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Holland

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Posts posted by Holland


  1. [TS]

    In my opinion, only the original WW maps should be allowed to play tournaments in, just like on the old westwood server. Because then, new and mod players will learn how to play them. And that's just the best way of learning TS. I've seen new players become really good cuz they only play terraces.

    Allowing mod maps for ladders can rather be done after the ladder option is launched, cuz it can cause disagreements and discussions. Maybe to have a mod map in a vote-bar, so that it could be inspected, or TWO tourny options as u start a game: WW tourny, or MOD tourny. And all the options are just left to discuss for the players themselfs, there shouldn't be a fixed options, only disable 'Allies Allowed' and perhaps Multiple Factory, cuz TS is not build for that.

     

    Besides the laddering, I personally LOVE a huge prepared tournament will all players. When that was launched on TS last year, I've never been so excited for TS!! Perhaps somebody has a idea how to make that an auto- thing?


  2. @ SPEED & EFFECTIVE BUILD: Focus on your speed of building: As soon as game starts, Press: E and D, very quick. Its the fastest way to deploy your MCV, while you do that, your mouse should already be clicking on powerplant. If you can, keep your menu right at the spot where ur gonna place it, deploy it fast and click barrack super quick. Do the same, and KEEP building infantry as you're making 3, 4 maybe more refinery's in a row, maybe sell your second refinery and send those 4 men too.  Keep clicking and you'll overwhelm your opponent with infs, especially in small maps. NOTE:make it a habit to focus on speed build. Component towers are build pretty quick, so place them quick. Some ppl are lazy to build components with upgrades but they're actually very effective as you learn to click as fast as you can. with enough money you're menu bar is always making 4 things, ALL THE TIME: infs,vehicles,planes,buildings!

     

    GDI: As you're building disc throwers and light infantry's, select a disc thrower and press T (or assign 'select same type' with a different key), now order them to force fire on ground to throw discs further towards enemy infantry's. Every player should know this.

     

    NOD: A harpy is a good technique to stop disc throwers. They're great to kill engineers as well.


  3. I've being this alot lately, very effective:

     

    GDI: when base is full with decent economy, Keep building Jumpjets. try to make like a hunderd, but a dozen or so will also be very nice to distract all Sams in enemy base! Go ahead an time ur bombers and dis/carryalls, as all sams only target 1 jumpjet at a time, your jumpjets can also kill stuff! keep m flying tho


  4. In Tiberian Sun, if we play a map with text triggers, the text won't show up like it did in xwis.

     

    [Actions]

    01000000=1,11,0,1,0,0,0,0,A

     

     

    Now this should say 1 Harvest the Tiberium to the north.

     

    All map makers would appreciate! Thanks


  5. So I knew it was possible, and made it happen. Simply by making units 100% Amphibious and some Land type 0% Amphibious The only thing is, the Boat units, are seen as vehicles. This means that Warfactory thinks its his! So if you make a boat, make sure to Primary Set the Harbor. Otherwise the boat will be stuck in your warfactory. And the otherway around: vehicles will appear in the water and die instantly. So If you're gonna add this code to your map, make sure to tell the players this. You will get used to it quick and you'll notice that it gives an whole new element/feeling to it.

     

    Its handy to put the information needed as comments on top of your map file, like in the attached map (with this post).

    In CnCnet, you can simply right-click the map preview and copy/paste this info:

     

    ; LISTEN UP!

    ; You can make boats!

    ; When u build the harbor, place it in the water & make boats!

    ; NOTE: Make sure to set warfactory 'Primary building' for vehicles, and Harbor 'Primary Building' for boats!

    ; Put Jet ski and APC Ship on the shore for infantry to enter]

    ; Firestorm has to be turned on

     

    You may edit anything as you like! (Like making Bombers unbuildable, you have to rely more on ships, or make vehicles cheaper, whatever will be more intresting!) Make sure firestorm is turned on, because the boats have the image from some Firestorm units! You can edit that yourself too. ( The codes you can look up in the software: TibEd  or your rules.ini file. They are online too! ) Here they are, just simply add this to your map:

     

    [APC]

    TechLevel=-1

     

    [bUS]

