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Red Alert 2: Zero Hour (New Gamemode by DoctorEvil)


DoctorEvil

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Hello dear CNCNET,
I have returned with not only one map but basically a full mod for you! The mod completely enhances/changes the vanilla experience and you'll be playing an entirely different game. Well, not really entirely different. It will be familiar to some. And those who have read the title will know what I mean. You'll be playing:

image.png.a0c5863b4c7b25ec1fefa5c564459070.png

So what's this mod all about? Well, if you know Generals Zero Hour, then that's exactly what I did:
EVERY SUBFACTION IS NOW A UNIQUE FACTION, EACH REPRESENTING A GENERAL.

From Beta Footage of Red Alert 2 I know that Westwood originally intended a much larger scale with each faction instead of just giving one unit/building/ability to each. So I thought why not create a gameplay style that resembles this original idea? We know how it can be done well with Generals: Zero Hour, so I've did it and changed each subfaction to have a unique gameplay style, while also bringing spice to the overall balance of the game. You can play the following generals:

image.png.c284b913862935ac4fb1082aa5f7fcc5.png

"Where can I play this mode?", you may ask. The answer is: By downloading the mappacks I've posted below. I have ported 25 (!) maps into a zero hour gameplay mode. As an alternative download option you can also get all the maps from my collection (will update my post there today).

Since there's also a lot to explore for you I've created a showcase of each generals new unit. And there is a lot to explore - so enjoy! ðŸ˜Ž

General Gameplay Changes:

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image.png.6ce9051cb0eb5e667d7a47398c80626e.png America: Airforce General image.png.b92d157a55cf80d623968c03958b552d.png

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image.png.f2ed4cca31a03efe13363f8c84012327.png Korea: Infantry General image.png.342b8d9735348c25c7f28ca592b691a1.png

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image.png.b6d1cb3e8acc75792ff83190468d23d6.png France: Defensive General image.png.d0a01689df02106c4a964ee225f57216.png

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image.png.954b767efbaf9d03d96e1853f45ff392.png Germany: Robotics & Tank General image.png.64e9fe40041b453a0b1a08e2e3434b15.png

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image.png.c3dcb93169361390d5a377edd3b17e30.png Great Britain: Laser & Stealth General image.png.181044b7b54ce27daf6ea1610d806e38.png

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image.png.73108e036de1e7875d02c7f4777c69d0.png Libya: Nuclear General image.png.55a9380aa2f140d681a2db1701a72190.png

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image.png.b041c51da0f125f42f40b557ca90e59b.png Iraq: Toxin & Airship General image.png.afb9f6385ab0c90b451f8c6661815dd2.png

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image.png.2456f91684e255ac2e7b9f1051fcd32e.png Cuba: Demolition & Flame General image.png.fca2274a311fc954fb9f02d6e46e261d.png

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image.png.745ec987679ba984d02ae7bd6b19a65c.png Russia: Tesla General image.png.e00e3a9f7cf34551755c5d037c5c6d9e.png

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image.png.1dff3f8ed4116056b97c8510919a4fc7.png Yuri: image.png.5e5b2865ba47ee2596b865aeacce87e4.png

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These are all the additions and changes made for my Zero Hour Map Mod. If you have any suggestions regarding balancing or if you notice any bugs please let me know in your comments below. I'll gladly take any feedback for future updates.

Please also keep in mind that for maps tagged with ov1 (=official version 1) the AI isn't functional and can cause reconnection errors. The only factions that, so far, work without causing an error are America, Korea and France. For ov2 I'll add a fully functional AI to the map, which will also properly attack and defense with the new units shown.

Also due to the posting limit being around 10 MB I'll upload my maps in the next two posts, so scroll down to download the recent map files!

Alright, now everything that's left is: Choose your general, prepare to fight and have fun!
Cheers, DoctorEvil ðŸ˜Ž

Edited by DoctorEvil
Fixed some typos and mistakes
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Here's the first map pack of official version 1 (ov1):
posted image

DoctorEvils Zero Hour Mappack Part 1, ov1.7zFetching info...

[2] Blood Feud Zero Hour, ov1

[2] Dune Patrol Zero Hour, ov1

[2] Hidden Valley Zero Hour, ov1

[2] Tournament Map B Zero Hour, ov1

[3] Canyon Fodder Zero Hour, ov1

[3] Top o'the Hill Zero Hour, ov1

[4] Country Swing LE Zero Hour, ov1

[4] Death Valley Girl Zero Hour, ov1

[4] Double Troube Zero Hour, ov1

[4] Well of Wealth Zero Hour, ov1

[4] Tsunami Zero Hour, ov1

[5] Mount Rush More Zero Hour, ov1

[6] All the Fury Zero Hour, ov1

And here's map pack 2:
posted image

DoctorEvils Zero Hour Mappack Part 2, ov1.7zFetching info...

[6] Arena 33 Forever Zero Hour, ov1

[6] East vs. Best Zero Hour, ov1

[6] Sedona Pass Zero Hour, ov1

[6] Tour of Egypt Zero Hour, ov1

[6] Bay of Pigs Zero Hour, ov1

[6] Bermuda Triangle Zero Hour, ov1

[8] A Path Beyond II Zero Hour, ov1

[8] Arctic Circle Zero Hour, ov1

[8] Cliffside Slide Zero Hour, ov1

[8] Clover Zero Hour, ov1

[8] Heck Freezes Over Zero Hour, ov1

[8] Tour of Egypt (4v4) Zero Hour, ov1

Alternative ways to download maps:

  Reveal hidden contents

 

Edited by DoctorEvil
Added alternative way for downloads
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All the missing descriptions have now been added! Over a span of 10.000 (TEN THOUSAND) words in addition of 82 images you can now read everything this map mod has to offer.

