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Tiber Shark

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About Tiber Shark

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  1. https://youtu.be/KLnW56DjQtw?t=78 Its looking brill, nice colors, only 4 players though. Some in game footage for you guys. Who is moving over to remasters, who is staying here?
  2. What does this mean for cnc.net and remasters?
  3. Ah I guess you are right and I am wrong, thanks, so basically we have more hotkeys to learn, and the better players will shift to the new layout.
  4. Will the remasters allow for mods and maps like this to be moved over? Or will they be incompatible? Very impressive btw
  5. I have played other command and conquer games with this side bar and they would be slower if it wasn't for the build ques. They may be 4 additional hotkeys to learn which will increase speed also, but not something Id want to have to do. But am I right to think the old sidebar is faster and what the better players will be using? I was told there will be an option for either the new or old sidebar but I may be wrong.
  6. Hopefully those options extend to map size and number of players too. You have to hand it to EA they have been paying close attention to the community and what we are doing. Thanks for the post
  7. Very well said, keeps the classic how it is, if you want 4 players and a small map you can have that, so it stays authentic and true to the old game, but also updates it to modern standards so glitches or old limited features are gone. How hard is it to get it right when you have a 22.1 billion dollar company. I frequently see just normal fans do a better job of it than multi billion dollar companies with content that people like/want. Im stunned that they can be so out of touch with the reality of what the fans want. I know we all want different things but what you described caters to everyone or the highest number of people, including the minority of fanatics who want it exactly how it was almost. Its simple obvious a perfect answer. I mean its what Westwood did with RA1 almost, and that was originally just an add on to tiberium dawn anyway. (the rest of the rts games out just after ra1 and c&c1 did the same thing bigger maps more players less glitches better ai)
  8. Hi fella, Im not chem, hope your day picks up!
  9. I just made a mock up 8 player map on the tiny TD maps you can make it work still and even have plenty of money and good looking terrain , I mean its probably not hard for them to add map sizes but even if they couldn't its not that hard to make an 8 player map work on these tiny maps, I think there are ra1 maps with the same dynamic going on, yea its not ideal but its another flavor of map to play on, and if they can put a skirmish ai in they can easily give us bigger custom maps, surely? See the mock up 4v4 tiberium dawn map below its alot more spacious seeming in the real game, and look plenty of room even with big bases and all units built you can maneuver everyone has enough cash, it can be pretty , there's terrain and path directions and thats on these tiny maps If we dont voice it now it may be fixed as 4 for good and if it is we have the better product here at cnc.net in terms of a multiplayer format
  10. I mean they put skirmish in the game, red alert 1 is a similar engine, why cant they allow bigger custom maps and more players ? Surely thats alot easier to implement than skirmish? You can still get everything on the map without it looking silly in 6 player maps, at a push you could do it with 8 people on these tiny maps there would just be less money to go around, even with a massive need for extra tiberium 6 player still works well. See some of the well made 6 player custom maps, its still quite spacious with plenty of room for high tiberium and money Also who says crowded is a bad thing? You could say space and sparse is a bad thing and crowded is action packed and stimulating to our lower brain. Nearly everyone enjoys more players and are disappointed by 4. While the original maps dont work so well with higher numbers they still work, they also dont function as good maps period so I can see their intention, but its clear they have got it wrong on this one, from a popular opinion standpoint and even from a debate/argument standpoint ie it makes more sense to have bigger maps with more players for custom options. If I was over at EA running things id have it open as 8 players, have the option to make larger maps with the map editor, and put a note warning players that some maps are made with a specific lower number of players in mind the official ones or have a folder for lower number intended maps . That way you get the best of both worlds. I mean you or you guys made it 6 player here at cnc.net yourself? A few EA made tournament maps wouldnt be a bad option either because its a bit silly having a ranked game on a map where a win is decided by start position. Even if that means just modifying existing maps to make them more balanced/even. I appreciate you are very into the original game but you must admit it was early days and they hadnt got the formula down as well as later iterations of RTS games, not in every aspect!?
