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Humble

Ladder Tester
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About Humble

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    Grenadier

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  1. You can just add the code to rules.ini (but back it up before changing it or CNCNET client won't let you play with other players) and boot up FinalSun, and it will recognize them. Few mistakes in the code, here is the fixes: [TerrainTypes] 45=RATREE01 46=RATREE02 47=RATREE03 48=RATREE04 49=RATREE05 50=RATREE06 51=RATREE07 52=RATREE08 53=RATREE09 54=RATREE10 55=RATREE11 56=RATREE12 57=RATREE13 58=RATREE14 59=RATREE15 60=RATREE16 61=RATREE17 62=RATREE18 63=RATREE19 64=RATREE20 65=RATREE21 66=RATREE22 67=RATREE23 68=RATREE24 69=RATREE25 [RATREE01] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE02] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE03] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE04] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE05] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE06] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE07] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE08] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE09] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE10] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE11] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE12] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE13] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE14] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE15] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE16] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 TemperateOccu?pationBits=4 [RATREE17] Name=Tree RadarColor=0?,19?2,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE18] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE19] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE20] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE21] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE22] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE23] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE24] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4 [RATREE25] Name=Tree RadarColor=0,192,0 IsFlammable=yes SnowOccupationBits=6 TemperateOccupationBits=4
  2. Humble

    .

    WhaTuP TeDDy! <3
  3. Honestly, you would do yourself a favor getting used to not playing with radar. For one the minimap is so small u cant see anything, for two if you depend on it you are not scrolling around the map enough. for three, it just slows you down when you could be selling it and having less power consumption and more cash in your bank to build with.
  4. medics with ghost is almost never more effective than gs with fodder unless you are playing a low-skilled player or they have no defense in their base. cyborgs are slightly effective on giants if you are playing new players. no body uses cyborgs to scout in any reasonably skill-leveled game and gets away with it. buggies are used as a scout and nothing more. wolverines are garbage all around and serve no purpose. a titan would do better squishing inf than a wolverine would ever do shooting it. obelisks are garbage unless you are playing a player at significantly lower skill than you, just watch c0rps play 1v1 as nod (he is good at it), unless he is way better than his opponent, you won't see obelisk, he will invest instead in expanding and worth-while defensive units / offensive attacks. stealth tanks serve no purpose unless you are playing someone with absolutely no clue, they are fragile and do such low damage it is a total waste of money, not to mention how slow they stealth/un-stealth. jj is a good scouting unit, and if you catch someone off guard a jj rush can be decent, unless vs high-level players then they stop it ez. if you think red alert requires more micro than TS, you are not playing TS right. Sure, ra2 is micro intense by the looks of it, but you are obviously clueless do any real intense ts gameplay which anyone can see watching any of the hundreds of videos you have deleted over the years. if you get a nice long 30-40 minute game with all good players then you will be scrolling around and clicking your ass off, having to time multiple things at once like co-op attacks and attack/defend same time. based on your game-play it would make sense why you would think this, since you don't seem to even know how to inf rush correctly. the only thing casual about ts is your lack of skill-set and acceptance of staying were you are at, coupled with your grand delusions of ever being decent at the game other than the rare lucky eng attack vs almost always some lack-luster player no one cares about. all of your posts show how far off you are from reality and really put things in perspective. that is why you can keep changing your log however often you want and it is only a matter of time before people quickly realize who you are. your next login should be '99logsno1cares' the game has very few glitches thanks to all CNCNET's hard work, kudos to them for that! hilarious coming from the guy that seriously suggested a way to balance NOD would be making their power plants cheaper. yikes.
  5. sharks had some very elite players in it... builds change based on the player-base and are adjusted accordingly. just because a build someone was using back in the day worked then and not now (for the way you executed it) doesn't mean it wasn't effective back in the day. honestly, for you to so 'they were all awful' permanently discredits you in the eyes of anyone with half a clue. maybe if you could of built an ion attachment on your radar you would of been able to pull off the BO more effectively.
  6. Humble

    mk behavior #3

    1 problem is usually better than 10, though.
  7. On maps like Terraces or Forest Fires with all good players, you will almost never see anyone making cyborgs, buggy, obelisk, stealth, medic, or wolverine, unless maybe its on vet/balance versions of said maps. Bikes have their use in early game / combo attacks. Hovers are good on maps like FF that have water entrances to bases, or for defense.
  8. Humble

    mk behavior #3

    Personally I am really happy it is a lot harder for people to cheat on CNCNET, especially all the weird glitches like turning EMP off and such. N1
  9. Good tactic is to 2 ref them first game, then in rematch 1 ref them. This really throws them off. Then in the next rematch just do ref,war,ref eco and watch them 1 ref rpg/sams thinking you going to 1 ref dis them again. ❤️
  10. Humble

    mk behavior #3

    As far as 'balance patch' goes, the vet/bal. patch changes are all listed on the discord channel in a txt file. https://discord.gg/kHc5R8n The 'glitch patches' released by CNCNET are un-related.
  11. Humble

    mk behavior #3

    As Sol pointed out, the 'S' key doesn't consistently work in online play, so the walking is a big problem even for people that know about it.
  12. Humble

    mk behavior #3

    1. I personally liked the way the patch (that was reverted recently) prevented rocket infantry and hover mlrs from targetting aircraft and chasing it across the map just to shoot it once and run all the way back. It was a really big help for nod players who depend on rockets for defense and allowed them to spend their precious APM on more important matters than constantly re-correcting their rockets. I also think the side-effect of it buffing the MKII was negligible compared to the benefits. The only real drawback in the patch in my opinion was no longer being able to fake out anti scouts, because they would re-target, but that is really not that big of a deal IMO. 2. I just tested Mecha's suggestion for preventing the MKII from walking after it's first shot, and it indeed works. Good idea Mecha. This fix is included in latest Vet./Bal. patch. 3. I think it would be nice if the primary/default MKII weapon was swapped in the rules.ini file globally, to prevent the 'walking issue'. 4. I still think the (reverted) patch should be re-applied, as the benefits far outweigh the drawbacks. 5. As Sol mentioned, the main difference would be apparent in GDI Vs. GDI battles, as MKII Vs. Titans. This would affect both players equally, giving both the same opportunity. 6. It would not affect GDI Vs. NOD much, because it is not often you see people doing tick tank rushes, and MKII can 1 shot bikes.
  13. Does GDI need nerfing, or NOD need buffing? GDI is played more commonly among players, so I would say NOD would need a slight buff if anything.
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