Just so you can get a taste: This mod features 13 new infantry units, 20 new vehicles, 10 new airforce units, 8 new naval units and 32 new buildings, all spread out over 10 unique subfactions to play as! It's a great gameplay mode with an even greater roster!

In the near future I'll upload the maps to the Chrono Storm map collection (https://www.csra2.com) as well as my own map collection here on cncnet (including links to google drive). I'll keep you tuned!

For the far future I'll update this gamemode with a custom AI, so the AI behaves properly and actually attacks you, allowing for some nice compstomping. However maybe I'll even go a step further and put this one into a survial map of mine. Or even crazier: Recreate the Generals Challenges for you to play on with a teammate - would be ten challenges in total! Guess I won't get a break from creating maps then.
Also let me know if you find something unbalanced or if you want to see this mode get ported onto other maps.

Stay tuned, cheers and enjoy! ðŸ˜Ž

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An alternate way to download the maps has now been added. See the map pack post or here:

Map Pack 1: https://csra2.com/3311

Map Pack 2: https://csra2.com/3340

[2] Blood Feud Zero Hour: https://csra2.com/3199

[2] Dune Patrol Zero Hour: https://csra2.com/3204

[2] Hidden Valley Zero Hour: https://csra2.com/3210

[2] Tournament Map B Zero Hour: https://csra2.com/3214

[3] Canyon Fodder Zero Hour: https://csra2.com/3218

[3] Top o'the Hill Zero Hour: https://csra2.com/3221

[4] Country Swing LE Zero Hour: https://csra2.com/3226

[4] Death Valley Girl Zero Hour: https://csra2.com/3230

[4] Double Troube Zero Hour: https://csra2.com/3234

[4] Well of Wealth Zero Hour: https://csra2.com/3238

[4] Tsunami Zero Hour: https://csra2.com/3249

[5] Mount Rush More Zero Hour: https://csra2.com/3255

[6] All the Fury Zero Hour: https://csra2.com/3261

[6] Arena 33 Forever Zero Hour: https://csra2.com/3265

[6] East vs. Best Zero Hour: https://csra2.com/3269

[6] Sedona Pass Zero Hour: https://csra2.com/3273

[6] Tour of Egypt Zero Hour: https://csra2.com/3277

[6] Bay of Pigs Zero Hour: https://csra2.com/3281

[6] Bermuda Triangle Zero Hour: https://csra2.com/3285

[8] A Path Beyond II Zero Hour: https://csra2.com/3290

[8] Arctic Circle Zero Hour: https://csra2.com/3294

[8] Cliffside Slide Zero Hour: https://csra2.com/3298

[8] Clover Zero Hour: https://csra2.com/3302

[8] Heck Freezes Over Zero Hour: https://csra2.com/3294

[8] Tour of Egypt (4v4) Zero Hour: https://csra2.com/3307

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  • 2 weeks later...

Hello everybody,

due to Sam-I-Am's request he made in my map collection topic I turned an oil in center and corners map into a zero hour version with adjusted gameplay (for balancing purposes). To not double post everything I'm posting the link here, so you guys can read what exactly is changed on this map.

Check it out here: 

Download Options:
1: 
https://drive.google.com/drive/folders/1TnnwcYmfI18u27NWsZTL1_z2Moll-PMD?usp=sharing
2: https://www.csra2.com/?p=3827
3: 
Oil in Center Zero Hour, ov1.mapFetching info...

Enjoy ;) 

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  • 3 months later...

Hello everybody,

I hope you have had some nice and intense matches on the RA2 ZH mod. Currently I'm thinking of slowly updating this mod to official version 2 and I was wondering about some feedback from you guys. What would you personally like to see changed? 

The main changes I will definitely add to the mod in ov2:
- Fix the "100 unit bug" from all the maps (which causes recon errors and weird AI behaviour when playing with AI)
- Add AI triggers and AI behaviour, so they actually produce and use the new units
- Add some more infantry units as there is plenty of space left for them
- Add custom hero units for every subfaction. Like giving Britain a stealthed James Bond with a laser cannon, giving Germany Elite Hans with an anti tank railgun, improve Yuri's Yuriko Omega, and much more
- Maybe add a few more tank and naval units (if possible)
- Maybe give every faction an airport with custom jets
- A lot of balancing tweaks and adjustments. Nerf op units, buff weak units, make each faction feel even more unique
- A few performance improvements (like reduce the amount of fire particles for flame throwers or toxin clouds for toxin weapons) and better visual effects
- And much more

And now you come into play. Tell me about the things you liked or disliked about my mod. I will soon take some time to adjust it accordingly.
Feel free to drop a honest feedback. I can take criticism.

Cheers, Doc!

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  • 7 months later...
  • 1 month later...

Hello Moamen,

thank you for your input and glad you enjoy the mod. I'll keep it in mind when updating the mod to version 2.

I've planned to do that once the Ares/Phobos integration for cncnet comes out. However it might take a long time - I'm currently busy with other private projects.

 

Cheers!

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