TaxOwlbear

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About TaxOwlbear

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  1. You can convert them with a tool called VQA2AVI. See here.
  2. That always happens. It also happens when you, say, play the first Nod campaign map in 1920x1080, which is also slightly too small.
  3. One small recommendation: Increase the HP/improve the armour type of the GDI Arms Factory. Unmodded, it's basically made of styrofoam.
  4. I most likely forgot about it because the German version of C&C95 didn't come with The Covert Operations. There was a Windows release of the main game and a separate release of the main game plus expansion.
  5. It could also help with making translations more accurate. Many languages have longer words on average than English, or require more characters for the same amount of information.
  6. Well, you said it's C&C 95, not C&C Gold. Anyway, PSmplay is my go-to ripper for PSX FMVs. However, I don't know whether it does other file types too.
  7. Oh, that's great! And thanks for the links. Did they ever release a Japanese C&C Gold? Or The Covert Operations?
  8. Youtube does not only support 4K, it even supports 8K. The only 8K videos on Youtube see to be a bunch of demos, though.
  9. That'd be awesome! Like playing Snake with the shroud. Technicians aren't even a unit you can build, but I'd give them an honourable mention.
  10. I like Mechanics. It's nice it have them hang around landing pads or other buildings and heal units passively. I don't count the Technician, since it's a unit you cannot build (without modding the game). Against the AI, certain units have no effect, like the Radar Jammer or the Mobile Shroud Generator. Even against a human, the MSG makes it IMO easier to notice things on the radar. Limpet Drones are pretty infamous. They make okay scouts, though, as they can float over water. I'd never build them, though. The Wolverine is just terrible compared to the Buggy.
  11. I'll give it a go later today.
  12. The RA units and structures look so wrong, but I love it. Well done. :laugh:
  13. I'd make a WWII because there aren't enough WWII RTS games with proper base building. Apart from Axis & Allies (2004), War Front, and War Times, I can't think of any right now. All other WWII RTSs seem to be more tactical. USA, UK, USSR, Germany, and Japan are the obvious candidates for the main factions. Subfactions would be other nations (Poland, France, Canada, China, Finland) with individual skins and voice clips but not totally different tech. Each faction is a little different. The Soviets have cheap units and focus on mass production. German units are powerful but overspecialised. The UK has the best air force. The Americans have versatile multi-role units. Japan has the best infantry, but weaker tanks. A historical SP campaign that follows the war as it went as well as a ant-history campaign that allows you to do better or worse than your faction did historically e.g. the Allies can defend France successfully or Germany pulls off Operation Sea Lion. Probably regular matches and maybe a world conquest mode. Be at least as good as the Tiberium Wars AI, which does proper expansion and reacts to the units you build. FMVs would be newsreel-style cutscenes. SP as mentioned above. I would focus on the bigger picture and less on personal stories. I'd probably not go with orchestral music because every WWII does that. Supply stacks and supply lorries like in Generals and tech buildings like supply bunkers that can be captured and generate income over time. Units evolve over three tier like in Age of Empires, so the "ages" would be early/mid/late war. Probably terrain effects to make infantry more useful. Base creep like in C&C1, with expansion being comparably difficult. No worker units but direct building. Possibly tech outposts that can be captured but only allow the construction of lesser buildings e.g. barracks.
  14. Another screaming LPer? No, thanks. I appreciate the publicity, though.