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Ndesguise

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Everything posted by Ndesguise

  1. Everytime I tried to play I get this crash log 10.03. 09:54:39.763 ***Logfile for CnCNet Client client*** 10.03. 09:54:39.763 Client version: 2.12.18.0 10.03. 09:54:39.763 2.12.18+Branch.tags-2.12.18.Sha.1634f18fd56a8d74e4cbec89f9f6408f0a06d4d0 10.03. 09:54:39.773 Loading settings. 10.03. 09:54:39.793 Failed to load a translation file. Neither C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Resources\Translations\en\Translation.ini nor C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Resources\Translations\en\Translation.ini exist. 10.03. 09:54:39.793 Loaded translation: English 10.03. 09:54:39.803 Initializing updater. 10.03. 09:54:39.823 Updater: Initializing updater. 10.03. 09:54:39.823 Updater config file not found - attempting to read legacy updateconfig.ini. 10.03. 09:54:39.823 Updater: Update mirror count: 1 10.03. 09:54:39.823 Updater: Running from: clientdx.exe 10.03. 09:54:39.833 OSDescription: Microsoft Windows 10.0.19045 10.03. 09:54:39.833 OSArchitecture: X64 10.03. 09:54:39.833 ProcessArchitecture: X64 10.03. 09:54:39.833 FrameworkDescription: .NET Framework 4.8.9310.0 10.03. 09:54:39.833 Selected OS profile: WIN810 10.03. 09:54:39.833 Current culture: en-US 10.03. 09:54:39.833 Removing partial custom component downloads. 10.03. 09:54:39.833 Checking for the existence of FinalSun.ini. 10.03. 09:54:39.833 FinalSun settings file exists. 10.03. 09:54:39.843 Writing installation path to the Windows registry. 10.03. 09:54:39.843 Starting background processing of INI files. 10.03. 09:54:39.843 /INI/Base does not exist, skipping background processing of INI files. 10.03. 09:54:39.903 Steam init called 10.03. 09:54:40.023 Hardware info: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (4 cores) | Video controller: AMD Radeon RX 550 | Total physical memory: 16GB 10.03. 09:54:40.208 Initializing GameClass. 10.03. 09:54:40.309 Initialize WinFormsIMEHandler. 10.03. 09:54:40.313 InitGraphicsMode: 1024x600 10.03. 09:54:40.343 Not entering fullscreen mode due to resolution mismatch. Desktop: 1600x900, Client: 1920x1080. 10.03. 09:54:40.345 Setting render resolution to 1440x810. Integer scaling: False 10.03. 09:54:40.905 Loading Client/ignore_list failed! File does not exist. 10.03. 09:54:40.908 Loading Client/recent_list failed! File does not exist. 10.03. 09:54:41.122 Updater: Checking local file versions. 10.03. 09:54:41.123 MapFileWatcher: Started watching C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Maps\Custom\ for *.map files 10.03. 09:54:41.124 Loading maps from C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\INI\MPMaps.ini. 10.03. 09:54:41.190 Game Client Version: YR 9.1.1 10.03. 09:54:42.178 DiscordHandler: Connected Discord RPC client. 10.03. 09:54:42.201 Discord: Pipe Connection Established. Valid on pipe #0 10.03. 09:54:42.218 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.219 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.220 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.221 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.221 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.222 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.223 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.224 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.225 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.226 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.227 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 10.03. 09:54:42.622 Skipping reading statistics because the file doesn't exist! 10.03. 09:54:42.647 KABOOOOOOM!!! Info: 10.03. 