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Everything posted by cypher

  1. How did you create these camera angles? The map looks nice from an aesthetic point of view. The fully bridged pathways to the enemy is sth. I dislike, it limits the tactical depth. But in general : nice one!
  2. how do u do this with the robot tank ? :)) btw i like your dog!
  3. FYI - I liked watching it. https://www.youtube.com/watch?v=KkJwRf6W-4I
  4. I don't want to discredit ravage for his great work, but ravage didn't create these maps you mentionend. He edited them (as said in the credits) to make them more competetive and more balanced.
  5. i've played tons of ffas and never experienced sth similiar.
  6. I think gems would be too much yeah - because the "gem game" is all about the center. I also wouldn't place too much ore between the two spots but more ore mines, like 3 or 4. So it gets much more important in the late game to get out of the base. Early game is about center, late game about ring.
  7. i really like the basic design IMHO there should be some ore fields on contested areas like the beach/sand between two players.
  8. looks great, can you play it online? btw i found this picture in a link under the video...
  9. Yea I really like Red Ressurrection too. It's a fantastic mod. What is reborn?
  10. Hello Boggle, I see you have much fun creating maps and you're welcome to post them here. If you post many maps at once please create 1 thread for all instead of 1 for each one. The maps have a certain playing style which I personally dislike : too much free buildings and prebuilt stuff to capture. But that might be a matter of taste. But there are some things which are not a matter of taste : First the map lacks variety of terrain. Add hills,trees and other stuff. Second the map has just 1 huge ore field - make more variety, if someone loses the middle he kinda lost the whole game. Third - if you use tech buildings, make them fair to everyone. The upper players have a hard time capturing them. Fourth - if you use very special rules and kinda new game ideas you may add a video of gameplay.
  11. Just curious - what other strategic games do you play? I really like Offworld Trading Company . It is an economic competition in an offworld outpost. https://www.youtube.com/watch?v=AYoJCjHDNso I also like civilization 4 BTS (not 5 and 6), which is IMHO the peak of the series. https://www.youtube.com/watch?v=k60b1_9LTQk Similiar to cnc I like SC2 (classic, not much to say about it - but in case you don't know, it is free with all add ons) https://starcraft2.com/de-de/ I wonder if someone tried "act of aggression" ? https://www.youtube.com/watch?v=Y_TQbijHar0
  12. looks amazing! and has also tactical depth.
  13. Not sure if this is also "fair" in the overall picture, because yuri has so many advantages in other areas ? do they play with the rebalance patch u made?
  14. https://youtu.be/2vJerxd6OdM?t=18 u think a map is more fair to yuri if it has less tech structures?
  15. you have a good commenting-voice btw. in the first video, did you say you changed to map to make it "more fair for yuri"?
  16. I also witnessed KAIS at least spamming and flaming the whole time. Can't say much to the rest. Seems like Maybewecrazy is in this forum?
  17. cypher

    [8] Eurasia 1.1

    new version : Changelog 26-01-2019 * Added Bridges * Removed Tech buildings from Northamerica and replaced with a tech outpost * Added map preview
  18. Ah I see, that's much better IMHO
  19. 40 minutes is a LONG time 😉
  20. I like the idea, but there has to be something more to it. Maybe like extra small - everyone starts in the same center and there are 4 "areas" right next to it, so when you see 3 ppl are drivin in the same direction you choose the other etc. Then you can think about expanding the map with a timer or sth like this. Because if you do it like you said the one with the noob at start has a huge advantage and this could be fun killing. You could also think about some "neutral" units between both, so this will delay a too simple and early rush a bit (and help noobs a little). To me FFA is always about the interplay with everyone, so it's a bit like a diplomacy game. You have to worry about pulling aggro and stuff. Because of that I like to keep the terrain always open to everyone. Or at a certain point the barriers to all others are opened ( like 8 ppl on the corners in 4 seperated areas with very low ressources and after a certain time the central area gets accessible with gems and stuff). Just thinking loud 😉
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