DarkVen9109 Posted July 29, 2013 Share Posted July 29, 2013 Have you ever wondered on why alliance in skirmish games are impossible? Or you were always curious on how you wish Tiberian Sun would have an alliance with an AI? Well, this tutorial will help you team up with an AI in Tiberian Sun without any chances of occuring crashes, however, there will be limitations though. 1) You can only team up with one AI. 2) You can only team up with an opposing side (GDI > Nod). GDI > GDI and Nod > Nod alliances WON'T WORK! 3) This must be enabled on all maps. First Step Open your rules.ini and hit ctrl + F [infantryTypes], then add this. [infantryTypes] 999=INFORM then this. [iNFORM] Name= Image=E1 ;should use an invisible infantry SHP here Category=Support Prerequisite=CABHUT Primary=none Crushable=no Immune=yes Insignificant=yes Strength=100 Armor=none TechLevel=1 Sight=0 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=0 Points=0 PhysicalSize=1 JumpJet=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=0 ImmuneToVeins=yes Now go to the very bottom of the rules.ini file, which is the section [VariableNames] and add this. 12=GDI Exists 13=Nod Exists Once your done save it and open up your ai.ini and put this in the taskforces section. Keep in mind you have to define its entry first so... Second Step - Open up the ai.ini and copy these codes. 64=00000001-G [00000001-G] Name=Alliance Informer 0,1 INFORM Group=-1 Next is the Scriptype. [scriptTypes] 19=00000002-G 20=00000003-G [00000002-G] Name=GDI Exists 0=12,12 ; Set "GDI exists" global variable "true" 1=3,97 ; Move to waypoint 97 to get out of the way [00000003-G] Name=Nod Exists 0=12,13 ; Set "Nod exists" global variable "true" 1=3,97 ; Move to waypoint 97 to get out of the way Third Step is to go to TeamTypes section. This might get messy in this part already so HEADS UP! [TeamTypes] 394=00000004-G 395=00000005-G 396=00000006-G 397=00000007-G 398=00000008-G 399=00000009-G [00000004-G] Name=GDI set self House=GDI Priority=1 Max=1 Script=00000002-G ; Set GDI TaskForce=00000001-G Aggressive=no AvoidThreats=no Annoyance=no Suicide=yes Whiner=no Group=-1 Reinforce=no AreTeamMembersRecruitable=no Recruiter=no LooseRecruit=no IsBaseDefense=no GuardSlower=no OnlyTargetHouseEnemy=yes Autocreate=no Prebuild=no Loadable=no OnTransOnly=no TransportsReturnOnUnload=no VeteranLevel=1 TechLevel=0 IonImmune=no Droppod=no Full=no [00000005-G] Name=GDI set GDI House=GDI Priority=1 Max=1 Script=00000002-G ; Set GDI TaskForce=00000001-G Aggressive=no AvoidThreats=no Annoyance=no Suicide=yes Whiner=no Group=-1 Reinforce=no AreTeamMembersRecruitable=no Recruiter=no LooseRecruit=no IsBaseDefense=no GuardSlower=no OnlyTargetHouseEnemy=yes Autocreate=no Prebuild=no Loadable=no OnTransOnly=no TransportsReturnOnUnload=no VeteranLevel=1 TechLevel=0 IonImmune=no Droppod=no Full=no [00000006-G] Name=GDI set Nod House=GDI Priority=1 Max=1 Script=00000003-G ; Set Nod TaskForce=00000001-G Aggressive=no AvoidThreats=no Annoyance=no Suicide=yes Whiner=no Group=-1 Reinforce=no AreTeamMembersRecruitable=no Recruiter=no LooseRecruit=no IsBaseDefense=no GuardSlower=no OnlyTargetHouseEnemy=yes Autocreate=no Prebuild=no Loadable=no OnTransOnly=no TransportsReturnOnUnload=no VeteranLevel=1 TechLevel=0 IonImmune=no Droppod=no Full=no [00000007-G] Name=Nod set self House=Nod Priority=1 Max=1 Script=00000003-G ; Set Nod TaskForce=00000001-G Aggressive=no AvoidThreats=no Annoyance=no Suicide=yes Whiner=no Group=-1 Reinforce=no AreTeamMembersRecruitable=no Recruiter=no LooseRecruit=no IsBaseDefense=no GuardSlower=no OnlyTargetHouseEnemy=yes Autocreate=no Prebuild=no Loadable=no OnTransOnly=no TransportsReturnOnUnload=no VeteranLevel=1 TechLevel=0 IonImmune=no Droppod=no