09:54:42.647 Type: System.Collections.Generic.KeyNotFoundException 10.03. 09:54:42.647 Message: The given key was not present in the dictionary. 10.03. 09:54:42.657 Source: mscorlib 10.03. 09:54:42.658 TargetSite.Name: ThrowKeyNotFoundException 10.03. 09:54:42.658 Stacktrace: at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ClientGUI.Parser.GetConstant(String constantName) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 98 at ClientGUI.Parser.GetConstantValue() in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 245 at ClientGUI.Parser.GetExprValue() in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 163 at ClientGUI.Parser.GetExprValue(String input, XNAControl parsingControl) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\Parser.cs:line 111 at ClientGUI.INItializableWindow.ReadINIForControl(XNAControl control) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 185 at ClientGUI.INItializableWindow.Initialize() in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 110 at DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.Initialize() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Multiplayer\GameLobby\GameLobbyBase.cs:line 231 at DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Multiplayer\GameLobby\SkirmishLobby.cs:line 39 at Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) in /_/XNAControls/XNAControl.cs:line 853 at ClientGUI.DarkeningPanel.AddChild(XNAControl child) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\DarkeningPanel.cs:line 51 at ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) in D:\a\xna-cncnet-client\xna-cncnet-client\ClientGUI\DarkeningPanel.cs:line 107 at DTAClient.DXGUI.Generic.MainMenu.PostInit() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Generic\MainMenu.cs:line 598 at DTAClient.DXGUI.Generic.LoadingScreen.Finish() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Generic\LoadingScreen.cs:line 114 at DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\DXGUI\Generic\LoadingScreen.cs:line 139 at Rampastring.XNAUI.WindowManager.UpdateControls(GameTime gameTime) in /_/WindowManager.cs:line 734 at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) in /_/WindowManager.cs:line 715 at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at MonoGame.Framework.WinFormsGameWindow.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at DTAClient.Startup.Execute() in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\Startup.cs:line 185 at DTAClient.PreStartup.Initialize(StartupParams parameters) in D:\a\xna-cncnet-client\xna-cncnet-client\DXMainClient\PreStartup.cs:line 213 ClientCrashLog_2026_03_10_09_54.txt
  2. I will take these Ideas and put them in action along with the several other mod units I've built under the name of Navatech, then they will at least be out there in maps.
  3. Sedona Pass Rebirth V3.0 Players: 2-6 Size: 125 x 125 Money: 736,475 Game Modes: Standard, Meatgrind, Naval War, Teamgame Author:Ndesguise Buildings on Map: Tech Oil Derricks Tech Airport Tech Secret Lab Tech Machine Shop Civilian Hospital American Air Force Command Headquarters Army Tents Mobile Homes Notes of Interest: Nighthawk Helicopter-Available in Crates Sedona Pass Rebirth V3.0.map
  4. David George1991 Rebirth V2.0 Players: 2-8 Size: 150 x 112 Money: 272,850 Game Modes: Standard, Air War, Naval War, Teamgame Author: Modified By Ndesguise Buildings on Map: Tech Oil Derricks Tech Airport Tech Machine Shop Notes of Interest: Nighthawk Helicopter-Available in Crates Allied Hoovercraft-Available in Crates David George1991 Rebirth V2.0.map
  5. Cliffs Of Madness Rebirth V5.0 Players: 2-8 Size: 120 x 120 Money: 374,425 Game Modes: Standard, Meatgrind, Naval War, Teamgame Author:Ndesguise Buildings on Map: Tech Oil Derricks Tech Airport Tech Secret Lab Notes of Interest: Nighthawk Helicopter-Available in Crates Allied Hoovercraft-Available in Crates Cliffs of Madness Rebirth V5.0.map
