Jump to content
  • 0

Riseofbane's ccwmap mess


Question

Posted

if i put dinausaur , or strange buildings (i.e. half built cy, or bike icon) to the map, will that work in cncnet5?

 

btw I am looking for gunboat in CCMap, I think I saw it once but can't find it.

6 answers to this question

Recommended Posts

  • 0
Posted

if i put dinausaur , or strange buildings (i.e. half built cy, or bike icon) to the map, will that work in cncnet5?

[

Define half-build CY. You mean an undeploying CY? If yes, it will. Well, as for an dinossaur, it will be in the map, as it is just another unit.

 

btw I am looking for gunboat in CCMap, I think I saw it once but can't find it.

 

I am sure that the gunboat is somewhere there.

  • 0
Posted

How did you even put these things up there? What are they when you mouse over them? That seems like a bug in your game graphics...

 

...wait. That gunboat icon isn't original... I made that. CCMap needs an original CD version of the DOS version of conquer.mix

  • 0
Posted

That's just XP style, Pichorra, it looks like that on my system too. But yes, the icons are definitely off. I suspect CCMap reads them by index rather than by file ID... which is really dumb :|

 

Either way, he's not using the correct conquer.mix file. Riseofbane, use the one Pichorral linked to.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...