Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...


Ladder Tester
  • Content Count

  • Joined

  • Last visited

Community Reputation

44 Excellent

1 Follower

About Humble

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Humble

    Unauthorized Use of Maps

    No worries. I think part of the confusion on my part came from not seeing the original authors of the maps that you converted being credited, which is mostly why I assumed nobody would care. I could not find anything in the actual map files, or the client, or the MPMaps.ini, so I hope you understand my confusion.
  2. It is best to target one inf at a time, unless you have more than 40 or so inf, then its best to have two groups each targeting one target at a time. Guard mode is alright if you have a proper spread on your inf, but it is best used when you cannot afford to dedicate micro to your inf battle (for example if you are defending your base, or micro scouts, etc. With guard mode you have to be careful you don't have inf running around targeting enemy inf that are out of reach (thus running around like chickens). Sometimes hitting 'Stop' on your group of infantry (once they are in a good position) can help. If you make 2,000$ worth of cyborgs and 2,000$ worth of light infantry, or any combination of infantry/discmen and control them properly, you will see that discmen are still OP (especially if you micro one medic which is also buffed in vet patch). The problem is that a lot of players make too many discmen for their own good, and do not control them properly, then they blow up and do more damage than good. It's not good to make more than a small amount of discmen vs. nod anyways, because they can make a harpy early game.
  3. Humble

    Unauthorized Use of Maps

    I just deleted Vinifera Valley from the server.
  4. Humble

    Unauthorized Use of Maps

    I was under the impression all of the maps (vin val included) were originally ra maps, so didn't think it mattered or anyone cared. Since like you mentioned all you did was use existing maps and edit them very slightly for T.I. I thought people would be happy they are being played. Im happy to just delete vinifera valley if you like (its very rarely played anyways), even though I find it weird you are concerned I tweaked vin val to be played on Ts the same way you tweaked other maps to be playable on T.I. Most players (those that played ra2 or ask me) know some of these maps playable on TS are simply edits from other CnC games. It's not like I put "By Humble" in the map title or anything. The intention was simply to make more maps available to the community, not to upset anyone. Cheers
  5. Just make all light inf vs nod and kill their light inf before killing their cyborgs (cyborgs strength is their health, not their firepower), and if you do make discmen then micro them and don't let them blow up all ur inf. But, as black mentioned, his complaint was about harv bombs, not Arnolds
  6. Multiple choice would be good, maybe allow people to pick two. Cam is my all time top pick but we played together so much last year and had good chemistry. Mola obviously beast as well and very good chemistry. Both Tigerr and Top are a breeze to team up with, they adapt very well and have very solid gameplay. The others as well, just depends on who they are teamed up with, but I say Cam, Mola, Tigerr/Ray/Avan/Toprush/Sky, Energy/Sexpro/Trz for me personally in that order. NME can be very good but can be inconsistent and Black can be very good, but often has trouble 'sealing the deal' and dealing with harv bombs, etc. For example, Tight+Energy = amazingly scary team, but my style doesn't go with theirs very well a lot of the time, etc. Even though Avan barely plays, he is very easy to play with for me due to his aggressive style, if I am getting doubled I know for certain he is putting the hurt on 'em. Sky can be hard to play with when rusty, because his playstyle is pretty unique and strategic, but when he unrusts he is a force to recokon with and easy to play with. C0rps is a very good player 1v1 if he doesn't get caught off guard early-mid game, but in 2v2 he really lets his team mate take a beating while he expands, where as someone like Mola or Cam would just be absolutely pummeling them while you are taking the beating, and make it worth getting doubled. BTW Mola, it was hard not putting you first, but Cam always be my #1 booboo <3.
  7. Where's Cambria? ❤️ There's some very good team players in that list, but it also comes down to chemistry. Also, is Energy watching his baby, or not, cause he is a beast when not distracted.
  8. Really nice job bro, I bet that was a lot of work. I really appreciate these profiles you made for this cool map tool software.
  9. I added them both to the whitelisted Vet/Bal list today.
  10. once u beat it its pretty easy to do repeatedly
  11. I thought you always 1 ref?
  12. U beat it yet steel? Its just to really show which newer players have potential / are worth helping, but for you it shouod be pretty straight forward.
  13. Only time players that are good on tezz would loose to players that are not good on tezz on gso is if they have a handicap team. If it was gso 1v1 there would be no contest as its a very simple easy map. There is usually one or two people on either side of gso that couldnt inf rush to save their life. Regardless of how good someone is they can only 2v1 or 3v1 for so long. Giants is also easy and most terraces players dont play it because how boring it is.
  14. He was on two weeks ago lol
  • Create New...