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Humble

Ladder Tester
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About Humble

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  1. Stefor was a lot better than most will admit, especially in his later years namehiding around 05-06. Ray when playing actively and also sober is also another level than a lot of players will admit. Ollie when he was playing actively was also on another level than most will admit, I literally witnissed him rape almost everyone repeatedly even if they deny it and try to block those memories out. Cambria when playing actively and not blazed out of his mind is also up there. Even though I was a lower level back in Mega's prime he was always very friendly towards me and I played with him a ton, that dude could carry a low level player like he was getting payed to do so and he was very consistent, but up against the other players I mentioned I would say is similar level of skill. Not to mention cncnet being faster fps is a game changer that old players coming back really have to adjust to, just ask Mola. I never played with schaf enough to comment but unless he was significantly better than mega in his prime they are all close. Something else to take into consideration is cheats are much less likely on cncnet whereas before many players cheated, so although its easy to give such high caliber players benefit of doubt besides the obvious ones, there isn't any guarantee. Mapping for example would allow certain build orders to be learned/stopen especially back in the day when some people only used certain builds when there were no specs, unlike these days where most BOs are more well known and a spec with have a brain can monkey see monkey do. If people were smart enogh to temporarily bupass cncnet antihacks and allow two computers to control one base under one username as well as control enemy units when need be, i would bet money at least one person on wol/xwis has done the same. Funny how so many old players come back and simply cant keep up or adapt. How good were they really? Sure lots of players played actively almost non stop and gradually improved and surpassed some of the better old players but at the same time when an older player can comeback and after a month or two be basically dominating or at least breaking even with current top players that says a lot about them . Another thing to point out is that there are a ton of elite players from back in the day that barely get mentioned, yet they eere right up there with all the ones that do get mentioned. Back on topic though, I'm interested in playing 2v2 competition but the game is so dead how many good teams would there even be? The last tourney was 1v1 and between dealing with crybabies moaning about every thing they can and peoples work schedules being up in the air it was a pain in the ass to try and organize and manage. Unfortunately the average ts player is disfunctional and needs their hand held for something like this to work, so good luck and kudos to whoever grts that job lol. and although tezz is great this game mise well be called "Terraces - Titan Wars"
  2. My point about smirnish was because for example my game runs at like 300fps or something in skirmish max speed and although humans cannot benefit from that, the AI isn't affected as it keeps up. The difference between say a 9.5/10 player vs. a 6.5/10 player would be more substantial in 60 Fps vs say 56 Fps. With this said, two similarly skilled players can exhaust their true skill depth in the 52-56 Fps range, such as micro, multitasking, timing, minimally defending, harv control, attacking while defending, expanding, planning multiple attacks ahead of time, saving buildings last second with engie to minimize cost to repair or buff for next wave more effectively, using firestorm generator, micro nod units that require special positioning like rockets and bikes and combo attacks, etc, etc, etc. Pro games obviously are played at 60 fps but the skill depth is considerably lower. This is why most players spam sams instead of utilizing firestorm on cncnet. The difference between 52 and 60 fps is a game changer. But even so the leasor skilled the player the harder high fps will be for them and the more bunky mid and long games will be.
  3. Thats not what i am saying. The default ts fps was 52 btw. Why dont you set skirmish mode then when game starts manually change game speed to 7 and tell me how you do vs AI.
  4. Humble

    .

