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RAZER

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  1. You can look into the Blitz.ini file located here: Command and Conquer Red Alert II\INI\Map Code\Blitz.ini It has most of these already done.
  2. With ares and Phobos beta yes. You just have to put “NOSTR:” infront of any text trigger but it’s still limited to the 31 character limit if I remember correctly
  3. Please note there is a method of doing this for multiplayer / skirmish maps in the current Beta build using ares and Phobos. The map being played in this video is of my creation in an online lobby. The timer, wave text triggers and all newly added buildings/units that have new names all use the “NOSTR:” prefix which is an ares extension.
  4. Use Trigger Event 60: TechType Exists(YR) You will have to manually type the name of the building you added in the Techtype box exactly as you typed it under the [BuildingTypes] Array
  5. I can test map for 20 hours. No issues. Once I play online, only 1/4 people can randomly disconnect during 'certain' waves. I have found the EIP description on ModEnc, tried to fix but with no avail. Dragging all the custom units with their respective weapons/warheads and projectiles into a custom map to attempt to recreate the issue has had no success. When that one person 'crashes' he appears to disconnect from the game. Seems to be the same person when we play again and the position that they choose does not impact them crashing or not. Tagged along is a copy of my Except.txt and a copy of my map file. I'm going to lose my mind trying to fix this as I have tried everything that I know of. Poser2.zip EXCEPT_CNCNET.zip
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