Jump to content

Kireeek

Members
  • Posts

    24
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kireeek's Achievements

Newbie

Newbie (1/14)

21

Reputation

  1. The patch is only going to target very specific under utilized units, as well as sub par factions with Quality of Life changes meant to improve the gameplay. The optional patch will stay as close and as true to the vanilla gameplay as possible. This will not become another Mental Omega or some super different special mod, so please stop bringing up that nonsense. Keep to the actual discussion regarding the changes, or mention things that can be improved upon.
  2. By the way, that's the reason why the Allied Power Plant in this patch was reduced to $600. Although the Allied Power Plant gives the most base power between the 3 basic power plants, Allies have nothing else to generate electric power the way Yuri and Soviets do. Also, another great benefit of the cheaper Allied Power Plant: Grants Allies the ability to reach their Barracks and War Factory, at the same EXACT time as both Yuri and Soviets.
  3. MustacheX is referring to the Nuclear Power Plant, a structure with 1000 health and concrete armor with +2000 Power. For a measly cost of 400 bucks (after selling your first 2 Tesla Reactors - gain 600 back total), a Soviet player has Electric Power for the rest of the game. All the while an Allied player has to constantly build Power Plants.
  4. Read my above statement, such an utterly ridiculous thing to say when considering all the other new options and updates added by CnCnet since the XWIS days.
  5. Well address this as time goes on, so far there hasn't been any issues with auto shoot Prism Tanks. This I believe only becomes an issue when you bring spied Prism Tanks to the mix. But the Iron Curtain still ensures that even spied Prism Tanks are as good as dead, even with their ability auto shoot. And yes we have tested auto shoot Prisms, typically just spamming them, you still lose to Rhinos. You need to specify why and how these changes are harmful, especially as an optional patch. Also, hardly any negative comments was levelled at CnCnet for adding new options like "Multi Engineer", "No Dog Kill Engineer", "Destroyable Bridges", "Up to 100k" in credits". These are new options added by CnCnet to add more flavor to the game. These functions were not present in the original release of the game. Please also specify why and how a patch like this, which is not for RA2 (but can be used for it) specifically tailored for Yuri's Revenge, which is to add quality of life gameplay improvements and buffing useless units / factions, making them more viable is considered to be harmful to gameplay? If anything, these changes add more to the game by diversifying the gameplay. We haven't touched the "normal" game. That's why its merely an option, the normal game will stay as is. Perhaps you can explain what exactly was good with Apocalypse Tanks having no ability to auto shoot, and yet their equivalent opposing faction level tier 3 units, such as Battle Fortresses and Masterminds have the ability to auto shoot? Hell, even MINERS could auto shoot. Such a ridiculous oversight, especially with regards to the already useless regular Tesla Tanks. You can whine and complain all day about "not touching the game". But CnCnet has already applied a multitude of changes to the base game such as up to 8-player online capability. The original server for RA2 could only accommodate up to 4 players per online game and 6 player per game in Yuri's Revenge". They've even added a built-in anti cheat firewall, a "Graphics Patch" allowing for bigger resolutions and fixing FPS lag. FPS lag was very apparent with a fairly large group of units or when you hovered your screen over a group of cloaked Mirage Tanks or travelling Kirovs, this even applied to a group of Prism tanks shooting at a single target, all of which caused the entire game to slow down. Are you gonna sit there and accept the lag from the original game, as released by the developers? At this point, I don't even think you can fathom the sheer amount of lag RA2 and Yuri's Revenge had back in the day. As ridiculous as it sounds, lag was very much an omnipresent feature and near integral part of the original gameplay. Back then, we just accepted that as fact. People could even cheat like map hacking left and right and you would never know. If there are ways to improve the game, and even the gameplay, better to do something rather nothing. As it stands however, this patch, as well as all the other feature options added by CnCnet will remain optional. If you don't want to play with this patch on, it is defaulted to off, you have the ability to keep it off, play the game as you see fit. You are not forced to use it. Your statement comes off as bit hypocritical given that you yourself release maps that have changes to the "normal gameplay", such as modded units, like faster Kirovs and even removing Grand Cannons.
  6. Yep, I still play here and there, join us whenever you get the chance! "KrazySenpai" is "KrazyMarc" if you remember him, he was part of the games we played years ago.
  7. I've never had a problem with Allies in late game in Death Valley Girl, just to put it simply, mass Siege Choppers are incredibly good in that map. There's very little Allies can do against THAT many Siege Choppers camped up on the only two entrances with air fodder. Yes, it can get incredibly campy, too campy in fact however, Soviet's can Siege Walk towards the Allies, as they have no unit capable of reaching deployed Siege Choppers without losing Battle Fortresses or Prism Tanks.
  8. I agree with this, Soviet's have a tremendous advantage in the early game, I think if Allies make it to late game, they should be rewarded for reaching that point in the game, after being harassed and bullied by the best basic tank in the game (Rhinos).
  9. Typical, resort to ad hominem attacks, instead of engaging in a meaningful debate, not entirely unexpected from you. Not to mention, camping is part of warfare.
