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Ladder Tester
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  1. Humble

    ref glitch

    would be good for the big bridges as well (dueling islands map)
  2. 1664cb70c693217348f97b31f236d753b24c5993 Terrace(2-4)(Ally / Vet 2.24) mk, cc, are hard coded but if u clone them and edit the clone that works devil tongue seems impossible to get vet upgrades, regardless of method, even in firestorm which has upgrades by default
  3. It seems that for some reason the updater isn't able to access the internet to check for updates.
  4. I think it would be cool if there were a 'trainer' or 'handicap' mode, which included the auto-harv out of war feature and maybe some others.
  5. The vet/balance patch i support isnt just mine, actually a lot of ww players helped me and thats why the version is already up to 2.24, lots of feedback taken into consideration. For example the star mk used to be a bit too strong and the star cc was too weak, etc. i would love for there to be a check box to enable it, and the ability to update it on server side instead of each map 1 by 1. I been putting it off, and all the people that play it with me know the changes, but ill get around to posting a complete list of the vet/balance patch edits some day soon. To be fair... some players hate the idea of any changes and think untits like cyborgs and medics and wolverines shouldnt be part of the game... hard to reason with that group. Some of The Best Nod players in history of ts have been on/off cncnet and none of them played nod. Server too fast and average ww player gdi skill level too high for more than 1-2 games as nod before needing a break ad comfy gdi. Too much micro and everyone plays terraces nowadays...
  6. Keep up the good work man, these are nice to link new players to. BTW, you are always welcome to record yourself playing and commentate it for new players and upload to the youtube channel we use.
  7. The latest version of the veteran upgrade / balance patched maps is 2.24. It basically makes medics, cyborgs, wolverines, buggys, obelisks, slightly better (actually close to being worth their cost). It also allows units to get upgrades after killing 3x or 6x their value in other units. The main difference between version 2.24 and other versions, is that it really focuses on making NOD more reasonable (without making it over powered). The very large majority of 'pro' players still stick with GDI, even knowing the upgrades to NOD. One example is on normal TS, tick tanks would loose 99-100% health to one bomber pass, now they have similar armor to titans, yet act the same way vs other units like MK or GS. Cyborg Commando still misses moving targets, but not as frequently, making building a TON2 and buying a sub/CC more worth it, but not changing its damage vs buildings. GDI is pretty much left alone, besides medic and wolverine, and the vet. upgrades. I have a list of all the changes, and the reasons why, as well as some bugs found in the coding of the game that have also been fixed in this version that I need to finish and get posted, but for now those are the general changes. Some players are resistant to playing the vet/balance map, but 95+% of them refuse to play NOD. Some pro players like c0rps who does play nod still prefers the old version, but to be totally honest, if he looses 2-3 games in a row vs another pro player, he is very likely to switch to GDI and completely smash his opponent. Something to take into consideration as well, is NOD defense and attacks both require much more timing and micro control, and the CNCNET game speed is 60 FPS now instead of the 52 FPS it used to be. That may not sound like a big difference, but if you play on a high level, it is insane. Coupled with the fact that CNCNET has reduced 'delay' for timing attacks/defense, and less lag (in most games), it really makes NOD that much harder. One small example is that rockets/bikes don't really damage moving targets unless you constanty move/re-position them and defending 2-3 disruptor attacks at the same time in high speed games can be intense. Something else to take into consideration is that even in a game with a pro NOD player vs a pro GDI player, there may be a rather large skill gap between them, that allows the other to play NOD. c0rps for example is one of the top players, even when rusty, so he can get away with playing NOD vs the average other 'pro' players, but if someone good enough logs on he is less likely to win with his NOD and more likely to win with his GDI. A lot of the reasons above are valid points, but at the end of the day a lot of players are simply stubborn. The same players that complain every other game about what sucks about NOD, are the same ones to complain about anyone trying to fix NOD up at all. A lot of players have also got used to never using medics and don't think they should even be in the game, or don't like the veteran upgrades, but fact of the matter is vet upgrades were built into the game, and rendered disabled due to the game being rushed out and lack of support for patches. When the game was first released, NOD was way overpowered, so they nerfed it down a bit to compensate, but after doing so never stuck around to actually see how things played out, which was basically NOD sucking, unless you have 5 cups of coffee, 2 energy drinks, and are a top 5 player out of hundreds. If you guys knew how many super pro NOD players came back to CNCNET and switched to GDI it would put this post in perspective.
  8. on the new vet patched maps tick tanks are a lot better. normal game concrete armor gets raped by bombers easy, but in the vet maps they are just as resistant to railgun (mk/gs), but are good vs bombers. keep in mind that colored terrain (sand/green/grey) slows down all wheeled units and having to deploy and undeploy tanks is a big pain for numerous reasons.
  9. Yes it is dead, we all play on the free cncnet client.
  10. Humble

    how do that

    they be hackin of the ppz ?
  11. Not sure why there are so many Terraces 1.6, but e54051ec3179e64767d2382943e117724c8a1141 is the correct checksum. It would be nice if at some point the cncnet client could allow map makers to submit new releases of their maps to cncnet somehow. It seems people are making modifications (whatever they may be) to maps, and using the same original title (like the one Kevin mentioned that someone for some weird reason added randomly placed invisible units/buildings on).
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