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Ladder Tester
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About c0rpsmakr

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  1. Is there anybody able/willing to answer this question? As much as we appreciate the continuous support, it would be great to have clan functions. If this is not something that will ever happen, if explicitly stated, nobody will ask about it again.
  2. 9lives, you have 0 relevance in the online community and you come out of nowhere complaining about something that has a gigantic impact on the meta. you have not played anywhere near as much as me or the others in this thread, nor are you anywhere near an adequate level of understanding to where you can have a logically sound opinion. I am actually what you people call a "pro" and have been for god knows how many years, yet you want to try and argue that your inability to watch your units trumps what me and many others have been saying regarding an actual glitch that decides games.... rather than spouting off maybe watch some of the "pro" youtube videos or spectate some games online and gain some perspective to learn WHY others who have been playing for decades are saying what they're saying, before coming in demanding that a recent change be made, when that said change actually screwed with the way ts has been played for 20 years. Side note: ION CANNONS (AN INSTANT EMP KILLING DEVICE) SHOULD NOT BE AN ATTACHMENT TO A RADAR
  3. I repeat from the other topic, you have no idea what youre talking about.
  4. you have 0 idea what you're talking about. it's how the game is played, as the best repellant for an mk is another mk, it is THE standard way of playing. there's a difference between an mk being able to automatically shoot anything it lands near (which is a bug) and not being able to pay attention to or control your units.... that is your own issue.
  5. you're also not part of the community that has to deal with this issue constantly on official maps, it was a very big issue for us that affected nearly every game. as for the changes that you said it helped with, that just means you'll actually have to pay attention to your units now....
  6. c0rpsmakr

    5 TS Mods

    because the word "official" means that it was released by/directly associated with the entities that have ownership of the franchise, which makes people actually want to try and play them, rather than some random people making what they think will be good alterations. it's a very important word.
  7. no, it shouldn't. ion cannon can be an instant game changer if used right. nod has to tech up just as much as gdi does in order to get its "superweapon", gdi just has to keep its tech while nod doesn't, which is one of the very few advantages nod has over gdi.
  8. c0rpsmakr

    5 TS Mods

    What makes these "official" mods? Just curious, and 3 extra factions with a decent amount of extra units, wow.
  9. "But player C beats player A , 7 times and have issues with player B. " This is not a thing with the top tier of players. Everything in my post still stands, like i said, as far as 1v1s go. Nobody is improving at more than a snails pace to the point of being able to really compete with the players that have been at the top for YEARS besides Tigerr and Toprush. Aside from those two it's been the same people.
  10. This isn't rock, paper, scissors. There is a clear higher echelon of players and it wouldn't be hard to find statistics as to who beats who far more than the inverse, ie Player A beats Player B 7 times for every 3 times they lose to Player B, at least as far as 1v1 goes. However using one or two maps as the metric is stupid. But well done Lurker for necromancing a dead topic that should stay dead, as the same players have been at the top for almost 10 years and will continue to be until they quit because there is little to no improvements from the current player pool.
  11. Thank you for bringing this up Sol, the new change drastically changes the meta allowing for people without decent control to be able to do things they shouldn't just by targeting the ground with mk.
  12. c0rpsmakr


    Happy New Year! xwis has been gone as far as the ts sector for years now. come on cncnet , but dont fall victim to the giants map games, its the new version of battle day8 but so much worse.
  13. c0rpsmakr


    Wow, welcome back!
  14. Yes, in fact this is the exact opposite issue I have at the start of the game, where I'm Q scouting and several of the clicks dont register and I have to redo a bunch of them over again for multiple units. Also, several ts players, along with me, experience units continuing in the same path after we command them to go elsewhere, as if we never told them to change course. This next issue is something that TS has had for decades, but it would be cool if cncnet created a fix for it. When selecting a group of units, especially planes, regularly 1-3 of them don't travel along with the rest of the group when commanded to do so. It typically happens with 6+ planes.
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