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I0NST0RM

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Everything posted by I0NST0RM

  1. awesome I'll add you right after dinner.
  2. Cool to see people still like my map
  3. Grey Goo is a RTS game made by lots of the oldschool TS developers and seems to be decent. It's currently free on steam/60% off till Monday. I'm playing through the campaign and it's kinda fun, thinking about buying it. Anyone up for a multiplayer game? Post or pm me your steam id (I guess that's how it works there?) ~Seb
  4. https://www.youtube.com/watch?v=ccGsuD2O8Kc Found this cute report about you stej, moving up in life are you? xxx
  5. Download any of the maps you like from amokks list, open the file with a notepad and copy paste this at the very bottom: [RedEye2] Damage=99 ROF=70 Range=17 Speed=60 This change will make your SAM sites ridiculously strong and render any air attack at your base a waste of resources. You can also always open the rules.ini in your cncnet folder (might just say rules depending on your OS) and see what other changes you'd like to make. Just make sure to change the name of the map. ( ctrl+f - search for name= ) But honestly, all the issues you listed can be solved by playing the game the way it's developed to be played, as in original maps. Then the variety of skills and tactics actually matter. What do you expect when you take core elements like money and power management, map control and angles of attack. (most mod maps have one tiny entrence) Don't get me wrong, everyone should play the game as it's fun for them but you're clearly not having fun and try your hardest to work around it. You've basically brought up all the issues the ww community had with the style of playing in mod maps while trying your hardest not to learn something new. I know it can be hard for new players to learn ww maps. (especially when they've played the game for 10 years and suddenly have to admit they don't know anything about its basics or core dynamics) You're basically playing on a chess board with chess pieces but decided that all pieces can move only 1 square in any direction, except for the queen who can teleport whereever she wants to. Then you blame the queen for being overpowered and lack of interactivity of the other pieces, while angrily looking at the regular chess community that's acting all elitist for playing with their "oh so much better rules". How dare they pretend their variety is any better when you've already learned the queen is way overpowered in your 10 years experience. Now you're trying to implement new rules as you've discovered the flaws in your ruleset. Maybe the queen can't teleport over a pawn that didn't move yet. Fine, but all you're really doing is making a new game really. This is called modding. You could just delete money alltogether and create a map that automatically spawns units for each player in a certain interval and manage to make it fun, hey I'd join you for some games on that map. ppmsite.com can help you on your way to doing this or you can just learn it yourself by reading the rules.ini and playing around with the final sun editor. But don't get mad at me for pointing out that chess was fine all along.
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