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Tschokky

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Everything posted by Tschokky

  1. Version text changed, thank you. I didn't try ANT1 yet, as I would need to draw the other facings, am I correct? I didn't change the power bar either as it would be nice to change the yellow and red tone as well.
  2. Menu buttons, tab colors and font have been changed. Fun fact: if you replace 12metfnt with grad6fnt, it's possible to get the C&C style gradient font, however it uses palette indexes 0B 0C 0D 0E 0F, it should use 91 93 95 97 99. I found no trace of this gradient in RA95.EXE itself.
  3. Iran, here it is. Are you going to rename it jung.mix? jungle.mix
  4. Wooow, how do you do move the menu, change font color and give the ants 32 facings?
  5. Does anyone have C&C-RAED's source code? Can't it be modified to support all 6 current tliesets?
  6. Hi there! In the Jungle tileset thread I promised to show you my C&C total conversion, featuring modifications to: -rules -graphics -interface -sounds -scores -tilesets -allies=nod, soviet=gdi I started doing the mod in 2010, but I only recently learned of this amazing community. I'm sure you will see many strange things, let's talk about them! For example I have a weird refinery and a weird weapons factory- I designed them to correlate with RA1 building layouts. The master palette is also a lot different. I also modified C&C-RAED. But anyway, I hope you guys like it, and if you do, I can upload the mix files.
  7. If it's for making C&C-RAED editing a hell lot more easier, then I'll go with it, Iran. I have two C&C-RAEDs - one for des win sno and the other for tem int jun.
  8. Chimas: Allen's C&C port is really fine, we can consider that official. I'll show you my C&C mod later in a new discussion.
  9. Hey everyone! I really-really enyoyed making this jungle set for you, it was great improving it with your outstanding contribution. Thank you again. I'm thinking on making ANOTHER tileset for C&C/RA. I thought you might like one with a more melancholical tone - barren ground, dead trees, dried out riverbeds, greenish, polluted waters, etc. Do you have any other suggestions or wishes?
  10. Also you can drag and drop multiple files into XCC Mixer - O_o XD I replaced jun-tib and jun-ore in my original post (reply #135). Enyoy!
  11. Allen: sorry, I don't know (or it doesn't work) how to add multiple files to a mix and I didn't wanted to add all the files one-by-one, so I used C&C-RAED's mix maker. And it's not possible to make the patches the same size since they are different shape and size. Iran, thanks
  12. BONUS! I added some extra patches to winter and desert tilesets, here they are. For desert, they are GFLR0001&2 For winter, it's FLOR0001-6 win-ore.mix win-tib.mix des-ore.mix des-tib.mix
  13. Curses... well, here it is, I hope this is the final version now on my part. Please feel free to distribute and promote the jungle tileset! EDITED jun-ore.mix jun-tib.mix
  14. Well hello again! Sorry for not being around, however I fixed the civilian buildings and there was an issue with BRIDGE1X and BRIDGE2X as well. Download and enyoy! P.S. ice is there so you don't get unexplainable empty tiles on water. jun-ore.mix jun-tib.mix
  15. Jacko - I think that's the original map's "feature", just like that river n-s road e-w ford. Allen, thanks for converting to TD, I really dind't have time to do that now, it's article season now, but it will be over soon. And by the way, any of you guys have any idea why I can't trigger an add parabombs in my C&C/RA conversion after destroying all sam sites? Triggers are fine, ParaBombTech is fine...
  16. Wow, that's not good. It isn't blue for me and I use the same mix I published here.
  17. then again, how about a Tatooine building set?
  18. If you guys give me a little more time, I'll design some better jungle civilian buildings, like a twin towered church, etc.
  19. How do you edit C&C TMPs? Sorry for the stupid question, I'm a little tired right now and I appreciate your answers in advance. Here are the civ buildings.
  20. Chimas: fully agreed and I already replaced the civ buildings
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