Hi All,
 
	I would like to report an issue I encoutered with CnCnet client. Whenever I try to host a game by clicking lan game and then clicking create game, I get an instant crash with the following messages:
 
	Yuri's Revenge has crashed. Error message:
 
	"An attempt was made to access a socket in a way forbidden by its access permissions"
 
	"No connection could be made because the target machine actively refused it 127.0.0.1:1233"
 
	I have figured that this only happens on a machine with Hyper-V enabled, and I suspect it might be due to the virtual switch. So let's say I need to have the virtual switch still on, is there a quick fix for this? I do not understand networking sufficiently to fix this. 
	 
 
	Extracted from my client.log 
	Message: An attempt was made to access a socket in a way forbidden by its access permissions 
	31.05. 13:05:39.822    Source: System 
	31.05. 13:05:39.826    TargetSite.Name: DoBind 
	31.05. 13:05:39.832    Stacktrace:    at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress) 
	   at System.Net.Sockets.Socket.Bind(EndPoint localEP) 
	   at System.Net.Sockets.TcpListener.Start(Int32 backlog) 
	   at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.ListenForClients() 
	   at System.Threading.ThreadHelper.ThreadStart_Context(Object state) 
	   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) 
	   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) 
	   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) 
	   at System.Threading.ThreadHelper.ThreadStart() 
	31.05. 13:05:41.858    KABOOOOOOM!!! Info: 
	31.05. 13:05:41.858    Message: No connection could be made because the target machine actively refused it 127.0.0.1:1233 
	31.05. 13:05:41.866    Source: System 
	31.05. 13:05:41.866    TargetSite.Name: Connect 
	31.05. 13:05:41.877    Stacktrace:    at System.Net.Sockets.TcpClient.Connect(String hostname, Int32 port) 
	   at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.SetUp(Boolean isHost, IPEndPoint hostEndPoint, TcpClient client) 
	   at DTAClient.DXGUI.Multiplayer.LANLobby.GameCreationWindow_NewGame(Object sender, EventArgs e) 
	   at DTAClient.DXGUI.Multiplayer.LANGameCreationWindow.BtnNewGame_LeftClick(Object sender, EventArgs e) 
	   at Rampastring.XNAUI.XNAControls.XNAControl.OnLeftClick() 
	   at Rampastring.XNAUI.XNAControls.XNAButton.OnLeftClick() 
	   at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAButton.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 
	   at ClientGUI.DarkeningPanel.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 
	   at DTAClient.DXGUI.Multiplayer.LANLobby.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 
	   at ClientGUI.DarkeningPanel.Update(GameTime gameTime) 
	   at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) 
	   at Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime) 
	   at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) 
	   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime) 
	   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) 
	   at Microsoft.Xna.Framework.Game.Tick() 
	   at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) 
	   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) 
	   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) 
	   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) 
	   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) 
	   at System.Windows.Forms.Application.Run(Form mainForm) 
	   at MonoGame.Framework.WinFormsGameWindow.RunLoop() 
	   at MonoGame.Framework.WinFormsGamePlatform.RunLoop() 
	   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 
	   at DTAClient.Startup.Execute() 
	   at DTAClient.PreStartup.Initialize(StartupParams parameters) 
	   at DTAClient.Program.Main(String[] args)