Jump to content

cc88_06

Members
  • Posts

    81
  • Joined

  • Last visited

Everything posted by cc88_06

  1. Then, I would be fit with you are playing as an allied-soviet combo side, and fighting against a very hard Yuri/alien army, where you are fighting so as to save the mother earth. These kinds of campaigns where you are to stop Yuri invasion are always mystical, interesting and pretty exciting. Thanks for the brainstorming. ?
  2. What I would love to see that, a story and scenario where you have to fight against a combination of Yuri and alien forces(but still the same Yuri arsenal), either you are allied or soviet, or even a union of them ! A very hard campaign; where Yuri continuously support his bases from moon or other planets, mystical structures such as yuri statues, moais, mayan pyramids, yuri fortress(possessing very powerful specialities such as psychic thunderstorms and too hard to destroy), and even launch pads occupying the battlefields. A mysterious ambiance surrounding you, while you have to solve weird puzzles and traps throughout the missions. You have to deal with a mighty Yuri faction, both physically and psychologically... Battle locations suggested at polynesia islands, antarctica and/or iceland, tibet(once again), egypt and/or sahara desert, vietnam, magnetic hill of india, door to hell at turkmenistan, loch ness of scotland, stonehenge of england, death valley of california, transilvania, rainforests, maldives, area 51, bermuda triangle, and even on other dark sides of the planets !.. So well, all in all, don't know if I have requested so many fantastic themes and story, but you got my point. Such a kind of campaign would be really cool and interesting to play, and I believe that would be the best ever campaign having created !
  3. A satisfying and exciting campaign once again. Generally what I love about your missions is mainly the creativity you have put in them. One more time, this campaign shows us the most beneficial unit of Yuri army is the floating disc. I believe things would be way much harder without these versatile vehicles. Especially, the beginning of 'Reset' mission was a great challenge. And I really enjoyed the last 'Excessive Forces' mission, reminding me of some old previous similar missions, though this one is more quality. It is a far harder version of the original soviet campaign's 'Head Games' taking place at Transilvania, as well. What is more, 'Mindless Faith' mission was perhaps the most interesting one, possessing a gripping theme, and your selection of Tibet is a great decision.
  4. Have recently completed the first set of 6 missions; I can say they are pure class. Mission 5 where you have to escort the mcv recognizes old red alert 1 missions(soviet campaign level 10), and I especially loved the 6.mission as I can say it is a more exciting version of your old mission 'Identity crisis'. Tomorrow I will go on with the second set...
  5. Of course that's the answer! My bad. I am too glad to hear 'objective achieved' at long last... Once again I admire you. Thanks a lot...
  6. Unfortunately I gave up... Whatever I have tried didn't lead me to a solution, even if I have played at medium difficulty. Most probably it is a problem about my pc or game application, I don't know. If only you may re-share the same campaign beginning from level 2 as well... ?
  7. Captured one, destroyed the other two. Comm center keeps standing... ?
  8. Don't know if I have done something missing, but nothing happens despite I order the initiates and engi walk across the shore as the transport arrives; the amphibi and infantry just keep on standing no matter input is locked, and no accomplish is given unfortunately.
  9. Can't make the engineer get into transport despite trying all the waypoint combinations. Isn't there another way to skip to 2nd mission?
  10. Unfortunately it seems impossible to accomplish that marathon1 map by just yourself with your clumsy 3 AI ally, because of these masterminds. Therefore it is sad missing the following missions.
  11. Seems exciting as usual... Thanks for the campaign. Let's see what we can do this time...
  12. Is there a way to make your forces automatically attack on white/neutral forces, as if they are AI enemies ?
  13. A very enjoyable and challenging mission once again. I can say it is a far harder version of 'Engineered to Kill'. GGi BFs' proves why they are the most powerful unit one more time! Rocketeers(for fast base defence) and legionairres(for sneak enemy power cut-offs) are vital as well. Spying enemy barracks is also preferrable for veteran paradrops. But if only that giant ants were a special unit for soviets, as they destroy the enemy base by themselves. Facing soviets head to head would make it more harder in my opinion.
  14. Using psi corps troopers(yuri clones) at the beginning is vital for the defence of initial enemy assault.
  15. A great collection of high quality maps indeed. Creative types of missions, fascinating visual/sound effects and a great variety of tasks. Having played and accomplished all of them with different tactics each time, especiallly I would pick "Fierce Intent" and "End of An Era" for the most amazing ones. And for the most difficult one, I have to go with "Nuclear Winter."
  16. Was interesting to accomplish the mission by weather storming the last robot command center at the north
  17. I have solved that 'lagging/crash issue' by moving the screen to opposite corner of the map, at the instant Tanya has been ordered to destroy the sphere.
  18. Alright, I have sent the scientists with the copter and managed to keep the mission go on. After that, a mcv and a few tanks&soldier arrived from southwest. I have achieved to evacuate the scientists by using waypoint mod, moving them at 5 different points at the landing zone sequently. And after their 'wandering around' has ended, they automatically got onto the helicopter. By the way, the mission has already been ended as I already own a strong combination of allied&soviet bases as the reinforcements arrived, and no enemy occupations around. :D
  19. Waiting for your "Siege" mission map excitedly as well, please...
  20. And I have managed to complete this one as well. A very interesting type of mission. By the way, I hate that cows... ?
  21. I had downloaded .iso from a link long ago but I couldn't remember the exact website. I own a virtual disc cracked version. 1.001 update and TX already been installed.
  22. If we are to talk about RA1, I think Tanya's auto-attack especially on dogs should be enabled, as it is really hard to target them manually. It is so disturbing slowing the game all the time when a couple of dogs rush on Tanya.
  23. Alright, I have copied a random ra2md.csf file and finally managed it to work. There is no written transmissions but that will be no problem I guess. At least I know what to do. Let's see what we can do in that mission...
  24. Indeed I have applied my own tactic. First I have completed it at easy level, and besides at brutal level, already knowing what to do.
×
×
  • Create New...