  6. Cliffs Of Madness Rebirth V2.0 Players: 2-4 Size: 80 x 80 Money: 202,425 Game Modes: Standard, Meatgrind, Naval War, Teamgame Author: Modified By Ndesguise Buildings on Map: Tech Oil Derricks Tech Airport Tech Secret Lab Notes of Interest: Nighthawk Helicopter-Available in Crates Allied Hoovercraft-Available in Crates Cliffs Of Madness Rebirth V2.0.map
  7. Death Valley Girl Rebirth 2.0 Players; 2-8 Money on Map: 244,125 Map Size W x H: 110x52 Game Mode: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Duel, Cooperative, Teamgame Original Map: Deathvalleygirl (2-6) Edited by NDesguise April 2019 Major change in map: Added 2 additional waypoints increasing map to 8 players Added a slight amount of additional ore Buildings on map: Tech Oil Derricks Tech Machine Shop Special interest notes: Added Oil Derricks Death Valley Girl Rebirth 2.0.map
  8. Death Valley Girl Rebirth 1.2 Players; 2-8 Money on Map: 295,475 Map Size W x H: 100x85 Game Mode: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Duel, Cooperative, Teamgame Original Map: Deathvalleygirl (2-6) Edited by NDesguise April 2019 Major change in map: Added 2 additional waypoints increasing map to 8 players Added a slight amount of additional ore The map was enlarged from 65 high to 85 to provide for additional bases Buildings on map: Tech Oil Derricks Tech Machine Shop Special interest notes: Change in Cliffs Change of Base Locations for Bases 7 & 8 Death Valley Girl Rebirth 1.2.map
  9. Death Valley Girl Rebirth 1.1.map Players; 2-8 Money on Map: 295,475 Map Size W x H: 100x85 Game Mode: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Duel, Cooperative, Teamgame Original Map: Deathvalleygirl (2-6) Edited by NDesguise April 2019 Major change in map: Added 2 additional waypoints increasing map to 8 players Added a slight amount of additional ore The map was enlarged from 65 high to 85 to provide for additional bases Buildings on map: Tech Oil Derricks Tech Machine Shop Special interest notes: Removed Tech Airport
  10. Cold Sweat Rebirth 2.0 Players: 2 Size: 50 x 75 Money: 67,875 Game Modes: Standard, Meatgrind Edited By: Ndesguise Remake of an old map. Only edits I made to this map was repair a couple cliffs and ramps, Increased Map Size from 27x75 to 50x75, Added a Secret Lab. Took the build option for shipyards out since they are not needed. Buildings on Map: Tech Oil derricks Tech Airports Tech Machine Shops Tech Outpost Tech Secret Lab Bunkers Tents Civilian Structures Cold Sweat Rebirth 2.0.map
  11. Death Valley Girl 1.0 Rebirth Players; 2-8 Money on Map: 295,475 Map Size W x H: 100x85 Game Mode: Standard, Meatgrind, Nukewar, Airwar, Megawealth, Duel, Cooperative, Teamgame Original Map: Deathvalleygirl (2-6) Edited by NDesguise April 2019 Major change in map: Added 2 additional waypoints increasing map to 8 players Added 4 Oil Derricks Added a slight amount of additional ore The map was enlarged from 65 high to 85 to provide for additional bases Buildings on map: Tech Oil Derricks Tech Machine Shop Tech Airport Special interest notes: Death Valley Girl 1.0 Rebirth.map
