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c0rpsmakr

Ladder Tester
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Posts posted by c0rpsmakr


  1. I haven't posted in this topic yet because I was considering how the mod map players would feel about a strictly ww map ladder, but I think that I am inclined to agree with punker. Unless the mod maps that are put to a vote to be included in the ladder are ww style, where you have to expand, don't have free radar, dont have an EXCESSIVE amount of cash and tiberium trees to start off with, dont have 1000 power off of one powerplant, among other criteria, then they should not be allowed in the competitive scene that is trying to be cultivated here.

     

    The ladder is meant to showcase ranking among the competitive community, and allowing maps that kill off the need for entire skill sets just contradicts that.

     

    There are NO skills used on a mod map that aren't already being put to test on a ww map, while the opposite is not true. I do agree that the ladder players should be required to play on a variety of maps, but mods, unless ww style, don't belong.


  2. Colors decides the houses in ts just like in red alert. Not sure if the spawning logic is the same tho. The lowest color will become house1, then second lowest house2 etc.. house1 got the biggest distance to house2, house3 got the biggest distance to house4

     

    yes that is basically how it works on ts as well. pink always is a bottom spot if on terrace, and is either tm and rm on ff in 8 player games. in games that aren't 8 players, the colors tend to be a little more randomized as far as starting locations (aside from pink), but in 8 player games, there are always a few favored spawning positions for each.

     

    Why would you want something changed that always has been an aspect of ts, especially since it can easily be circumvented by choosing your location with the spawning position drop down box?


  3. Colors decides the houses in ts just like in red alert. Not sure if the spawning logic is the same tho. The lowest color will become house1, then second lowest house2 etc.. house1 got the biggest distance to house2, house3 got the biggest distance to house4

     

    yes that is basically how it works on ts as well. pink always is a bottom spot if on terrace, and is either tm and rm on ff in 8 player games. in games that aren't 8 players, the colors tend to be a little more randomized as far as starting locations (aside from pink), but in 8 player games, there are always a few favored spawning positions for each.


  4. @ energy, the tiberium below the cliff isn't dense, and is utilized in very long games. if all players are battling to secure the middle, it drains tr's funds to try to fight in the middle, as well as expand all the way to tm. but tr should reserve rm tiberium for br until they're certain that br doesn't need it against bl, which is why i always expand to the left first (along with it being closer than rm.


  5. They both have loads of micro, heck RA is all micro (and dull)

    T-Dawn offers the best gameplay out there, its just on a much older engine that lacks the features the TS engine has.

    4 hours of tib sun was entirely seen to my eyes of either using cyborg commandoes or dropping disruptors on things. Its about as dynamic as a brick.

     

    then you haven't seen any sort of decent game of tiberian sun if that is your perspective. games can go from 5 mins to 2 hours with a huge range of situational tactics and intense micro+macro control....


  6. im not going back and forth with you. i wasnt the one that emp'd "30 secs" before. my emp was less than 5 seconds away, say what youd like about who had what, it really doesn't matter.


  7. theres nothing delusional about all of tight's units about to be empd.... you were kicked out of middle, regardless of how much you were floating.... in fights for the middle you can have as much money as you want, but if you cant sustain it its useless, especially if your opponent has more units than you already and owns the tiberium trees.

     

    that's some long game knowledge for all of you wanting to learn how to do it by the way.


  8. mega was up until like 2009, then kapa came along :P. but yeah, everything you just said, dan, ive already repeated 300 times on these stupid topics but people continue to rehash them hoping to see their names in these lists after everyone that was good competition has left. most people that join games would still be getting kicked if the amount of good players would be even as high as it was in 2008 (which was still basically dead).


  9. Our community has been revitalized thanks to your work with cncnet and giving us a well-done and supported server. There are a few small things that could be added (such as a kick button so that when people go afk in game rooms you dont have to remake the game if they return before another player joins), but everything so far has been satisfactory. Thanks and keep going :)


  10. what the hell are you talking about frodo? the only person who talks that way about people is trz, and when hes referred to me ive just responded to it. and what does that have to do with this topic anyway?

     

    i wish the cncgamer site was still up

     

     

     

     


  11. still making up numbers and lying, ps i like your new terrible strategy of not expanding and bunking in main and throwing every unit you can and still losing... still drudging up old top 10 topics in an attempt to make yourself look relevant here. enjoy being banned from every game for your idiotic cocky mouth yet again until the ladder is made.

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