    Cost=1200

    Dock=NAWASTE

    Name=Battle Ship

    Image=SGEN

    Owner=GDI,Nod

    Speed=5

    Primary=120mmx

    Category=Transport

    Strength=400

    SpeedType=Amphibious

    TechLevel=10

    Passengers=0

    MovementZone=AmphibiousCrusher

    Prerequisite=NAWAST

     

    [beach]

    Amphibious=100%

     

    [MOBWARN]

    TechLevel=-1

     

    [CAR]

    Cost=300

    Dock=NAWASTE

    Name=Jetski Scout

    Image=BIKE

    Owner=GDI,Nod

    Speed=8

    Category=Transport

    Strength=100

    SpeedType=Amphibious

    TechLevel=10

    Passengers=1

    MovementZone=AmphibiousCrusher

    Prerequisite=NAWAST

     

    [Clear]

    Amphibious=100%

     

    [FiendShard]

    ROF=30

    Burst=3

    Range=12

    Speed=30

    Damage=13

    Report=FIEND2

    Warhead=Shard

    Projectile=DogShard

     

    [GACNST]

    Sight=120

     

    [GADEPT]

    Name=Ship repair service

    Owner=GDI,Nod

    ShipYard=yes

    WaterBound=yes

    Prerequisite=PROC

     

    [GAGATE_A]

    TechLevel=-1

     

    [GAGATE_B]

    TechLevel=-1

     

    [GALITE]

    Cost=900

    Name=Bay Defender

    Armor=wood

    Image=GALITE

    Owner=GDI,NOD

    Sight=10

    Turret=yes

    Nominal=yes

    Primary=FiendShard

    Adjacent=12

    Strength=500

    TechLevel=10

    TurretAnim=LASER

    WaterBound=yes

    ThreatPosed=0

    TurretAnimX=-8

    TurretAnimY=16

    Prerequisite=NAWAST

    IsBaseDefense=yes

    TurretAnimIsVoxel=true

    TurretAnimZAdjust=-40

     

    [GAWEAP]

    Prerequisite=NAWAST

     

    [NAGATE_A]

    TechLevel=-1

     

    [NAGATE_B]

    TechLevel=-1

     

    [NAWAST]

    Bib=no

    Cost=1000

    Name=Harbor Factory

    Armor=wood

    Owner=GDI,Nod

    Power=50

    Sight=10

    Crewed=no

    Weeder=no

    Factory=UnitType

    Adjacent=10

    FreeUnit=CAR

    PipScale=none

    ShipYard=yes

    Strength=400

    TechLevel=10

    BuildLimit=2

    WaterBound=yes

    AIBuildThis=yes

    TogglePower=no

    Prerequisite=PROC

     

    [NAWEAP]

    Prerequisite=NAWAST

     

    [NTPYRA]

    Image=NAPULS

    Turret=no

    Primary=SuicideBomb

    ShipYard=yes

    Repairable=yes

    Unsellable=no

    WaterBound=yes

     

    [PICK]

    Cost=2500

    Dock=NAWASTE

    Name=RPG & SAM Float (Primary set Harbor)

    Armor=light

    Image=MWAR_NOD

    Owner=GDI

    Sight=5

    Speed=3

    Turret=yes

    Nominal=yes

    Primary=RPGTower

    Category=Transport

    Strength=800

    Secondary=RedEye2

    SpeedType=Amphibious

    TechLevel=10

    Passengers=0

    MovementZone=AmphibiousCrusher

    Prerequisite=GATECH

    AllowedToStartInMultiplayer=no

     

    [sGEN]

    TechLevel=-1

     

    [MOBWARG]

    TechLevel=-1

     

    [MOBILEMP]

    TechLevel=-1

     

    [Rough]

    Amphibious=0%

     

    [suicideBomb]

    ROF=4000

    Range=40

    Speed=8

    Bright=yes

    Damage=11000

    Report=HUNTER2

    Warhead=SUPER

    Projectile=Lobbed2

     

    [TRNSPORT]

    Name=Carryall

    Owner=GDI,Nod

    Prerequisite=GADEPT

     

    [TRUCKA]