Full=no [00000008-G] Name=Nod set Nod House=Nod Priority=1 Max=1 Script=00000003-G ; Set Nod TaskForce=00000001-G Aggressive=no AvoidThreats=no Annoyance=no Suicide=yes Whiner=no Group=-1 Reinforce=no AreTeamMembersRecruitable=no Recruiter=no LooseRecruit=no IsBaseDefense=no GuardSlower=no OnlyTargetHouseEnemy=yes Autocreate=no Prebuild=no Loadable=no OnTransOnly=no TransportsReturnOnUnload=no VeteranLevel=1 TechLevel=0 IonImmune=no Droppod=no Full=no [00000009-G] Name=Nod set GDI House=Nod Priority=1 Max=1 Script=00000002-G ; Set GDI TaskForce=00000001-G Aggressive=no AvoidThreats=no Annoyance=no Suicide=yes Whiner=no Group=-1 Reinforce=no AreTeamMembersRecruitable=no Recruiter=no LooseRecruit=no IsBaseDefense=no GuardSlower=no OnlyTargetHouseEnemy=yes Autocreate=no Prebuild=no Loadable=no OnTransOnly=no TransportsReturnOnUnload=no VeteranLevel=1 TechLevel=0 IonImmune=no Droppod=no Full=no Last but not the least, the AI Trigger Types. [AITriggerTypes] ;GDI set self 00000010-G=GDI 1,00000004-G,<all>,1,1,GAPILE,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,1,1,1 ;GDI set GDI 00000011-G=GDI 2,00000005-G,<all>,1,0,GAPILE,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,1,1,1 ;GDI set Nod 00000012-G=GDI 3,00000006-G,<all>,1,0,NAHAND,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,1,0,<none>,1,1,1 ;Nod set self 00000013-G=Nod 1,00000007-G,<all>,1,1,NAHAND,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,2,0,<none>,1,1,1 ;Nod set Nod 00000014-G=Nod 2,00000008-G,<all>,1,0,NAHAND,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,2,0,<none>,1,1,1 ;Nod set GDI 00000015-G=Nod 3,00000009-G,<all>,1,0,GAPILE,0100000003000000000000000000000000000000000000000000000000000000,5000.000000,5000.000000,5000.000000,1,0,2,0,<none>,1,1,1 Just to inform everybody in here that in general, alliances don't work at all or is impossible at all. It is only possible in Singeplayer campaigns because we don't literally know which sides will be playing in a chosen multiplayer map. Trying to ally with a faction that doesn't exist will result to a crash. Since the check itself will make the game crash, we will let the AI do this. Now, all AIs will check if they have a GDI Barracks or a Hand of Nod present in the field already and if they do, the global will be enabled. (e.g a GDI AI sees he has a Barracks) With this, we are completely sure that a GDI AI is participating in the battlefield. The same thing goes with Nod AI and if so, then we can be sure that the global event will be true and doing so, they will also check on other Ais. This is needed because we, the human players woudn't be setting any global variables. Moving on, open up your Final Sun > desired map then add this 2 triggers (one for GDI and one for Nod) just copy what is done in the picture. As for Nod just clone the trigger and change every value Fifth Step - On your Final Sun choose a best location on where do you want to send the Alliance Informers trained by the AI from their respective barracks. Using the Map Limited Access I set it on a place where it can't be reached by enemies but it's up to you where do you want to put the Waypoint and the Waypoint must be 97. Keep this in mind. Aaaaaaaaaaaaaand! Voila!!!!!!!! You can now team up with an AI! So if you have anything to point out feel free to comment Thanks to SuperJoe for a wonderful tutorial at least I have posted a tutorial before my birthday cuz tomorrow's gonna be my Birthday Link to comment Share on other sites More sharing options...
Iran Posted August 29, 2013 Share Posted August 29, 2013 Get CCHyper to re-enable alliances with AI instead. Link to comment Share on other sites More sharing options...
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