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Ladder Tester
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About c0rpsmakr

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  1. c0rpsmakr

    c0rpsmakr's TS Guide

    here's another bit of advice, don't play mod maps. a lot of mod (modified) maps alter the way the game is normally played, such as increasing the amount of power one powerplant gives from 300 to 1000, or superspeed harvs/increased amounts of money given for every time a harv unloads tiberium. this makes the game an INSANE amount easier, and thus prevents people from learning how to play with the normal metrics. it voids the need to really manage your money, control units properly, and if you play on maps (such as the popular garbage map that is giants), there is one narrow entrance that disables any sort of ground attack coming from more than one direction. These skewed changes basically force most people into playing one way only. Also, there should never be any "rules" when you go into a game besides not cheating (which is already prevented thanks to this server). The made-up rules that people say going into a game are just there to make it easier for them since they're unable to play without making the approach to the game more narrow. I'm not saying this to bash mod maps or mod players, but if you honestly want to get better, you're not going to do it by playing a map that nullifies damn near every skill needed to actually be good at this game. edit: i guarantee that if those who play mod maps would play on official maps for even a week, they would improve drastically. the point is.... play official maps to grow and don't be afraid to lose a lot. the best players have lost 235023952352 times before getting decent and there is no other way to get better.
  2. c0rpsmakr

    Looking for some old players of TS & FS

    i heard that a few of the brits were on league of legends, but im not entirely sure. ray might know how to get in tough with gster or roo and they could give you urab's contact if they're still in touch. haven't seen rag since my noob days and i couldn't tell you about any of the rest 😕
  3. c0rpsmakr

    Looking for some old players of TS & FS

    lol hi there, ragnal20k, urab17ch, hark, laz, noordin, henky all dont play now 😕 i dont think anybody from irco does, but tight4lif, myself, ray10123492734, and a few others do play still
  4. c0rpsmakr

    Mentors for TS

    message me, id be willing to help.
  5. c0rpsmakr

    c0rpsmakr's TS Guide

    Of course, although I wouldn't trust anybody to add any demonstrations of what I've put in this guide unless I were the one doing it
  6. c0rpsmakr


    Hi Dan
  7. c0rpsmakr

    ref glitch

    can you please make a useful alteration to the game and fix it to where if noobs like tigerrr walk their mk into a ref when an emp fires, that it actually disables it?
  8. c0rpsmakr

    Biweekly games

    Sorry guys, I wasn't feeling great and slept in a bit, but I'm on now
  9. c0rpsmakr

    Biweekly games

    Hey, it seems there's recently been a higher interest in newer players wanting to spectate live games to get some insight on how to play. I thought it would be a good idea to try something new and set up a couple times during the week that I'll be on regularly and open to having non laggy spectators from anybody wanting to learn some stuff. The first one will be tomorrow at 10am (Pacific Standard Time), so get on ts if you want to see some matches. I don't have any set opponents or players, but I'll have a game set and see what happens. Sidenote- this is for those outside the pool of players that regularly play official maps, so all you fresh faces and mod players come and spectate! Westwood players will be kicked for room if necessary, you guys spectate enough of my games. -c0rpsmakr
  10. c0rpsmakr

    enable alt building way points

    I'd prefer people to need to actually remember to control the units they produce, rather than the ai doing it for them.... and no, it works online, as im trying to get used to not alt'ing my war to my tib....
  11. c0rpsmakr

    enable alt building way points

    Not a fan of these new changes that make ts easier such as harvs working as soon as they come out of the war or not holding down alt on production buildings... im trying to change that back but i dont see anything labeled sun.ini. If it's the SUN notepad file, it's not allowing me to save it with the added changes.
  12. c0rpsmakr

    c0rpsmakr's TS Guide

    Here's a fun topic that's been getting some focus recently that I will add some insight on for this guide- GDI VS NOD gameplay- As you'll see joining different games, most of the time you'll only encounter players choosing the NOD faction on modified maps with skewed building options, such as getting 1000 power from one powerplant, or on long-distance maps. The reason for this is because nod is the more defensive, stealthy faction while gdi is the more direct, brute force faction. Newer players prefer to be defensive and choose nod, as it can make defensive structures much faster than gdi (ie nod being able to construct whole lasers, sams, and obelisks where gdi needs to build component towers before placing vulcan cannons, rpgs, or sam upgrades on top of them), and its units are intended to be more stealthy and defensive as well. Nod doesn't have ground units that can be sent across the map that are sturdy and powerful enough to gain map control/kill like gdi does. Gdi has disc throwers, titans, hover mlrs, and mammoths, that in a direct engagement with nod's equivalent units (rockets, tick tanks, artillery, cyborg commando) would absolutely crush nod. This is why it takes much longer for players to improve as nod. It has to be much more creative and utilize a variety of tactics to overcome a good gdi opponent, since they cant just march across the map. Nod has 5 options when attacking or pressuring a gdi: early infantry, subs, banshees, missles, and harvester harassment. Gdi has several more vs nod: early infantry, apc, titans, hover mlrs, disruptor, mk, bombs, harvester harassment, Nod is more micro-intensive and complicated, due to it needing to use several different defensive tactics to counter gdi. Not all of nods defensive units work well on gdi's offense, and they're also used in different situations. For instance, nod's attack cycles have problems hitting moving targets, but they are much faster and cheaper than tick tanks, which are more accurate. Because of this, i would opt to use cycles to attack an enemy's emp'd titans near my base instead of tick tanks, since the cycles would reach the titans faster than tick tanks, and the titans arent able to move. Cycles' attack power are also stronger than tick tanks' (when they actually hit their target). I could make 4 attack cycles ($600 each, 600 x 4= $2400) in the same time that it would take me to make 3 tick tanks ($800 each, 800 x 3 = $2400), and the tick tanks would take longer to arrive at the emp'd titans, as well as not being able to kill them as fast as 4 cycles. Cycles are able to dodge gdi bombers better than tick tanks as well due to their speed, which is a great ability to have against gdi's best unit for wiping out nod's defense. I'm getting tired, so ill add on more tomorrow.
  13. Firstly, it's clear that gdi units are of much more flexibility and strength than nod. However, If any balance changes were to be seriously discussed, it should take more than one or two people to really sit down and work out any alterations that could affect everyone else, which is a huge criticism i've had for those implementing changes on cncnet from the beginning... There's also the idea that even the top players, myself included, hadn't figured out how to play nod at its best vs top gdi players, which i believe is part of the problem. This game is so old and past its prime that almost nobody's even considered other strategies and thats been left up to less than a handful of people to try to continue innovating over the last 15 years, at least as far as nod goes. I have a few new ideas for it when i get on, but to say that gdi is better than nod is not accurate. Even with nods several useless units and buildings, the type of map and the players' understanding of the game should ultimately decide the outcome.
  14. Some of your points, Assist, I completely agree with. However, I have to disagree on listening to balance changes from players who don't have a full grasp on the game on an expert level, which is why i didnt comment on the OP's thoughts, as there's quite a lot wrong with many of their ideas, far too much to address in this thread without demonstrating in an actual game.
  15. c0rpsmakr

    Any tutorials on how to become a better player?

    I just created a bit of a tutorial. Ive been playing on and off for about 18 years and have been one of the top players, if not the top player for a long time (not gloating, just wanted to establish credibility so you know youre getting good advice). If you have any questions feel free to message me and id be happy to help https://forums.cncnet.org/topic/8349-c0rpsmakrs-ts-guide/