DontAsk Posted January 2, 2021 Share Posted January 2, 2021 (edited) i did a really poor Research on it , but i feel like back in the days they were like tons and tons of info on it, why i cant find a simple solution to How to Change Special Units to the Stupid Tech Lab ? if anyone can Explain Really Detailed on What and How its going on there like , Editor / Triggers / Files , please !!! PS. If you wonder what im trying to do , is just simply , make the !S! Lab give 1 addition infantry unit is that simple ! Edited January 2, 2021 by DontAsk Link to comment Share on other sites More sharing options...
Concolor1 Posted January 4, 2021 Share Posted January 4, 2021 (edited) I think your looking for this: Hopefully Ive got it right. [CASLAB] ------ Your secret lab SecretInfantry=TANY (So this would give whoever captured it the ability to build Tanya) so if you paste the above into your mapfile with wordpad or notepad that will give you an infantry type. More information below. These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect ;SecretInfantry= ;SecretUnit= :SecretBuilding= SecretLab=yes Replace the units below with what your wanting to add. SecretInfantry=SNIPE,TERROR,DESO,YURI SecretUnits=TNKD,TTNK,DTRUCK SecretBuildings=GTGCAN Edited January 4, 2021 by Concolor1 1 Link to comment Share on other sites More sharing options...
visored90 Posted August 9, 2021 Share Posted August 9, 2021 Hi Concolor1, I am genuine very new to this. Where do I put input the line "SecretInfantry=SNIPE,TERROR,DESO,YURI"? Is it directly in the map file(.yrm or .map)? Link to comment Share on other sites More sharing options...
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