept me delaying the missions. I'm so sorry for closing the making of the GDI missions.
  6. Hi, there is a little detail that stops the railgun from doing damage and it is the terrain elevation. Basically you were shooting from an higher terrain than the terrain from the barracks itself, that slope near thet barracks is blocking the railguns from going to it. So for the best use of the railgun always use MMK2 on plain terrain and in few cases the weapon can damage with higher or lower terrain because it isn't blocked by the terrain.
  7. Hey MattAttack long time no see! Glad you are still active after some months! The maps look neat but as you said, Overrun II will be a pain in the ass because of the tight space and the amount of micro players will have to do with the harvester to create new space but it's still a challenge! :roll:
  8. Hi Solo! Thank you for adding into your catalog, I really appreciate it! Anyways the GDI mini-campaign is very WIP, since the last year I lost the patience and interest to continue making it. Although I might continue them at a slower rate.
  9. In my .MIX file there are the missions named from SCB80EA to SCB80EE. If you have files named SCB80EA.INI, SCB80EB.INI, SCB80EC.INI, SCB80ED.INI, SCB80EE.INI in your game directory, you must delete them or rename them to SCB##E@ where: ##: range from 0 to 999 @: range from A to E The same happens to the .BIN files. Also the mini-campaign ONLY starts with the SCB80EA and to play the others, you must complete the first ones. This might fix your problem if the missions doesn't appear in the game menu.
  10. It has, all of the temperate and snow tilesets have been converted to the desert and winter theater AFAIK.
  11. Is that logic making the building generating credits over time? Will it be possible to add it to any structure? That would be delicious for RA modders! :roll:
  12. Hi Hi Commanders! It's been a while since stopped making Tiberian Dawn maps for multiplayer just because someone suggested me to play DotA 2.... Anyways, I was (and still continue) checking the forums for news, for more information and of course for new maps. While I wasn't so active, I made 2 maps for SW: (If you don't know what SW is, please click here) Double Battle 2v2 Chemical Fight 2v2 [glow=red,2,300][sW] Double Battle[/glow] This is a 2V2 map, the team members are connected and one of them defends one entrance and the another player, another... Along the path there is many Neutral structures to be captured which will help the team to achieve victory! In the middle of the map, there is located 2 Repair Bays that once captured, it will give the access to the Mammonth Tanks and they can be very contested since allowing the enemy to have it can purely defeat your team. [glow=red,2,300][sW] Chemica Fight[/glow] This is also a 2V2 map, it apparently has the same size as other maps, but it isn't... It is smaller as the is many cliffs just to make the map more appealing. This is an infantry-only map with 2 chinooks lading spots, 2 locked tiberium trees that can spread if you destroy the fences making the area unstable for infantry walking; and with a special feature that i was thinking about and was afraid of not working (and I'm still afraid) of having a building that "generates income"... If you look at the map preview, you'll see BIO labs in each player outpost. If an enemy manage to destroy your biolab, your income will be REDUCED BY 50%. This may force you to defend it at all costs. The maps are already online in the "Pre-Cncnet5 lobby" Hope you enjoy!
  13. The MIX must be named [glow=red,2,300]SC-[/glow][glow=yellow,2,300]@@@@@@@[/glow] [glow=yellow,2,300]@[/glow]=Custom Name Now your INI (mission) must be named [glow=red,2,300]CMU##EA[/glow] [glow=red,2,300]##[/glow]=Number from 0 to 999... In your case you named [glow=red,2,300]CMU0EA.INI[/glow]. This is correct and you can play it when this file is in your game directory. You compiled the files in a MIX... You named it [glow=red,2,300]alleygame1.mix[/glow]. This is named incorrectly and you won't be able to play it! To fix this: Add the SC- in the start of the name of your MIX file. E.G.: I named your file [glow=red,2,300]sc-alleygame1.mix[/glow]. Now this will fully work! This also happens in C&C Tiberian Dawn! Maybe you got somehow confused... Basically: Having the mission INI file (Named and setted correctely)with custom TUTORIAL.INI (this is opcional), you will be able to play it! (This is when you don't want them in a MIX file) If you decide to compile then in a MIX file, your MIX file must have a name started with [glow=red,2,300]SC-[/glow] otherwise your mission won't be showed in the CUSTOM MISSIONS Menu... Maybe in your folder you can see some [glow=red,2,300]SC-@@@@@.MIX[/glow] files... This is somehow hard to explain... Hope you understood!
  14. Just named the file to start the game ([glow=red,2,300]SC-[/glow] added) It worked all fine but I thought it would have more missions. xD I looked in your mission file and you forgot to turn on [glow=red,2,300]ONETIMEONLY[/glow].... or at the end of your mission it will show something like "Unable to read next scenario"... And yes, I have the lasted RA and also I know how to make missions... You might want to check this: http://cnc-comm.com/community/index.php?topic=2243.0 Mission made by me. :laugh: You only forgot those 2 things. Beside that... I used a Custom Rules.INI file with dificulty changes... So let's say I cheated but if I played your mission with a normal INI I think it would be hard to reach the enemy base and also would be a Very Hard mission... xD
  15. There is a little problem that you should have cared about... SinglePlayer and MultiPlayer MIXes files must be named [glow=red,2,300]SC-[/glow][glow=yellow,2,300](Custom name or numbers)[/glow]. If you don't do that, all missions inside won't get readed by the game. Beside that, I'll play them, then I tell something!
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