  12. 3 Map zip pack 1. Mirage O' Death Rebirth Players; 2-6 Money on Map: 717,350 Map Size W x H: 89x150 Game Mode: Standard Rebirth of an Original Map: Mirage O' Death (2-6) Posted June 2002 Edited by NDesguise April 2019 Nothing changed from original map. Buildings on map: Tech Oil Derricks Soviet Nuclear Power Plant Prism Towers Patriot Missile Sites Special interest notes: Several locations where Iron Curtain Effect happens on ground in map. Map has a maze type effect with the many cliffs & valleys. Basically line up and fight. 2. Mirage O' Death 1.0 Limited Air Support Players; 2-6 Money on Map: 717,350 Map Size W x H: 89x150 Game Mode: Standard Original Map: Mirage O' Death (2-6) Posted June 2002 Edited by NDesguise April 2019 Major change in map: Limited air support, unit build quantities restricted Rocketeers Black Eagles Orcas - Falcons Kirovs Flying Disk Siege Choppers Buildings on map: Tech Oil Derricks Soviet Nuclear Power Plant Prism Towers Patriot Missile Sites Special interest notes: Several locations where Iron Curtain Effect happens on ground in map. Map has a maze type effect with the many cliffs & valleys. Basically line up and fight. 3. Mirage O' Death 1.1 Ground Attack Players; 2-6 Money on Map: 717,350 Map Size W x H: 89x150 Game Mode: Standard Original Map: Mirage O' Death (2-6) Posted June 2002 Edited by NDesguise April 2019 Only major change from original map is NO air support This map is Tanks&Troops. No air support units: Rocketeers Black Eagles Orcas - Falcons Kirovs Flying Disk Siege Choppers Buildings on map: Tech Oil Derricks Soviet Nuclear Power Plant Prism Towers Patriot Missile Sites Tech Secret Lab Special interest notes: Several locations where Iron Curtain Effect happens on ground in map. Map has a maze type effect with the many cliffs & valleys. Basically line up and fight. Paradrop Special is Construction Yard Super Weapon. Mirage O' Death.zip
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  13. https://www.youtube.com/watch?v=EN9LO8i2Wx8 Recorded by StarTube March #, 2019
  14. 4 Horseman Reborn Players: 2-4 Size: 100 x 80 Money: 2,394,350 Game Modes: Standard, Megawealth, Teamgame Edited By: Ndesguise Remake of an old map. The only edits I made were to repair the cliffs that were hacked up, and I changed the ramps from a 2 cell ramp to 5 cells. This gives you a chance to get up and down ramps a little more fairly. I also did away with the depressions located at the real of the bases, as I saw no reason to be there. This map is just loaded with ini edits I can't even post them, without just copying the code Then a lot wouldn't understand it anyways. I will give you this the Allied MCV has a speed of 20, while the Soviet & Yuri Mcv still move at about 4 as the game rules states, so the allied unit will move a lot faster to get you out to the Gems. I tppk out the build options for shipyards as they are not needed in this map. Notes of Interest: Bases 1&4 have a small amount of gems on them, Bases 2&3 have not got a single gem, Base 3 also has the farthest distance to move for Gems think about that MCV speed now. Build Speed Modifier=0.001 Refund Percent is 1000000% So sale something. 4 Horseman Reborn.map
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  15. Cold Sweat Reborn Players: 2 Size: 28 x 75 Money: 67,875 Game Modes: Standard, Meatgrind Edited By: Ndesguise Remake of an old map. Only edits I made to this map was repair a couple cliffs and ramps, added 2 squares to width in doing so. Took the build option for shipyards out since they are not needed. Buildings on Map: Tech Oil derricks Tech Airports Tech Machine Shops Tech Outpost Bunkers Tents Civilian Structures Cold Sweat Reborn.map
  16. City of Gold - BCRaveD Reborn Players: 2-6 Team Play 3 x 3 Size: 110 x 110 Money: 346,125 Game Modes: Standard, Meatgrind, Cooperative, Teamgame Edited By: Ndesguise All I did was remake the Cliffs, Bridges, Shore Lines, and change to Gold Ore from Gems. The cliffs, ramps, bridges & Shore were not all properly aligned showed several errors in the finished map also made it hard to enter some buildings. Several locations made it either hard/impossinle to harvest Gold. With the edits someone had previously done with adding or changing to Gems the map held over 2 million, by changing to gold should make a little more competitive. Good Luck All Remake of an old map. City of Gold - BCRaveD Buildings on map: Tech Oil Derricks Tech Airport Tech Machine Shop Tech Civilian Hospital Tech Secret Labs Tech Power Plants Bunkers Civilian Structures Notes of Interest: NightHawk Helicopter is a Crate Goodie City of Gold - BCRaveD Reborn.map