  11. 4 players and not 8 like in RA1 is like bringing out a a FPS game with only 2 players in multiplayer today, its bound to be hated because people are used to and prefer more! Thanks to Nyer for enabling 6 its so much better than 4 player. Pretty much everyone agree's. Few want to play a 4 player game when a 5/6 player one is available. Open RA Tiberium Dawn for example has 8/10 players, thats one of its best "selling" points. A few of us left this community for it, for that sole reason ie the increased numbers of players. Other mods made off the back of other game engines with tiberium dawn mods didnt reduce numbers down to 4 if they could. So while there are few TD mods they all have more than 4 players and there are some, same goes for simlar games and similar mods, thats how much people prefer higher numbers of players All rts games since c&c1 went higher than 4 players, because they can due to connection/processor speeds increasing and because everyone prefers it. Having the option is clearly better than only having 4 as a max even if its just in custom games with custom maps because you can always go back to 4 or 2 if you prefer it that way, but a ton of people prefer bigger games, as you can see in ra1 also in the lobby, so just having an option is clearly the better decision. Its not like the original c&c1 maps were remotely balanced anyway if thats the main reason preventing this form happening in the remasters. The closest game to TD is RA1 and 90% or more prefer the bigger maps and maximum players. So from a selling and a success perspective EA should include this in TD too. I dont think slightly larger maps will throw the game balance out too much either, not any more than it is already, its more down to the map design itself. They updated the music and graphics, to a modern quality, added a skirmish. Skirmish being another thing all modern rts 's incorporated and most people prefer, why not do the same for the game features like number of players, or say a few balanced tournament maps where fair play can be had, to get the same basic loved modern standards that the original hadnt quite achieved yet. Im not saying change the game fundamentally just add a little* more to modernize it I could think of more but you get my point most people like tiberium dawn but also most people want to have a 1v1 on a map where the winner isnt decided by starting position, and also in the same way most people like to have the option of more than 4 players because you can always choose to play with less, and most find more enjoyable as do most find fair basically somewhat balanced maps more enjoyable. Even though unbalanced maps, glitches, and low numbers of players is tiberium dawn few like that inferior old design that hadn't been thought through properly or hadnt had a chance to evolve yet because it was one of the first of its kind and processor/internet speeds were far more of a limit than they are today
  12. I would counter with these points.... Thanks for enabling 6 its so much better than 4 player. Pretty much everyone agree's. Few want to play a 4 player game when a 5/6 player one is available. Open RA Tiberium Dawn for example has 8/10 players, thats one of its best "selling" points. A few of us left this community for it, for that sole reason ie the increased numbers of players. Other mods made off the back of other game engines with tiberium dawn mods didnt reduce numbers down to 4 if they could. So while there are few TD mods they all have more than 4 players and there are some, same goes for simlar games and similar mods, thats how much people prefer higher numbers of players All rts games since c&c1 went higher than 4 players, because they can due to connection/processor speeds increasing and because everyone prefers it. Having the option is clearly better than only having 4 as a max even if its just in custom games with custom maps because you can always go back to 4 or 2 if you prefer it that way, but a ton of people prefer bigger games, as you can see in ra1 also in the lobby, so just having an option is clearly the better decision. Its not like the original c&c1 maps were remotely balanced anyway if thats the main reason preventing this form happening in the remasters. The closest game to TD is RA1 and 90% or more prefer the bigger maps and maximum players. So from a selling and a success perspective EA should include this in TD too. I dont think slightly larger maps will throw the game balance out too much either, not any more than it is already, its more down to the map design itself. They updated the music and graphics, to a modern quality, added a skirmish. Skirmish being another thing all modern rts 's incorporated and most people prefer, why not do the same for the game features like number of players, or say a few balanced tournament maps where fair play can be had, to get the same basic loved modern standards that the original hadnt quite achieved yet. Im not saying change the game fundamentally just add a little* more to modernize it I could think of more but you get my point most people like tiberium dawn but also most people want to have a 1v1 on a map where the winner isnt decided by starting position, and also in the same way most people like to have the option of more than 4 players because you can always choose to play with less, and most find it more enjoyable as do most find basically balanced maps more enjoyable. Even though unbalanced maps, glitches, and low numbers of players is tiberium dawn few like that inferior old design that hadn't been thought through properly or hadnt had a chance to evolve yet because it was one of the first of its kind and processor/internet speeds were far more of a limit than they are today
  13. can anyone really go back to 4 players though? Every RTS game since has had 8 or more players. Its HORRIBLE to go back to 4 and 6 isnt great either. Its a shame they cant have that as an option for unofficial maps and games, I understand its designed for 4 map wise, but to have only the options of a game made for a 28k modem, in this day and age yikes! Every single mod of tiberium dawn has also increased the number of players also. Other old games have the exact same thing done ie they r given modern features and mods there of. Its madness to only have 4
  14. I will do the same, does anyone know if the range advantage from bottom will be fixed? Or is it basically the exact same game, flaws as well?
  15. What will be improved and what will be inferior? Pros - Bigger community - Better graphics - - Cons - Less players in a game only 4 - - It could be worse than what we have here. Have they even changed anything bar the graphics and music quality? They have taken away game play features not added any. Now we have only 4 players? Is it only a very superficial change that updates the shiny package, but makes the contents exactly the same or rather inferior?
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