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Posts posted by aWarNoob1
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Not sure, but have you tried building Battle Lab? Make sure gamemode is set to Battle mode when selecting a map.
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Would it not be possible to do badges and stat ranks on the CnCNet lobby? if say, you tie a specific nickname with an IP address or password? If that player uses that same nick and IP to win matches in the ladder then everytime they log onto the regular CnCNet client it will verify its the same person and assign whatever badge he mightve earned before? The client could somehow cross check data from the current months ladder which would keep track of the players current win-loss ratio and even be able to do lobby commands like !stats aCnCNetProz 8-2 rank #52 or whatever.
Maybe just do longer character length for nicknames for more variety and less of a problem of nicknames being taken, and also if someone uses a specific nick to rank up in the ladder and then earns badges on that nickname, every time they log on the badge itself will show that player with maybe a 3-star badge and prove it's the real aCnCNetProz or whoever. Whereas anyone else could still randomly log onto that nickname but without the proper ip or password it wouldn't give them the ranked badges proving it's a potential fake impersonator.
The badge itself could be a way to prove it's the real person. Fakes wont rank up for nicknames they arnt committed too. Also if you make it hard to earn certain badges then only real pros would have 3-star, 5-star, eagle badges etc.
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Don't you need the game source code to mod the textures in this way? I heard Westwood and EA lost the code along time ago. Might just be rumors though. Hopefully some day they release an HD remaster for RA2. The Ra1 remaster they released was very good.
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On 9/22/2024 at 4:55 AM, Kue said:
Hello guys,
Great work on this project!
I would like to ask if it is possible to add support to disabling Crazy Ivan.
The game is greatly balance with the YR Rebalance 2.0 option. However whenever a person gets both allied and soviet bases they get access to the Chrono + Crazy Ivan combination, where the user uses Crazy Ivan to put a bomb on his own Chrono Legionnaire and sends it towards enemy bases. This should be disabled I think for multiple reasons:
- The only way to counter it from what I know is to have Chronos spread out in your base therefore a Soviet enemy cannot defend himself. Event with Chronos the user can send them to an uncovered location or send multiple ones at once.
- This action breaks balance since it does not require any skill to perform, usually with any tactic it requires a certain amount of effort and feasible ways to counter it, however in this case it is impossible to counter and basically removes the fun from the game.
- Encourages base camping since you can attack universally without every leaving your base and requires no brains really.
So I would like to have an option to disable Crazy Ivan since no one uses it except in this case and it sucks the fun out of the entire game whenever someone does it.If you're playing custom maps like Rekoool or whatever, you can just make an edited version of the map with Crazy Ivan units removed.
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How much do legionaries cost? Arn't they around 1500? You also lose that legionnaire if you send him off as a suicide bomber this way. It's an attack that's barely even worth it unless you're playing one of those infinite money maps.
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Incredible! And those are just the older maps made upto 2015!
If I download this will they be sorted into my Standard gamemaps folder? I'm trying to keep my official gamemaps separate from any custom maps I download.
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1 hour ago, bill_gates said:
I think you are the real cheater because last night, when I played with you , my tanks could not attack your units automatically. You must have cheated ! How dare you accuse another player and pretend you are innocent ? Futhermore , there are no videos or images as proof, all you are saying can be totally fictitious.
What would I gain from any of this?? I only mentioned the nickname Johnson which is super generic and could've been anybody, yet here you are outing yourself like a dumbass. Also these issues were not just affecting me. Whoever was cheating was disabling auto attack and selling structures for other players aswell. @Grant Is there anything that can be done about this?
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Was doing 3v3 and 4v4 ffg games on some custom maps that i'd made. They were mostly just modified official game maps with extra oil derricks , more ore, or air units disabled. I never added any trainers or anything crazy to these maps.
In a 3v3 sedona with crates disabled I noticed that one of my allies who was America made a Boris from an allied barracks. Even crazier was that he was targeting not just enemy structures but enemy tank units using migs with a distance way across from his own spawn. I then questioned him about it and he just blamed the map that I made and that he was only using the mods built into the map. This was a lie. He was going by the name Johnson. I said I was gonna report him. He said it didn't matter since he could just use a different ip and a different nickname.
We continued to try to play on various other custom maps that I made, but he continued rejoining on other nicknames. Almost every match he would freeze my miners to where I couldn't get them to mine or deposit ore. My units would also lose the ability to auto attack enemy units. There was also a ton of reconnection errors. Sometimes within the first 5 seconds of the game start. I imagine something to do with whatever mods the guy was using.
Finally I gave up playing for the day when he started freezing me and other players miners, disabled auto attack, but then also began selling other players structures for them. All day I had other players in my gameroom complaining about this guy hacking our games. I even had some people accusing me of being the cheater. I know very well that I never added the ability to do these kind of cheats on any of my custom maps. Unfortunately I wasn't able to test if this guy could also use his cheats on an official game map, but lets sure as hell hope not.