  10. Random supers didn't seem to be an issue in XWIS Yuri's when it was Soviets vs Allies, Soviets still made it to the top of the ladder almost every month. The battle between Allies and Soviets is not entirely one sided, since (fortunately) Soviet's have Siege Choppers for late game against Allies. They can make for some decent defense, excellent harassing capabilities, or as air fodder against Battle Fortresses when chasing them with groups of Rhino Tanks. Heck, even a map like Hidden Valley, with many people considering it to be an Allied map with Supers off, Soviets have a good chance of defeating Allies if Siege Choppers are used. The issue I see here is, most Soviet players reliance on Rhino Tanks and ONLY Rhino Tanks as an army, all the while expecting it to work every game, whereas the idea for an RTS game is to utilize your arsenal to its full potential. Super's aren't always necessary, as it undermines a lot of strategies and units while rewarding "faceroll" style game play over meaningful strategical interactions between players. I will concede however, that Supers are needed against Yuri. I find the constant rush to Supers (map dependent of course) to be rather stale and boring, there needs to be more variety in game play. I say random supers should be on, except against Yuri. Honestly, what Soviet player will waste 1 Iron Curtain activation against 1 Battle Fortress? The Soviet player is playing it wrong, if this happens to be the case. 9 Rhinos is more than enough to kill 1 or 2 Battle Fortresses (without the Iron Curtain), heck you can even add a 3rd Fortress if you have a few Siege Choppers as air fodder.
  11. This isn't for me, this is for the game. Also, you need to cease with your ad hominem attacks, we're simply having a discussion with regards to these units, keep it civil. Apocalypse Tanks may be decent against Mirage Tanks however, add Battle Fortresses into the mix and those Apocs are as good as dead. Why is it that when Allies and Yuri go to the Battle Lab, all of their Battle Lab level units are used? In pretty much every game for Soviets, it will always be Rhino Tanks, while Apocalypse Tanks are relegated to mostly Soviet on Soviet battles. At this point, it is clear that Apocalypse Tanks are lacking, I'm fairly certain that Apocalypse Tanks were intended by the developer to be used every game, otherwise why add a unit with a very limited application? Apocalypse Tanks are meant to be used, its like you said this is "the ultimate Soviet Tank" however, there's nothing "ultimate" about these units if most people never build them. They just don't offer enough benefits to warrant building an army of these tanks. Rhino Tanks, in most scenarios will always be the better tank. Once again, CTRL+SHIFT is not the same as "shoot move", it is much simpler to control your armies if they auto fire, as there is no need for an additional command to get them to fire. This is again, the reason Rhinos are superior. By having one less command to initiate, the player is free to micromanage their armies during a battle. For example, whenever I send my Rhino Tanks to battle an opposing army, the first Rhino in the line of fire is immediately directed towards the back of the line, I repeat this step of rotating my units, in order to minimize my losses, attempting this with units while using CTRL+SHIFT is difficult, even more so if you are chasing an army.
  12. There's barely been any player that uses Apocs aside from myself. Soviet players will not be making Apocs, especially Soviets vs Allies in tier 3 late game. By making Apocs, the Soviet player is deliberately handicapping themselves against late game Allies. For the price of one Apoc, you can make two Rhinos that can catch Battle Fortresses and overrun an Allied army along with Desolators. Apocalypse Tanks are DEFINITELY better than Rhinos in terms of utility, power and health however, because of their inability to "shoot move" for such an expensive unit, it isn't worth building these tanks in Yuri's Revenge. They are too easily harassed and require too much micromanagement to make them of any use. This weakness is not on the Battle Fortress or Mastermind.
  13. These units are in dire need of an upgrade, they are almost never used, even with "CTRL + SHIFT". Apocalypse Tanks and especially Tesla Tanks have a very, very limited application in Yuri's Revenge, their usability is hindered by the fact that they are unable to shoot units while running away, nor chase units effectively, CTRL + SHIFT does not grant the same benefits as "Shoot Move". Under CTRL + SHIFT, the tanks have to shoot, then stop, then move. "Shoot Move" is the reason Rhino Tanks outclass the more expensive and higher tier Tesla Tanks and Apocalypse Tanks. Rhino Tanks have the ability to attack units that are chasing them or vice versa, this gives Rhino Tanks a tremendous advantage over those units. If Apocalypse Tanks and Tesla Tanks HAD this ability, this would help them greatly in their mobility, while also granting them the ability to kite if on the retreat. Apocalypse Tanks are the tier 3 equivalent of Battle Fortresses and Masterminds. They are supposed to be improved version's of Rhino Tanks, this is reflected on their status as a Battle Lab unit, with a cost almost double that of Rhino Tanks. They NEED to be better than Rhino Tanks, and should be a unit that Soviet players can see as a unit, worthy of inclusion into their armies. In the MX maps, the Apocalypse Tanks were granted the ability to "Shoot Move", this made them much more usable. Soviet players in Supers or Non-Supers games would make these tanks because their limitation was removed. They are much, MUCH better because of "Shoot Move".
  14. To simplify this thread, would people agree with these minor changes to these underused tanks and units: Apocalypse Tank: Shoot on the move (Like Rhinos) Tesla Tank: Shoot on the move (Like Rhinos) Tank Destroyer: Range increase (Same range as Rhinos) Tesla Trooper: Range increase (Forget Yuri for now, these are changes so simple, I think most people would agree with these.)
×
×
  • Create New...