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c0rpsmakr

Ladder Tester
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    227
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About c0rpsmakr

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    Grenadier

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  1. Firstly, noob2, I'd like to thank you for donating your time, money, and energy into something like this, regardless of the outcome. This is quite an undertaking and committing to it alone for the good of the game is something that I hope everyone appreciates and is willing to contribute to in whatever way possible. Secondly, if you would like any input I would be happy to give whatever support I could lend.
  2. Please post links to these said wins vs me that you have. Also, I will be on Thursday so you can attempt to study my patterns and eventually beat me every game.... 🙃
  3. Frz, since you want to suddenly be a foul little hobbit, I'll play: you've never been anything more than "okay" in the entirety of TS, nor will you, even after me attempting to help you approximately a year and a half ago, which is astounding since you're "so much smarter" than I. The ONLY time I can even recall losing to you in any 1v1 was on a map I had played less than 3 times, which was tournament rift, as nod, not that any of these fucking anecdotal game stories from anybody mean anything whatsoever, since I'm willing and able to demonstrate my abilities vs ANYBODY on this game as both factions and on any map. Aside from the fact that there are barely any even decent players left, which makes all of these lists cringeworthy, it's really hilarious to me how extremely biased and subjective they are based on if the person likes someone or not. Very few are actually able to legitimately give an opinion based on observation, rather than an emotional perspective, but this doesn't come as a surprise. There are fewer than 6 players that even know what to do in a long game anymore, which by the way takes far more skill, patience, and understanding of the game than any 5-10 min all out balls-to-the-wall ko attempt before expanding. So regardless of whether any of you find it "boring", the fact is that it requires far more macro and awareness, as well as actual strategy, as opposed to controlling a few units and relying on early game surprise. There's just so much more to fucking do AT THE SAME TIME and know how to do: watching your harvs so they're not being hunted while attacking this section of your opponent's base, controlling your cash flow, planning when the most opportune time to use your emp is/where to use it, controlling this group of units over here while doing so with others in another location, continuing to expand to the next patch, middlefighting [which is a whole beast in itself], knowing how to control the tib patches or take control of them from your opponent, all of these among many others, along with the sheer speed, attention, planning, and skill it takes to do all of these simultaneously. That's why the best players on other similar games such as Starcraft aren't the constant cheesers, they're the ones with strong mechanics and can anticipate their opponent and play the game at any point in its duration. Players that are able to transition from short game to a solid long game are impressive, and there are almost NONE of those left. Aphrodlte was a major twat, but he was able to do ridiculous rushes and transition into a very strong long game. The 3 most notable best players in TS history after the meta was established and the game was figured out were all econ-based players- Mega, Schaf, and kapa. If people maybe took the time to actually learn how to play long game (especially since I'm always willing to teach others), they might find out how intense and enjoyable it actually is. This is the last I'll say on this topic.
  4. I actually made a few maps, probably 10 years ago. There are many decently made maps available now, but ones with severely skewed options such as 10000 power off one powerplant, $21304235 from one harv load, large maps with one entrance and creating rules to prevent expanding really don't help anybody.
  5. But you're not, that's the thing. "Skill kiddy unable to play other games", way to make an assumption... "Crumble if they run into something that they haven't encountered before", yeah, no. Unnecessary to respond any further.
  6. If the mods you refer to were actually made with an ounce of consideration for fundamental skills needed to play ts, rather than trample all over any need to expand, make more than one powerplant, and use every option (no engs, no build out, no gate bombing, basically rendering gdi absolutely useless if nod actually knows what it's doing), then that may be a fair perspective.
  7. Excuse you Frz? I honestly have nothing else to say aside from that being utter bullshit and quite a surprise coming from you, not in a way where I'm insulting your skill, but just surprising that you'd talk shit about me, but k.
  8. I was actually gone for a month, but honestly there's not another game like TS. I just realized that it's mostly the toxicity of the players that made me not want to be on, so I'll avoid playing with the like.
  9. Where in my post did I claim that I was anywhere near decent pre 2006, what is the point of responding with such a catty remark? Everything in my post still applies, aka there aren't enough players left to have such a list, just as there weren't even 7-9 years ago. The remaining decent player pool the last time I recall, at least in 1v1, omitting myself from the list: Tigerr, Toprush, ollie, you, and trz.... If I were to include people who play once a month or less: avan, i0nst0rm, phatmouse, tight4lif, finecigar (maybe as I never got to see him when he returned), cambria, and maybe skylegend. No other players have a 1v1 that could come close to a winning ratio vs anybody mentioned above. Outside of those, the players that could hold their own in a 2v2: energy, NME, humble, steelcore, sexpro, frzflame, wuss, mjvd, nate, greyhonda, trooper, jesuschrist, powerush... The people that wouldn't get kicked due to lack of players: dogshigh, spyder, and maybe 3-4 others that I can't think of at the moment. That is literally the remaining player pool on official maps, which includes those that are almost never on. That's approximately 30.... No point for a "top 10" list.
  10. There haven't been 10 active good players left for years, and unfortunately this will only decline at this point in TS' life cycle. This may be hard for all of you who started TS after 2015 to understand, but having more than 4-6 actually skilled players online at the same time hasn't happened for a very, very long time. People don't even know how to expand safely/properly or understand how to manage their funds. Something I posted way back in 2012 that applies even more since 7 years have passed: these lists keep getting more humorous progressively. the "top 10" are far worse nowadays than they used to be, speaking as one of them and as someone who has played against all of the best players on a regular basis for the past 4/5 years.we have all had less practice at a higher level since kapa, megaf0rce, hotdiego, movieno0b, idioty2k, phatmouse, cambriaaa, w0dkabull, tight4lif, elitefox1, katsemoto, aphrodlte, summ3rsun, avancado, and dachschaf stopped playing. having a "top player" list nowadays is moronic, as there is literally, borderline NO competition.
  11. That's not the case with the ladder, you don't have to have the same logs on the ladder that you do when you play regular games. So if you never log in to play a casual terr/ff game with whatever ladder name you're using, it won't show it in the names list.
  12. naw m8, you just missed me lol
  13. I definitely appreciate you and your thoughtful way of conducting yourself and always have "growing up" with you on ts from our noob days. You've been a pleasure to play and chat with m8, I will indeed miss you and the other great people I met and got to know over the years.
  14. wont miss your sarcasm, m8.
  15. not into games that have fps attributes, unfortunately I'll be on for the next few hours if people want to get some last games in. If not, bye!
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