Idea for the ladder in Tiberian Sun Posted March 3, 2015 I haven't posted in this topic yet because I was considering how the mod map players would feel about a strictly ww map ladder, but I think that I am inclined to agree with punker. Unless the mod maps that are put to a vote to be included in the ladder are ww style, where you have to expand, don't have free radar, dont have an EXCESSIVE amount of cash and tiberium trees to start off with, dont have 1000 power off of one powerplant, among other criteria, then they should not be allowed in the competitive scene that is trying to be cultivated here. The ladder is meant to showcase ranking among the competitive community, and allowing maps that kill off the need for entire skill sets just contradicts that. There are NO skills used on a mod map that aren't already being put to test on a ww map, while the opposite is not true. I do agree that the ladder players should be required to play on a variety of maps, but mods, unless ww style, don't belong.