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Dasha

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About Dasha

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    Rifleman

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  1. Yes that's what I thought too. Production speed would be at maximum = 66% of the normal speed. It also affects other units I think, not only thanks.
  2. Hi, In order to prevent RA1 multiplayer from being a matter of rushing your tanks to enemy base, do you find the options to prevent extra multipliers for production speed (limited to one increase for the second production building) and the « slow unit build » option effective ? Dasha
  3. Hi, I’ve never seen an AI building a VCM ! Have you been able to mod the AI so that it builds things it’s not normally building ? Would it be possible that Skirsmish AI then builds : - Naval structured and units ; - Super weapons and uses it ; - Nuke silos ; - ... This would be amazing !
  4. What I noticed in the video I shared is that the AI who built the tech. center hasn’t attacked with his entire army as usual. Have you noticed it on PS1 or PC ? On PS1 however, I’m still pretty sure the AI can’t build naval units. There is a map on RA retaliation split in 2 by water and the AI cannot attack us if it is on one side of the map and we are on the other side.
  5. Answering to myself : the original game seems to also lag : https://www.youtube.com/watch?v=bAS0DtSzWDE
  6. Hi, I've discovered a small bug in the fr version of CnCNet. When training an infantery, it says "construction" (building) instead of "entrainement" (training). Dasha.
  7. Hi, I used to play C&C Red Alert Retaliation on PS1 when I was a child. I always had a vague memory that once, in Skirmish mode, the AI built an advanced tech center (and possibly Tanya units). But I always had a doubt whether it was possible or not that the AI built this structure. On PC, I've never see the AI building this structure. However, yesterday, I came accross this video : http://www.youtube.com/watch?v=cCMFmP1u_qs&t=18m11s You can clearly see that the AI built an advanced tech center. Also, what is strange is that until that point in the video, the AI hasn't attacked. Hence my question: is the AI on PS1 different than in PC ? It seems he can built more advanced structures. However, I've never seen it building naval structures or units. Even in PS1... Dasha.
  8. I've just tried to add the Retaliation videos (French version) and they can play well. However, I've the impression that they are way too compressed and quality is low compared to the other videos. I've the PS1 Retaliation game in French. So if someone provides me with the instructions on how to do, I can extract it with better quality maybe...
  9. Dasha

    Countries Bonuses

    Hi, I did some experiment and indeed, the difficulty settings are bugged the same way as the countries. So I fixed my rules.ini by doing this for difficulty : ; ******* Difficulty Settings ******* ; Game difficulty is controlled by these factors. Some of these factors will ; only affect a computer player. The computer and the player are handicapped by ; individual settings. Thus the computer may be playing at 'difficult' level while the ; player may be playing at 'easy' level. ; Airspeed = multiplier to speed for all air units (def=1.0) ; Armor = multiplier to armor weakness for all units and buildings (def=1.0) ; Cost = multiplier to cost for all units and buildings (def=1.0) ; Firepower = multiplier to firepower for all weapons (def=1.0) ; Groundspeed = multiplier to speed for all ground units (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildSlowdown = Should the computer build slower than the player (def=no)? ; <<< affects the computer player, not the human player >>> ; ContentScan = Should the contents of a transport be considered when picking best target (def=no)? ; RepairDelay = average delay (minutes) between initiating building repair ; BuildDelay = average delay (minutes) between initiating construction ; DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)? [Easy] Firepower=1.2 Groundspeed=1.2 Airspeed=1.2 BuildTime=.8 Armor=.8 ROF=.8 Cost=.8 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes [Normal] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] Firepower=.8 Groundspeed=.8 Airspeed=.8 BuildTime=1.0 Armor=1.2 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no And this for the countries: ; ******* Country Statistics ******* ; Certain countries have special adjustments to their unit and building ; values. These are global values that affect ALL units and buildings owned ; by that country. This applies only to multiplayer games and skirmish mode. In ; normal game play, all values are "1.0". ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0) ; Armor = multiplier to armor weakness for all units and buildings [larger means weaker] (def=1.0) ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0) ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0) ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0) [England] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [France] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Ukraine] Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 [Greece] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Turkey] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Spain] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 Here's the updated .ini file : http://dl.free.fr/getfile.pl?file=/EBcpdY4D Dasha.
  10. Just want to say thank you for this amazing work. You guys rules !
  11. Dasha

    Countries Bonuses

    Hi, I'm currently setting up RA to play it on Raspberry Pi 3 using Dosbox. So as part as my install I'd like to fix the countries. Can you guys confirm that only ROF and Armor should be understood the other way around ? Armor shall be understood as "take damage". So 0.9 is better than 1.0. ROF shall be understood as frequency between 2 shots. So 0.9 is better than 1.0. Are the descriptions of the other characteristics ok ? Attached, the original rules.ini files with bonuses fixed for England & France as intended by Westwood. I also updated the comment about armor to avoid any confusion. Other question: is the section about difficulty settings also broken for armor ? Shall it be fixed the same way as the country bonuses ? ; ******* Difficulty Settings ******* ; Game difficulty is controlled by these factors. Some of these factors will ; only affect a computer player. The computer and the player are handicapped by ; individual settings. Thus the computer may be playing at 'difficult' level while the ; player may be playing at 'easy' level. ; Airspeed = multiplier to speed for all air units (def=1.0) ; Armor = multiplier to armor strength for all units and buildings (def=1.0) ; Cost = multiplier to cost for all units and buildings (def=1.0) ; Firepower = multiplier to firepower for all weapons (def=1.0) ; Groundspeed = multiplier to speed for all ground units (def=1.0) ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0) ; BuildSlowdown = Should the computer build slower than the player (def=no)? ; <<< affects the computer player, not the human player >>> ; ContentScan = Should the contents of a transport be considered when picking best target (def=no)? ; RepairDelay = average delay (minutes) between initiating building repair ; BuildDelay = average delay (minutes) between initiating construction ; DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)? [Easy] Firepower=1.2 Groundspeed=1.2 Airspeed=1.2 BuildTime=.8 Armor=1.2 ROF=.8 Cost=.8 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes [Normal] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] Firepower=.8 Groundspeed=.8 Airspeed=.8 BuildTime=1.0 Armor=.8 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no rules_country_bonus_fix.ini
  12. Thanks, since I’ll install Counterstrike and Aftermath, 1.08 will be installed by default as Aftermath = 2.00.
  13. Hi, I know it’s an old topic but it’s relevant for my question. Does the slow down also affects Red Alert (the first release, not the retaliation version) ?
  14. Hi, I hope I’m posting in the right forum. I’ve the project to try to install and run Red Alert and its 2 expansions on a Raspbery Pi 3 running Recalbox. I’ll then run the RA exe and not the RA95 exe via Dosbox. I think that the fix and patches contained in the v3.03 are only applicable to RA95. My question is : is there any patch / fix that can be applied to the DOS version of the game ? Dasha
  15. Dasha

    AI buildings

    OK, it was the first time they did it. I took today a map with a lot of water but they did not build any naval yard. So no change in AI behaviour indeed...
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