Kue Posted September 22 Share Posted September 22 Hello guys, Great work on this project! I would like to ask if it is possible to add support to disabling Crazy Ivan. The game is greatly balance with the YR Rebalance 2.0 option. However whenever a person gets both allied and soviet bases they get access to the Chrono + Crazy Ivan combination, where the user uses Crazy Ivan to put a bomb on his own Chrono Legionnaire and sends it towards enemy bases. This should be disabled I think for multiple reasons: - The only way to counter it from what I know is to have Chronos spread out in your base therefore a Soviet enemy cannot defend himself. Event with Chronos the user can send them to an uncovered location or send multiple ones at once. - This action breaks balance since it does not require any skill to perform, usually with any tactic it requires a certain amount of effort and feasible ways to counter it, however in this case it is impossible to counter and basically removes the fun from the game. - Encourages base camping since you can attack universally without every leaving your base and requires no brains really. So I would like to have an option to disable Crazy Ivan since no one uses it except in this case and it sucks the fun out of the entire game whenever someone does it. 1 Link to comment Share on other sites More sharing options...
MJ_ Posted September 23 Share Posted September 23 Hey. this is first for me. I've been here for years and never seen anyone complain about the Ivan! That being said, we do appreciate your feedback. It's quite rare that someone does eventually get both allied & soviet bases (unless they go on an engineering spree, or is playing the Unholy Alliance mode), as such we rarely see this move at all. Plus, reaching the point where you eventually get an allied/soviet MCV, and build up the army of chrono & ivans would take up a lot of time, and by that point you should have a sizeable army ready to pounce if you get hit with it. There are many counters to this, and I personally don't think that this is a game-breaking move. An example of a game-breaking move would be the engineers. Rushing an engineer and an IFV/Flak and rushing to your opponents base is a bigger game-breaking move than the Ivan (which happens late game, gives you more chances to counter) - which resulted to the "Multi Engineer" option. However, if more players are vocal about this issue, we might look into having this "patched". Cheers! 1 Link to comment Share on other sites More sharing options...
XMaDTanKX aka T-90 Posted September 23 Share Posted September 23 I assume if someone gets Allied and Soviet tech it's because we are talking about fun games or ffg's and/or crates are on, I don't see the problem then since you can do the same thing 1 Link to comment Share on other sites More sharing options...
aWarNoob1 Posted September 23 Share Posted September 23 How much do legionaries cost? Arn't they around 1500? You also lose that legionnaire if you send him off as a suicide bomber this way. It's an attack that's barely even worth it unless you're playing one of those infinite money maps. Link to comment Share on other sites More sharing options...
aWarNoob1 Posted September 23 Share Posted September 23 On 9/22/2024 at 4:55 AM, Kue said: Hello guys, Great work on this project! I would like to ask if it is possible to add support to disabling Crazy Ivan. The game is greatly balance with the YR Rebalance 2.0 option. However whenever a person gets both allied and soviet bases they get access to the Chrono + Crazy Ivan combination, where the user uses Crazy Ivan to put a bomb on his own Chrono Legionnaire and sends it towards enemy bases. This should be disabled I think for multiple reasons: - The only way to counter it from what I know is to have Chronos spread out in your base therefore a Soviet enemy cannot defend himself. Event with Chronos the user can send them to an uncovered location or send multiple ones at once. - This action breaks balance since it does not require any skill to perform, usually with any tactic it requires a certain amount of effort and feasible ways to counter it, however in this case it is impossible to counter and basically removes the fun from the game. - Encourages base camping since you can attack universally without every leaving your base and requires no brains really. So I would like to have an option to disable Crazy Ivan since no one uses it except in this case and it sucks the fun out of the entire game whenever someone does it. If you're playing custom maps like Rekoool or whatever, you can just make an edited version of the map with Crazy Ivan units removed. Link to comment Share on other sites More sharing options...
XMaDTanKX aka T-90 Posted September 24 Share Posted September 24 (edited) Indeed I can only understand it if he is playing Rekool or Oil in Mid and such maps w/ crates on. If you play for fun, that's part of the fun buddy 😄 Once I got spied by Soviet and I was like wtf this freaking sucks dude, I thought he was cheating, but checking the damn map I realized spys were allowed for Soviets too. Edited September 24 by XMaDTanKX aka T-90 Link to comment Share on other sites More sharing options...
lhtkick Posted September 25 Share Posted September 25 add into ur map [IVAN] IFVMode=2 ; 7 is CRnuke Reference FV weapons ///////////////////////////////////////////////////////////////////////// Weapon1=HoverMissile ;Normal EliteWeapon1=HoverMissileE ;Normal Weapon2=RepairBullet ;Engineer EliteWeapon2=RepairBullet ;Engineer Weapon3=CRM60 ;GI EliteWeapon3=CRM60 ;GI Weapon4=CRFlakGuyGun ;Flak Troop ;Rocketeer EliteWeapon4=CRFlakGuyGun ;Flak Troop ;Rocketeer Weapon5=CRMP5 ;Seal EliteWeapon5=CRMP5 ;Seal Weapon6=AWPE ;Sniper EliteWeapon6=AWPE ;Sniper Weapon7=CRElectricBolt ;ShockTrooper EliteWeapon7=CRElectricBolt ;ShockTrooper Weapon8=CRNuke ;Crazy Ivan EliteWeapon8=CRNuke ;Crazy Ivan Weapon9=CRMindControl ;Yuri EliteWeapon9=CRMindControl ;Yuri Weapon10=CRRadBeamWeapon;Desolator EliteWeapon10=CRRadBeamWeapon;Desolator Weapon11=CRNeutronRifle ;Chrono EliteWeapon11=CRNeutronRifle ;Chrono Weapon12=CRTerrorBomb ;Terrorist EliteWeapon12=CRTerrorBomb ;Terrorist Weapon13=CowShot ;Cow EliteWeapon13=CowShot ;Cow Weapon14=CRPsychicJab ;Initiate EliteWeapon14=CRPsychicJab ;Initiate Weapon15=CRVirusGun ;Virus EliteWeapon15=CRVirusGun ;Virus Weapon16=CRSuperMindBlast ;Yuri Prime EliteWeapon16=CRSuperMindBlast ;Yuri Prime Weapon17=CRMissileLauncher ;Guardian GI EliteWeapon17=CRMissileLauncher ;Guardian GI ////////////////////////////////////////////////////////////////////////////// 😜 Link to comment Share on other sites More sharing options...
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