I'm having a helluva time with a custom campaign (Flame Dancers: Genesis) that uses units from both sides as antagonists. So, without messing with hitpoints which is what I usually do when I'm having a tough time with campaigns, I wanted to look at the difficulty settings.
Now, if I'm reading these comments right, the armor and firepower lines indicate multipliers that are used to enhance base damage. However, when I change these values, they don't seem to do anything. Is this only skirmish stuff? What other options do I have?