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Someone page Mr Marijuana and ask if he can make another Rhino War Arena map with each side having an allied player with Grizzly tanks. Would be a good way to test rhinos and Grizzly together. Usually these maps of his don't have much fodder though, so there's that.
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If that's the only route up that hill then it does seem like a dead end here in this mission. Is there other buildings you can capture on that map? Maybe it'll bring reinforcements. Also, since this engineer is an elite, maybe he has special attributes. Trying selecting unit and ctrl fire on a tree to see if it attacks somehow.
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18 hours ago, XMaDTanKX aka T-90 said:
I think it's pointless to try to keep using the CD's unless you are a true enthusiast and have an old WinXP system.
It's like listening to music on vinyl. On CD the units just respond better and the game feels more....alive!
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To think Ra2 is almost 25 years old today is crazy! And still no other RTS can touch it. EA needs to open source these games. Maybe we can get an influx of more players this way. Not sure if this would mean the ability to better mod the game. Perhaps we could get an HD texture pack mod but also perhaps more cheats for online games, so probably a double edged sword.
Sorry I don't know of a fix for CD installs on Windows 11. I've got the game downloaded through Origin.
Also I just checked and the C&C Ultimate collection is on sale for only $8.00usd on Steam! Could be a good option.
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I always wanted to have YR or Ra2 logos similar to the ones used in the Windows desktop shortcuts as car bumper stickers. I wonder if i'd catch the attention of fellow CnC gamers out in traffic where I live.
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Ability to delete custom maps right from the client
edit: Nvm, I see we can already do this.
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Some decent suggestions in here. I'll add a few more.
1.) Bring back option to play Ra2 music in YR gamemode.
2.) Clan tags. Doesn't need to be anything official but maybe just a slot next to nicknames to show what clan you want to claim to be in, or more than 12 character nicknames so we can add a longer clan name with our nickname. Something like this: [Sed0na]aWarNoob1
3.) Being able to private message a friend while he's in another game. This was possible on Xwis with certain lobby commands like /page0 or /page JohnDoe. I hear because it had a dedicated server as opposed to CnCNet's p2p servers. This functionality might not be possible on CnCNet which is unfortunate.
4.) Popup that shows what gameroom someone is in when you hover over their name in lobby. I think we used to have this feature.
5.) Client renders a Hi-resolution map preview for all custom maps. I think we used to have this on cnc, but was removed because it caused some bugs.
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Command BuildLimit=0 finally worked for me.
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Feras! it works. Thank you.
Your Arizona survival map is amazing. Will try to beat it soon.
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Also this 8p version of the map. Thank you!
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I swear i've tried every which way. I've even been able to do it before, but with my new computer i can't get XCC to work right. Can you please insert a hi-reso image for this map.
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Once I have png hi-reso preview, how do i insert it into map? I know its with XCC mixer. Is there a tutorial somewhere?
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Hop on ffg lobby and find gamerooms titled something like "2v2 pro" or "Good/Pro only" or whatever and just practice.
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On 9/19/2022 at 9:50 AM, McPwny said:
make an empty .ini file, then go into rulesmd.ini (which you will find inside of ra2md.mix→localmd.mix with xcc mixer) and find the section that lists the units you want to edit, in this case it would be air units like [ZEP], [JUMPJET], [BEAG], [ORCA], etc. add the bracketed headers you want to the ini file, and then under the headers list the edits for the unit that you want to make. in this case, setting techlevel=-1 will disable them; so it would look something like
[ORCA]
Techlevel=-1to disable the harrier. after you write your edits out, save the small .ini file, and in FA2 go to edit→ini editing, and select "insert ini selection" it will prompt you to select the ini file. select it and it will load up all of your edits straight into the map file. after that you still need to save the map
I recently tried to make another map with air units disabled, but i'd forgotten how I'd done it before. I tried this method of yours but it seems not to work. This is what the ini file i created looks like:
[V3]
Techlevel=-1[SCHP]
Techlevel=-1[ZEP]
Techlevel=-1[JUMPJET]
Techlevel=-1[ORCA]
Techlevel=-1[BEAG]
Techlevel=-1[DISK]
Techlevel=-1I then inserted it into the map with the ini editor in FA2. It seems to have added all the sections into the map and it shows each unit having value -1, but when i run the map in a skirmish game I'm still able to build these air units. Are we doing the command to disable units wrong? Maybe it should be Techlevel=0 instead? Not sure. I might try later.
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Should have an automated message about donating in the cncnet client lobby.
Clan ladder
in Red Alert 2
Posted
Are Clans still a possibility on cnc?