Allen262 Posted September 8, 2012 Author Share Posted September 8, 2012 Stretch tables? When I looked at your CCPalGenerator read me it seem that each WSA in C&C95 used it a exterior pallet however RA1 dosn't. It is using a Internal. If I'm wrong let me know. It seem to be working just fine. The screen I posted above is a in game shot at 640x480 and the WSA is 320x200 so RA1 is abe to stretch just fine for me. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 11, 2012 Share Posted September 11, 2012 Ah, nevermind. RA uses the Duplicate method for stretching its map animations, meaning it doesn't use any stretch tables for them. For the record though... you seem to be confusing palettes with stretch tables. None of the WSAs C&C95 uses have an external palette. Read the readme of the tool for more info on that. Link to comment Share on other sites More sharing options...
Allen262 Posted September 11, 2012 Author Share Posted September 11, 2012 Okay. Not too worried about C&C95 however that may change if it gets to be moddable like TS/RA2 Link to comment Share on other sites More sharing options...
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