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Concolor1

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About Concolor1

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  1. Well worth a download, with plenty of surprises, some of which I've never seen before.
  2. I'll stick with the Ai for now, and see if I can fix this myself. It gives me a little longer to turn it into something, as there's lots of loose ends with regards to the win conditions. what with me keeping adding stuff too. Great shame about the Radiation, I was hoping to do something different with a separate colour. Has given me the glimmering of an idea for another project though. Searched through a few forums for this and saw nothing which made me think it was a no go. As for the Paradrop, hmmmm, guessing adding a paradrop to a separate building is just going to give me the same troops too if its owned by the same house as the Airport. I'll have a think about that. Once again thankyou. If you would like a look at it, I've now got a basic full mission, that runs ok. Ive still got variables to add, along with sounds, texts, crates ,detail and bridge repair triggers. Ive fixed up a second cargo plane that repeats on a building exists/not exists trigger. My only bug on that is it needs directing to a waypoint. Your probably going to scream at me if you see what Ive done.☠️
  3. I'll stick with the Ai for now, and see if I can fix this myself. It gives me a little longer to turn it into something, as there's lots of loose ends with regards to the win conditions. what with me keeping adding stuff too. Great shame about the Radiation, I was hoping to do something different with a separate colour. Has given me the glimmering of an idea for another project though. Searched through a few forums for this and saw nothing which made me think it was a no go. As for the Paradrop, hmmmm, guessing adding a paradrop to a separate building is just going to give me the same troops too if its owned by the same house as the Airport. I'll have a think about that. Once again thankyou.
  4. Im having some success, but it seems that after an initial onslaught there's a lull in attacks, (More a yawning chasm), is this because I started dictating conditions as to what team is being built? (Does that interrupt the ai, so it stops?) Couple of non related questions, is it possible to have two radiation colours on a single map? I know how to change the colour, but was wondering if it can be duplicated so you could have a second colour for another use, just by ini editing. Oh and if I don't work it out by trawling through the rules, im thinking 'pilot' or crewed, can I have a mixed paradrop without two planes flying overhead from the tech airport. I could fake it with the cargo plane maybe?
  5. Amazing! Great work on 53 and 54. That would mean surrounding a building with Celltags, (just almost as good, providing the Unit doesn't get killed before it enters. Im guessing that placing a building directly onto a celltag, voids that celltag from working.
  6. This gets more and more interesting. I ought to run a side project of test each and every trigger so there's an example of what does work in RA2 and what does not. Is there a list of these working actions that aren't in the editor? (Unless your refering to the YR ones of sending tanks to Tank Bunkers, Units to Garrison ect? Thanks for the quick test, bit of an afterthought after I wrote a disable/enable trigger for my objective. Least the building does not exist trigger works. I only ever used Finalsun editor once. It kinda killed it for me not being able to add texts at the time. There was a mission kicking around, I wrote. At the moment my Ai seems to be building teams in order. it has a preference for terrordrones though.
  7. I might be a bit too novice for your creative hub, just yet. but thanks for the invite.
  8. Oh right thanks for explaining that, I guess one of the keywords I read into it was 'Lottery', implying it was more down to chance that Ai when it came to creating teams. However now youve given me a much better idea of how it, 'should', work least it gives me more insight and a rough idea of how I should be translating an idea with the editor. Once again thanks. Completely off topic ive discovered that Event 2 Spied Upon fails to work in RA2 as does Event 53 and 54 respectively Spy Entering as House and Spy Entering as Infantry..... both would of been fun to work with, but Ive found a work around. As an afterthought, can a building be modified so it can be entered by a Spy but not an Engineer? Spyable=yes Capturable=false would this work or do both spy and engineer use the same capture logic when it comes to entering a building? Your asking RaVaGe, about the Weighting not working Im guessing here.
  9. And still I didn't give up, I swapped the '10' for a '0', to see if that would make it work, I swapped the Building name for the number on the list along with it. So I think Ive now tried everything, and eliminated that Action for RA2. Next one Ive found not working is an Event Spy Enter as infantry. Just doing a little each day adding things , its slowly taking shape. Still got a load of others I need to upload.
  10. Your quite right, although the action is in the FA2 (original release) editor, it does nothing. I've just been experimenting. Interestingly enough 01000022=1,125,10,20,0,0,0,0,I it gives a number to the building. '20', --- but changing this to NALASR, made no difference. It fails to fire. So no having tried a number of permutations it looks like it doesn't work in the standard RA2 game. Base Nodes it is then......
  11. Just been going over this amazing cataloging of pretty much everything, , are there tutorials on 'Weighting', or is this something you just knock 100 off and experiment with yourself. Also it says Weight: sets the weight of the team at the start of the map. should always be less than max and more than min , yet the set-up always displays the same weight as the WeightMax, as seen in the example (shouldn't it just under this if Im reading it right?). Noticed this tiny typo. 124.... should refer to undoes trigger action 123. Never the less an impressive summery of everything 123) Mind control base of... all buildings owned by the house specified will change house to the owner of the trigger 124) Restore mind controlled base to... undoes trigger action 124 and restores "mind controlled" buildings
  12. Hi, Ive just come up yet another action that should work, but now does not. I know it works on a YR Single Player Mission because Ive used it. However now it comes to repeating the action on a Red Alert 2 map.....it doesn't work. The Action 125 Build Building at..... (Waypoint & Building type from dropdown list). Ive tried different Events, and re-written the Trigger under a couple of different conditions. Ive looked at the coding in word, and all appears as it should. My only thought now is that the inclusion of Base Nodes on the map may have cancelled this action. Is this a known issue? Here's the coding from the problem map. RA2 01000147=5,125,10,NAFLAK,0,0,0,0,AR,125,10,NAFLAK,0,0,0,0,AS,125,10,NAFLAK,0,0,0,0,AT,125,10,NALASR,0,0,0,0,AU,125,10,NALASR,0,0,0,0,AV 01000152=4,17,0,48,0,0,0,0,A,112,0,48,0,0,0,0,AW,80,1,01000151,0,0,0,0,AX,53,2,01000147,0,0,0,0,A 01000157=1,125,10,NALASR,0,0,0,0,BF And here's the code from one that works, YR. 01000093=3,125,10,TESLA,0,0,0,0,BC,125,10,TESLA,0,0,0,0,BB,11,4,A24,0,0,0,0,A Aside from the building type nothing seems amiss Could this be an example of the Code requiring the Waypoint Number rather than the two Letter code? As the Waypoints are 43,44,45,46 and 47. And I don't see those but do see the number '10', repeated.
  13. Fun map that's not too demanding. Plenty of hidden crates, no base building required. Just added the screen shots.
  14. Ok I understand, yes I keep going back to that guide. Now Ive a more practical idea, I'll read it again, so something should stick.☺️
  15. So the second or third houses need identical Base Defence Teams, or just Base Defence teams set to the same Max=. Im gonna have to write all this down, lol
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