Ace Ruiz Posted May 29, 2020 Share Posted May 29, 2020 3 of us friends just discovered about CnCNet Yuri and we are having a blast. We only play against AI at the moment and we thank the devs of CnCNet for giving life to this wonderful game. We have few questions about AI in CnCNet- 1. We noticed that when we are playing alone in Skirmish (eg. 1v5), Brutal AI mod is too fast and difficult. Sends a lot of units at the first minute. But when we are playing together online, Brutal AI mod is slow and sometimes doing weird stuff. 2. With this in mind, we tried to search here on how to update AI difficulty to make it harder. We noticed our files have RULESMD.ini not RULES.ini. We didn't find any helpful tutorials here. And we are also confused about which to update - the actual map or the config files only. Please someone help us on this. I also tried to edit the Brutal AI mod but I feel that it didn't work - I found the settings here Thank you! Link to comment Share on other sites More sharing options...
McPwny Posted May 29, 2020 Share Posted May 29, 2020 (edited) you would want to mod a map to change the AI; you can change/import anything from rulesmd.ini into a map, but the actual controls for which units the AI builds and what those units do is in ai.ini, which cant be ported like rules.ini. you can and would have to manually write AI triggers for the map, and its pretty technical work to do so. i did write a couple of maps last year which have modded AI, maby you and your friends would enjoy them. http://mapdb.cncnet.org/yr/008dd9fd49a76b11e009c744fad80d98ebaaf2a6.zip http://mapdb.cncnet.org/yr/7ff9ce7ae681fa5f0e37edaf99b804a5a9a7d3d6.zip http://mapdb.cncnet.org/yr/5c351e805eebdf86f35fd9e841dd910eb5732852.zip EDIT: if you didnt know, files with the suffix 'md' are for the yr expansion, rules.ini is for ra2, rulesmd.ini is for yr. ai.ini is for ra2, aimd.ini is for yr, etc etc. Edited May 29, 2020 by McPwny 1 Link to comment Share on other sites More sharing options...
Ace Ruiz Posted May 29, 2020 Author Share Posted May 29, 2020 5 hours ago, McPwny said: you would want to mod a map to change the AI; you can change/import anything from rulesmd.ini into a map, but the actual controls for which units the AI builds and what those units do is in ai.ini, which cant be ported like rules.ini. you can and would have to manually write AI triggers for the map, and its pretty technical work to do so. i did write a couple of maps last year which have modded AI, maby you and your friends would enjoy them. http://mapdb.cncnet.org/yr/008dd9fd49a76b11e009c744fad80d98ebaaf2a6.zip http://mapdb.cncnet.org/yr/7ff9ce7ae681fa5f0e37edaf99b804a5a9a7d3d6.zip http://mapdb.cncnet.org/yr/5c351e805eebdf86f35fd9e841dd910eb5732852.zip EDIT: if you didnt know, files with the suffix 'md' are for the yr expansion, rules.ini is for ra2, rulesmd.ini is for yr. ai.ini is for ra2, aimd.ini is for yr, etc etc. Oh wow. Thank you very much for the maps! Link to comment Share on other sites More sharing options...
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