    Cost=1500

    Dock=NAWASTE

    Name=APC Ship

    Armor=light

    Image=ORCATRAN

    Owner=GDI,Nod

    Sight=5

    Speed=7

    Points=40

    Turret=no

    Primary=HoverMissile

    Category=AirLift

    Strength=2000

    MaxDebris=9

    SpeedType=Amphibious

    TechLevel=10

    IsDropShip=yes

    Passengers=10

    MovementZone=AmphibiousCrusher

    Prerequisite=NAWAST

    AllowedToStartInMultiplayer=no

     

    [WEED]

    TechLevel=-1

     

    [REAPER]

    TechLevel=-1

     

    [JUGG]

    TechLevel=-1

     

    [LIMPET]

    TechLevel=-1

     

    [WINI]

    Cost=6000

    Dock=NAWASTE

    Name=Deployable Structure-Destroyer (Primary set Harbor)

    Armor=light

    Image=SONIC

    Owner=Nod

    Sight=5

    Speed=2

    Turret=no

    Nominal=yes

    Category=Transport

    Strength=1200

    SpeedType=Amphibious

    TechLevel=10

    BuildLimit=1

    Passengers=0

    DeploysInto=NTPYRA

    MovementZone=AmphibiousCrusher

    Prerequisite=NATECH

    AllowedToStartInMultiplayer=no

     

    [Water]

    Amphibious=100%

     

    ships.mpr


  6. Please, i need ideas for boats, and stuff for in the water!

     

    So I want to use already excising images added to the Boats elements I'm working on. (So no civilian types without a picture, i dont like the grey blank images) I've noticed that by removing a turret from a vehicle looks pretty awesome ! Just add: Turret=no under the code of a specific vehicle. I havn't tried them all, but i know it looks so cool on the disruptor [sONIC]. Its perfect for a boat! and I bet Hover MRLS will too. I have added a Laser turret to the Light Post, it looks pretty well for in water!

     

    Second, does somebody know how to replace the picture in the menu on a vehicle, but keeping the original image of the vehicles it self? I mean,  if we use the code for example:

    [4TNK]

    Image=SONIC

    Both the picture in the menu, and the vehicle image will change to disruptor. It would be great if someone knows something about the graphics, seperating or picking a brand new one. I've seen some menu pictures that i can use, and most people never seen before, like BBOARD, actually has his own picture in the menu! It looks like crap, but at least its unique, and not grey!

     

    LAST, actually any knowledge you have about image transforming would be great!  :)  Any ideas for boats and water stuff is very welcome.

     


  7. You guys keep amazing me on how TS is getting better everyday! The rate of new players coming in, is getting higher and higher.

    Ranking,quick match, clans, map generator..  everything that could be added will attract more and more people.

    This is why I started making tutorials on creating and modding tiberian sun maps, missions and compstomps. I will make a youtube channel for it and I'm thinking about a website.Because - As a map maker -, I see more people making their own maps, and I love it! Also I tested out making Boats and a bay, it simply works very well. It adds a new element to it!! and with the right amount of testing I will make the right costs and strengths of the new units. The only problem is I that I have to replace it with an excisting factory, in this case War Factory. SO, - or i delete warfactory -  -or people gotta know to Primary Select the right building. Its no fun if vehicles appear in water, and boats on land :P So just maybe, and i know I'm asking alot here: Is it possible to add a Vessel type in the game? A factory can already be set as a Vesseltype, (I don't know why, prolly cuz of the old missions or something), but sadly there are only 4 types:  Infantry, Vehicles, Aircrafts & Buildings. Don't worry about it if its too much too much asked, because personally i believe it will attract ALOT of people if theres a new element to it! 

     


  8. Everyone should know about Ninite.com

     

    I set up hundreds of pc's along the year! I use ninite for this: I recommend Avast! just register with email. and Super! antispyware!

    For a nice easy clean up, download Adwcleaner. But the best one I personally use, is Emisoft emergency kit. you should be able to download it if you use search engine.

     

    Other then that, buying a subscription to mcafee or norton covers it all.


  9. It's awesome how good these guys (you guys) are.

    Though sometimes i feel threaten if i enter a game with these players, I have to proof that I'm good and get all kinda questions like 'how does a titan walk n shoot'  lol

    The time we had the last tournament i spent time practicing and became quite good, made it third in the tournament.

     

    Though I think I'm good, compared to that list of players, i still suck. I just really like making maps  :D

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