    Tony plays still. Havent seen chun or g in about year or two.
  5. As mola stated, average fps of 59/60 is too fast to olay the game properly. In my opinion average fps around 54-56 is perfect and even 52 is reasonable. 60 is too fast to properly micro multiple things and makes you change play style to compensate which limits skill depth.
  6. All the vet maps also have all the cliff glitches and other stuff fixed. Any non vet maps I can't speak for and don't care about. For 100$ an hour and a life-time supply of Chipotle ill fix the other verisons NP EZ. @dkeeton, once u upload the updated art file, the firestorm maps will have the blue crystal trees without firestorm enabled, I think that would be the best solution since the Firestorm settings are pretty rough compared to original. No inf for selling buildings makes inf rushes even more OP, and disruptors are extra fast, etc.
  7. Map EVIL AI SURVIVAL [v1.03][SKYLEGEND] /map 6d16969bdac7accbeebc36364bc8157f59905675 Spectators You'll have to private message one of the approved spectators in-game to attempt the challenge. Approved Spectators: [CoCo]Humbl, SKYLEGEND, [n1]xme, [NME], Holland, [em0]Gh0st, Mox, Black, [SpyDER] (contact to have name added to verified spectator list). Rules 1. Settings: Starting Cash: 10,000 Unit Count: 1 Color: Any Faction: NOD or GDI (Must beat it with both) AI on spot 2 (side and difficulty does not matter or affect map), player takes spot 1. Bases: On Allies Allowed: Doesn't matter Crates: Off Harvester Truce: Off Fog of War: Off Bridges Destroyable: Doesn't matter Firestorm Game: Off Multiple Factory: Off MCV Undeploy: Off Build Off Ally: Doesn't matter Attack Neutral Units: On Short Game: On Multi Engineer: On Aimable Sams: Up to user 2. You must survive all wave attacks and have at least a Teched War Factory or Mobile Construction Vehicle and at least one refinery and harvester left. 3. Any screen resolution is allowed. 4. You'll have to private message one of the approved spectators in-game if you want to attempt the challenge to have them verify your win (See names above). 5. No trainers or cheats allowed (obviously). Using the EMP go EMP titans far off and glitch them (cause them to go idle away from base) or any other ways to glitch the map is not allowed. 6. The game must be played at game speed 7, and if the game is too laggy and cannot run at at least 52 FPS average, the game does not count. 7. You must beat the challenge with both NOD and GDI factions. 8. Only one player allowed to play, all other players must be on "Spectator" mode. 9. You can go to https://gamesurge.net/createaccount/ and register an account, and use the command in the game lobby. This will link your account to multiple computers. Hall of fame (beat Evil Ai): Nod: [em0]Gh0st. Someone GDI: ,Black, Hitman Both factions: Skylegend, [CoCo]Humbl, [NME], Kipp, [SpyDER]
  8. You can just add the code to rules.ini (but back it up before changing it or CNCNET client won't let you play with other players) and boot up FinalSun, and it will recognize them. Few mistakes in the code, here is the fixes: [TerrainTypes] 45=RATREE01 46=RATREE02 47=RATREE03 48=RATREE04 49=RATREE05 50=RATREE06 51=RATREE07 52=RATREE08 53=RATREE09 54=RATREE10 55=RATREE11 56=RATREE12 57=RATREE13 58=RATREE14 59=RATREE15 60=RATREE16 61=RATREE17 62=RATREE18 63=RATREE19 64=RATREE20 65=RATREE21 66=RATREE22 67=RATREE23 68=RATREE24 69=RATREE25 [RATREE01] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE02] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE03] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE04] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE05] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE06] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE07] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE08] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE09] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE10] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE11] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE12] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE13] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE14] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE15] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE16] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 TemperateOccu?pationBits=4 [RATREE17] Name=Tree RadarColor=0?,19?2,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE18] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE19] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE20] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE21] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE22] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE23] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE24] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE25] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4
  9. Humble

    .

    WhaTuP TeDDy! <3
  10. Honestly, you would do yourself a favor getting used to not playing with radar. For one the minimap is so small u cant see anything, for two if you depend on it you are not scrolling around the map enough. for three, it just slows you down when you could be selling it and having less power consumption and more cash in your bank to build with.
  11. medics with ghost is almost never more effective than gs with fodder unless you are playing a low-skilled player or they have no defense in their base. cyborgs are slightly effective on giants if you are playing new players. no body uses cyborgs to scout in any reasonably skill-leveled game and gets away with it. buggies are used as a scout and nothing more. wolverines are garbage all around and serve no purpose. a titan would do better squishing inf than a wolverine would ever do shooting it. obelisks are garbage unless you are playing a player at significantly lower skill than you, just watch c0rps play 1v1 as nod (he is good at it), unless he is way better than his opponent, you won't see obelisk, he will invest instead in expanding and worth-while defensive units / offensive attacks. stealth tanks serve no purpose unless you are playing someone with absolutely no clue, they are fragile and do such low damage it is a total waste of money, not to mention how slow they stealth/un-stealth. jj is a good scouting unit, and if you catch someone off guard a jj rush can be decent, unless vs high-level players then they stop it ez. if you think red alert requires more micro than TS, you are not playing TS right. Sure, ra2 is micro intense by the looks of it, but you are obviously clueless do any real intense ts gameplay which anyone can see watching any of the hundreds of videos you have deleted over the years. if you get a nice long 30-40 minute game with all good players then you will be scrolling around and clicking your ass off, having to time multiple things at once like co-op attacks and attack/defend same time. based on your game-play it would make sense why you would think this, since you don't seem to even know how to inf rush correctly. the only thing casual about ts is your lack of skill-set and acceptance of staying were you are at, coupled with your grand delusions of ever being decent at the game other than the rare lucky eng attack vs almost always some lack-luster player no one cares about. all of your posts show how far off you are from reality and really put things in perspective. that is why you can keep changing your log however often you want and it is only a matter of time before people quickly realize who you are. your next login should be '99logsno1cares' the game has very few glitches thanks to all CNCNET's hard work, kudos to them for that! hilarious coming from the guy that seriously suggested a way to balance NOD would be making their power plants cheaper. yikes.
  12. sharks had some very elite players in it... builds change based on the player-base and are adjusted accordingly. just because a build someone was using back in the day worked then and not now (for the way you executed it) doesn't mean it wasn't effective back in the day. honestly, for you to so 'they were all awful' permanently discredits you in the eyes of anyone with half a clue. maybe if you could of built an ion attachment on your radar you would of been able to pull off the BO more effectively.
  13. Humble

    mk behavior #3

    1 problem is usually better than 10, though.
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