I tried using autocreate as well as Prebuild and various configurations (Using Banshee's guide to check what the attributes are), it seems dead set on not producing teams that are not part of the global AITriggers.
While if I do have LooseRecruit and Recruit enabled it does grab any pre placed units and execute the team script, it will not produce any regardless if there are pre placed conscripts or not. The only way I have got this working was to have a createteam action in the Triggers, however this does not seem to be the method the campaign missions use, nor do they rebuild the team once it has been destroyed regardless of the team attributes.
I've included the mission file from a clean attempt at implementing AI Triggers.
sov01umd.map
haha... turns out I uploaded a campaign map by accident...