sgtmyers88 Posted December 20, 2021 Share Posted December 20, 2021 (edited) ***STATUS UPDATE FROM THE BATTLEFIELD*** Welcome Back Commanders & Generals! Since completing the original story campaign remaster back in 2017, C&C Tiberian Dawn Redux development did slow down during a hiatus period but the mod's development never truly ceased. Here is what to expect in the next release that will be coming soon for version 1.5! Over the past three and a half years the mod quietly underwent another visual overhaul with nearly all new terrain & shaders along with some updates to many of the models and textures with lots of extra details added to give more "final polish" to the mod. Some code changes and re-balancing work was done during this time based upon your feedback from the last release and work was also put forward to port the visual updates with the terrain and environment into the stock unmodded Generals/Zero Hour game maps as well. (release To Be Announced at a later date) A couple new upgrades will be in v1.5 such as the Mammoth Tank RailGuns along with adding and converting several additional Skirmish/Multiplayer & Community Maps. And lastly, while it is still a work in progress for AI implementation, the mod has added Naval Warfare! Nearly two dozen maps with islands or lots of water will be modified to have this feature enabled! This includes the original Generals/Zero Hour maps! (ZH Bombardment Beach Map Featured Below) This is the Tech Naval Yard that can build either a GDI GunBoat, Nod Missile Submarine, or an Amphibious Transport Hovercraft. This is all prototype content that will also be used in the future for the newly launched C&C Red Alert Redux mod! While GDI already has the missile equipped GunBoat with AA guns, Nod now has a stealthy submarine equipped with missiles to take out land and air targets along with torpedoes to take on other naval units.The unit is leftover from Nod's involvement with the former Soviet Union. (based on the Red Alert 1 Soviet victory) New Heal & Repair Radius Decals used as a visual aid for the APC's and Engineer's auto heal/repair ability previously introduced in v1.4. And lastly here is the new visual aid decals for the ConYard Build Radius. ConYard Build Radius Demo Clip - Mod DB With all this being said, we appreciate your continued support for this this mod and the new Red Alert Redux mod project. Until then, stay tuned for the next release! DOWNLOAD CURRENT RELEASE HERE TROUBLESHOOTING & FAQ's FACEBOOK PAGE ©2021 sgtmyers88 & the C&C Tiberian Dawn Redux Development Team Edited December 20, 2021 by sgtmyers88 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now