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Posts
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Joined
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Everything posted by fl3nd3r
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I apologize for this other replay. I created a clone of the seal and gave it the Insignificant = 1 attribute. I'm close to my target .. but I don't know how to tell other units to detect insignificant units. .. or maybe I have to consider another way .. Thanks.
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Good morning, I would like to make seal undetectable for some ships. The player will be able to attack the seal manually like with the spy. Can anyone give me some advice?
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What is it?
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Interesting solution..
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Solved, emn ... at the bottom of the page I found this vacant code that invalidated everything: [TERROR] Owner = RequiredHouses = I don't know how it came : - | Tx to all :V
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Not even :((
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Nothing
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I'm trying to make the terrorist available to all houses for my own project, but I can't. I don't understand why .. since I've done this many times with other units/special units, "for example" with Desolator. This is the simple code I used: [TERROR] Owner = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, Americans RequiredHouses = Alliance, French, Germans, British, Africans, Arabs, Confederation, Russians, YuriCountry, Americans Prerequisite = GAPILE Anyone know why it doesn't work?
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Also, good idea .. For now I put this code directly into the map and it works. I haven't really thought about how it should be powered. : V
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I understand, but this can be set directly from FA2, or I have to change units using a code like: [NAFLAK] Powered=no ?
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I have attached an example. By building rocketers they are not knocked down, but in a map I found around, it happens. 5555.map
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I'm sure I put them on civilians
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I am creating a multiplayer map with civilian structures, but I cannot get civilians to shoot players' units. I also loaded a similar map into FA2 where this happens, but I don't find any difference in the settings. Anyone have any ideas?
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I have made a lot of progress Now I only miss one last thing that I will try to do tomorrow, if I can't I will still take advantage of your precious help if I can xD
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Then it could be, cause I gave the house "civilian" believing to do well. I'll try again and let you know. Thanks a lot.
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Thanks for the reply. I have now made several changes in hopes of fixing the error, and currently I don't have a map to post. For the moment I just wanted to know if it is possible "for example" to play a multiplayer map where there are AI units that follow waypoints like simple patrols that are put into singleplayer missions. Of course I created the map with final alert, I saved it in .yrm format and then renamed it to .map as it says manual. Thank you.
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Hello, I am creating a map to play in normal multiplayer, but I am also adding units following waipoints etc. The map crashes a few seconds after loading. I was wondering if they can't be used here, or maybe I have something wrong. Thanks so much.
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Ok trash really now for sure :V
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Errata corrige.. How is it possible ... I copied and pasted a text present in a map that I found and it works, but with my text it does not .. :-!
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My mistake. Trash topic xD
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Hello, I know that to write in the preview map it is necessary to search the map for "[Basic]" and write the following: [Basic] Name = Mapname Briefing = (Message you want) .. But I can't write more than one line because I don't know the syntax. I know it's possible because I've seen it done before. Thanks.
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I understood, thanks. Me and some of my friends like to play the clean map without the Gap Generator. Do you think this is reported as a cheat? This might scare other players.
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I created a new map thinking I could play it here, but it doesn't show up in the list. Since I've seen other modified maps in the game, I'd like to know if you need to know anything special to be able to play it. Thanks.