  17. For Advance Players NO Cry Babies Reborn 3.0 Players: 2-4 Size: 50 x 50 Money: 1,599,400 Game Modes: Standard, Meatgrind, Duel, Teamgame Edited By: Ndesguise Remake of an old map. Build Speed Modifier is a varied time between 0.1-0.3 All the Modifications to build speed, and units removed for a straight clean game. For Advance Players NO Cry Babies Reborn 1.0 The modifications have been modified in For Advance Players NO Cry Babies Reborn 2.0 The modifications are completely restored in For Advance Players NO Cry Babies Reborn 3.0 Modified Units Other than Name only: [DESO] Owner=Russians,Confederation,Africans,Arabs,Alliance,Americans,Germans,British Prerequisite=RADAR RequiredHouses=Arabs,Americans,Alliance,Germans,British,Africans,Confederation,Russians BuildTimeMultiplier=0.3 [ORCA] ROT=6 Speed=16 SelfHealing=yes BuildTimeMultiplier=0.1 [SHK] Owner=Russians,Confederation,Africans,Arabs,YuriCountry Prerequisite=BARRACKS RequiredHouses=Africans,Arabs,Confederation,Russians,YuriCountry BuildTimeMultiplier=0.3 [SNIPE] Speed=6 Primary=AWPE RequiredHouses=British,French ImmuneToPsionics=yes BuildTimeMultiplier=0.2 ImmuneToPsionicWeapons=yes [SPY] Owner=British,French,Germans,Americans,Alliance,Africans,Arabs,Confederation,Russians,YuriCountry Speed=7 Prerequisite=RADAR RequiredHouses=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry ImmuneToPsionics=yes BuildTimeMultiplier=0.1 ImmuneToPsionicWeapons=yes For Advance Players NO Cry Babies Reborn 3.0.map
  18. For Advance Players NO Cry Babies Reborn 2.0 Players: 2-4 Size: 50 x 50 Money: 1,599,400 Game Modes: Standard, Meatgrind, Duel, Teamgame Edited By: Ndesguise Remake of an old map. Build Speed Modifier=0.1 All the Modifications to build speed, and units removed for a straight clean game. For Advance Players NO Cry Babies Reborn 1.0 The modifications have been modified in For Advance Players NO Cry Babies Reborn 2.0 The modifications are completely restored in For Advance Players NO Cry Babies Reborn 3.0 Modified Units: [DESO] Owner=Russians,Confederation,Africans,Arabs,Alliance,Americans,Germans,British Prerequisite=RADAR RequiredHouses=Arabs,Americans,Alliance,Germans,British,Africans,Confederation,Russians [ORCA] ROT=6 Speed=16 SelfHealing=yes [SHK] Owner=Russians,Confederation,Africans,Arabs,YuriCountry Prerequisite=BARRACKS RequiredHouses=Africans,Arabs,Confederation,Russians,YuriCountry [SNIPE] Speed=6 Primary=AWPE RequiredHouses=British,French ImmuneToPsionics=yes ImmuneToPsionicWeapons=yes [SPY] Owner=British,French,Germans,Americans,Alliance,Africans,Arabs,Confederation,Russians,YuriCountry Speed=7 Prerequisite=RADAR RequiredHouses=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry ImmuneToPsionics=yes ImmuneToPsionicWeapons=yes For Advance Players NO Cry Babies Reborn 2.0.map
  19. For Advance Players NO Cry Babies Reborn 1.0 Players: 2-4 Size: 50 x 50 Money: 1,599,400 Game Modes: Standard, Meatgrind, Duel, Teamgame Edited By: Ndesguise Remake of an old map. All the Modifications to build speed, and units removed for a straight clean game. The modifications have been modified in For Advance Players NO Cry Babies Reborn 2.0 The modifications are completely restored in For Advance Players NO Cry Babies Reborn 3.0 For Advance Players NO Cry Babies Reborn 1.0.map
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