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sylandro

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Everything posted by sylandro

  1. I'd rather keep the 50x39 size then... I'd rather cut the extra pixels instead of having pixel bleed all over the map. The cut pixels are when the Commando smokes (the smoke that goes up and when he throws his cig to the ground), as well as some death animations when the unit flies through the air from an impact. Inside the game, however, they look fine, and the lost pixels are unoticeable unless you're very picky. So, I'm unleashing these deformities to the public, check the attachment... if nobody reports any error I'll upload this on the mod section. TD_Large_infantry.zip
  2. Ok, I've made progress, but as you said before, not all sprites fit inside the small box. If I understood correctly, infantry sprites can be larger than 50x39 pixels, as long as the center is retained and the aspect ratio is kept (so I can expand the canvas and then resize and recrop)? EDIT: One more question... when are the E1ROT.SHP, etc. sprites used?
  3. Would that work? Moving the SHPs from RA to TD and recoloring seems like the easier option, but Blade said that there are missing frames in the RA SHPs, so they wouldn't work.
  4. Thanks for the detailed response, Nyerguds! I've encountered a slight problem while following your instructions, though... when I resize the internal box to the external one (37x29 to 50x39) the sprite deforms in a different way than the original enlarged sprite. I've disabled interpolation while scaling. I'm using the GIMP by the way. This is what I mean. My scaled image is on the left, and the original "hires" sprite is on the right (they are on different zoom levels):
  5. I actually already did create a high quality soundtrack for Tiberian Dawn and Covert Operations. I just haven't released it yet, because I wanted to see if people cared about the Red Alert version first. The only problem with the Tiberian Dawn version is that I couldn't find high quality versions of Act on Instinct, Stop Them, In Trouble, No Mercy, and Just Do It Up WITHOUT vocals. In my opinion, the CD versions with talking and vocals do not fit in the game. Thus, I feel the original tracks are better, even in lower quality. If someone can find high quality versions of those tracks without vocals, I would include them. Awesome work you've done compiling the HQ tracks! I second the petition for TD tracks... even if they have vocals, some of us wouldn't mind hearing them in game. Also, could a similar thing be technically possible to do with Dune 2000? I believe they use a different audio format.
  6. You can get the SHPs from the DOS files and replace the high res ones... I believe they are inside redalert.mix\lores.mix. Keep in mind I have not tried this, though, since I used the unofficial patch that has an option to automatically do this on runtime. One thing that has always bothered me is that even in the DOS version Attack Dogs never came with a small version, so they look absolutely huge and pixelated, almost the size of a human. Do any SHPs of a small dog exist? EDIT: Browsing through my old files, look at what I found... apparently I managed the get the files from this post before they got offline, IMHO they're decent quality resizes of the attack dog, so someone should archive them before they're lost again! http://forums.cncnz.com/topic/15281-modding-red-alert-help/ dog.zip
  7. Well, saying "I want to create something ugly on purpose" is always controversial , but I really do! I don't want to get off topic here, but regardless of the fact that C&C gold came after RA, it seems to me that it was Westwood's intent to ditch realism in favor of giant infantry to make them more recognizable. In D2K (another game with low res infantry), TS and RA2 the infantry are bigger than tanks. Also RA1 for DOS, which has small infantry, features dogs the size of a human, which looks weird.
  8. Hi, I'm interested in creating "ugly resizes" of the TD infantry just for fun. I tried scaling up the images but they distort horribly, and it seems that manual work is inevitable. I found the following thread, where Nyerguds mentions that he was experimenting with enlarging unit sprites the same way RA units were, were any sprites finished? Also, I'd like to know the original algorithm for scaling the sprites in the same way the RA sprites were scaled. http://cnc-comm.com/community/index.php?topic=449.0
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