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[YF]_Revive

4v4 or 2v2v2v2 sandbox-map Project By [YF]_Revive

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Because my English is not good, in order to express accurately, I write articles in Chinese. If anyone would help me translate, thank you!

因为我英语不好,为了表达准确,我用中文写的文章,如果谁愿意帮助我翻译,感谢!

 

 

3年前,我制作了一个地图。

最近我希望努力完成这个地图。

至今这个地图还是 {开发阶段},不是一个"成品"

希望各位帮忙测试,和调整游戏平衡性。

 

有更多  地形的创意 请告诉我,发现bug请告诉我。

非常需要在线2v2  3v3 4v4 2v2v2v2 1v1v1v1 和我测试这个地图。

 

解释:

1.因为这是一个2D游戏,为了悬崖前面和悬崖后面的地理距离的公平性,所以悬崖旁边我会放一些障碍物,以保持距离相等

2.地图分为中间区域,和外部世界,游戏开始的时候只能在地图中间进行 PVP。破坏或占领中间建筑,触发一个(中间区域)的灾难,同时展现全部地图。

攻击地图中心的建筑,可开启,外部世界.

 

3.这个游戏,除了经典的消灭对方获得游戏结束,还可以通过争夺中心建筑的三次变化达到不同的结局。

4.地图边缘的高地,易守难攻,是玩家撤退的地方。

5.这个地图没有完成,目前只是设计概念。

6.这个地图的地形很复杂,例如有的地方 步兵能通过,而车辆不能通过。

7.如果你想让 大部队去对方区域,从地图中间比较容易通过。如果你有一支偷袭小队,也可尝试从隧道中过去袭击。甚至步兵可以从"外环"绕道去敌人后方

8:地形,在我技术能力之内,尽量保持对称/公平

9:

and more note

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

English From google translae:

 

Three years ago, I made a map.

Recently I hope to work hard to complete this map.

So far this map is still {development stage}, not a "finished product"

I hope you can help test and adjust the game balance.

There are more terrain ideas, please tell me, please tell me if you find a bug.

Need to be online 2v2 3v3 4v4 2v2v2v2 1v1v1v1 and I test this map.

Explanation:

1. Because this is a 2D game, for the fairness of the geographical distance in front of the cliff and behind the cliff, I will put some rocks next to the cliff to keep the distance equal

2. The map is divided into the middle area and the outside world. At the beginning of the game, you can only perform PVP in the middle of the map. Destroy or occupy the middle building, trigger a disaster (in the middle zone), and show the entire map at the same time.

Attack buildings in the center of the map, Can be opened,Outside world

 

3. This game, in addition to the classic elimination of the opponent to get the game over, can also achieve different endings by competing for three changes in the central building.

4. The high ground on the edge of the map is easy to defend and difficult to attack, and is the place where players retreat.

5. This map is not complete, it is just a design concept.

6. The terrain of this map is very complicated. For example, some soldiers can pass but vehicles cannot pass.

7. If you want large troops to go to the opponent's area, it is easier to pass through the middle of the map. If you have a sneak attack squad, you can also try to get past the tunnel. Even infantry can detour from the "outer ring" to the rear of the enemy

8: Terrain, within my technical ability, try my best to maintain symmetry / fairness

9:

and more note:

12/27 Update image:

4v4_Top_Of_The_World_Ver4_2xx.thumb.jpg.0c42864f5fdc6367f99f14ccdebbb8b5.jpg

 

 

2019-12-25  update image

After much thinking,
Removed some meaningless terrain,
Added some terrain that can be used for tactics

You can find me at Cncnet-YR. Test + improve this map

hytdtresbt.thumb.png.d30cad2d4656af67dd17fb76e86aaa21.png

 

 

12/19 update  image

ttttcccc7XXXXxx.png.499392d94fa0ca79eb1ba732a1615a42.png

 

 

First edition:

4v4sandbox.thumb.png.112f48f815360a0cceea4649234e1dc8.png

Edited by [YF]_Revive
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the starting pos are in the corners?

why are there bridges on the island? is there water beneath?

is there any ore on the starting pos?

it is 4vs4 lvsr ? because 2vs2vs2vs2 doesn't work that good because of the map design...

 

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On 12/26/2019 at 6:49 PM, cypher said:

the starting pos are in the corners?

why are there bridges on the island? is there water beneath?

is there any ore on the starting pos?

it is 4vs4 lvsr ? because 2vs2vs2vs2 doesn't work that good because of the map design...

Chinese original words

English google translation

1 起始位置 在内部世界的拐角处

1 Starting position at the corner of the inner world

 

2 岛上没有桥,那是港口,新的版本已经去掉这个设定

2 There is no bridge on the island, it is a port, this setting has been removed in the new version

 

3 矿石所在位置,随着版本变更,会改进。我经常在线测试新版本的地图。

3 The location of the ore will be improved as the version changes. I often test new versions of maps online.

 

4 是4v4  Left Vs Right,在内部世界可以是 2v2 3v3 4v4,在外部世界还可以是 2v2v2v2

4 is 4v4 Left Vs Right, it can be 2v2 3v3 4v4 in the internal world, and 2v2v2v2 in the external world

Edited by [YF]_Revive

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