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Posts
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Everything posted by Tschokky
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Well, here's the jungle terrain set with gold and tiberium. Thank you all for your valuable contributions to creating it, special thanks goes to Allen for fixing animated water and trees. C&C version will come soon, too. Now, time to rock'n roll, and test it to see if there are glitches left. Iran: I also made them with .jun extensions, should you wish to add support. Thank you for that. jungle-gold.mix jungle-tib.mix
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Here's SH34 fixed. It's in your temperat.mix, so your fixes are already in it. I will add nicer civilian buildings later.
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Wow... didn't see that coming, I'll fix that ASAP. What a shame.
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Allen, thank you very much for your fix. Funny thing is that water works fine in my temperat.mix, I have no idea how it got screwed up in yours I appreciate the tree fix, they seem to have strange dimensions. Oh well, glad that's solved. White, this is my own idea of C&C to Red Alert, the WF was made like that because the vehicle exits in the middle, so I deceided to put a chimney to the other side. I'll try to make C&C tmps too for you to enyoy.
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Oh yeah! It's completed! Enyoy, and test it a lot, pay attention to animated water and stuff like that. This is a tiberium version. Pics 1&2 use the Red Alert palette, while pic 3 uses my C&C conversion's palette. temperat.mix
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Yep, that tries to be some seaweed-ish stuff.
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Allen: Wow, thank you, you saved me some goofy work with those palettes What you've written is exactly what I was thinking about, using a tweaked palette for water animations since I went into this problem in my complete desert conversion theater as well. I'll fix that as well. Sorry everyone, there isn't going to be much progress today, lots of uni stuff to do.
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Hi there! Here's another demo, RV/RC/WC all done. Of course, I'll try to make animated water, but that will be a little tricky with all these palette issues. I hope you like the new tiles.
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I'll fix that palette issue.
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1. Thank you 2. They are Shutterstock images filtered and resized. AFAIK I'm okay with those. 3. I use one palette for all theaters (desert, too), so I tried to stick with that here as well. 4. Yes, I agree that the grass is a sensitive matter. Probably the best is for me to upload multiple color grasses, and we'll deceide together what's the best.
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I got the following ready: BIB1-3 B1-3 BRIDGE1,2 all S all D all FALLS, FORD all P07,P08,P13 HBOX, HBOXMAKE I think will make the WC tiles with different vegetation and seaweed. I'm not sure what to do with the shores, though, and making rocky-bushy rivers will be a big, big challenge.
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Well then, consider it a suggestion
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Actually I thought it might be nice to have a theater select feature when starting a multiplayer game, like a drop-down box, or radio button for sno,tem,win,des,jun. Interior is not good obviously.
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Wow, thank you for your comments! Allen: I'll remove those water pixels, they are not as funny as I thought. Iran: Thank you very much! If this jungle set is succesful, I will consider making a Barren/Lava theater as well.
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I tried my own C&C conversion with PortableRA, everything is really awesome, I'm fighting against proper coloured NOD stuff - is it possible to remove rotors for choppers like in Arda? - is there some foundation-changing method, like there was in Arda?
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Well helllooooo! I started making a proper jungle theater for C&C and Red Alert. I will be uploading some more pictures soon, I hope you like it and please feel free to contribute in any way.
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Actually, in C&C95's scg12ea, where you cap=win/des=lose the GDI adv. c.c., that scenario has [EYE] Capturable=1 I don't think I have seen anything like this in any other scenario...
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By all means!
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NOOOOOOOOOOOO Thank you for your fix
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Yes, I am using rtmtype, I tried copying attributes of br3f.sno to br3f.tem, but got the same error at the end. Then I looked at it with a hex editor but everything was OK there as well, so I really don't get it why it's not passable for ships.
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Well hello! I fixed the shores and added the ant hill as well. Thank you for your advice and contributions. Sadly br3f is still bad, I opened it in XVI32 hex editor, but it showed the correct bytes, so I really don't know what's wrong with it. I think the temp-desert conversion is ready to play, but please feel free to send any comments. des-goldf.mix des-tibf.mix
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Well, hello! I fixed the cartoonish bridges and started using Iran's patch. Works really, really nice! However I miss or misuse the Rotors=0 function, making Orcas with rotors :-/ I also noticed you guys using Nod=soviet / GDI=allies. In my C&C conversion it's the other way around so starting units are almost fine. Last, but not least, br3f which is supposed to be all water is impassable somewhy (rtmtype shows water as it should be)
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Sorry about not posting, I have some serious work to do on my PhD, but I'm trying to figure out an elegant way to do the shores. There's only one thing now, which bothers me... because there is no solution for that... creating a real NOD player with red buildings and white units...