Ferret Posted October 28, 2013 Share Posted October 28, 2013 Ferret's Unit Stats - "Tiberian Alert" Current version is v9.52! Last update was on February 12, 2014. Not what you're looking for? Click here for the download. Naval Gunboat Prerequisite: Ship Yard Weapon: 2-Inch Cannon, Depth Charge Damage: 15, 35 Warhead type: AP, HE Cost: 800 Hit points: 300 Armor: Light Sight: 7 Speed: 9 Description: Anti-destroyer and fast and versatile naval scout; the Ranger of the sea. Use against: Destroyers, sea transports Destroyer Prerequisite: Ship Yard Weapon: Stinger, Depth Charge Damage: 30, 60 Warhead type: AP, AP Cost: 1000 Hit points: 300 Armor: Light Sight: 6 Speed: 7 Description: Anti-air and anti-submarine ship; the Rocket Tank of the sea. Use against: Air units, submarines, sea transports, structures Submarine Prerequisite: Ship Yard Weapon: Torpedo Damage: 95 Warhead type: HE Cost: 1200 Hit points: 600 Armor: Heavy Sight: 6 Speed: 6 Description: Anti-gunboat unit; the Medium Tank of the sea. Use against: Gunboats, sea transports Soviet Cruiser Prerequisite: Ship Yard, Soviet Tech Center Weapon: Dual M115 8-Inch Howitzers Damage: 150 Range: 20 Warhead type: HE Cost: 1600 Hit points: 200 Armor: Light Sight: 6 Speed: 5 Description: Soviet heavy siege ship. Use against: Buildings, infantry, light vehicles Allied Missile Submarine Prerequisite: Ship Yard, Allied Tech Center Weapon: Dual Naval-to-Surface Napalm Missiles Damage: 150 Range: 20 Warhead type: Fire Cost: 1600 Hit points: 100 Armor: Light Sight: 6 Speed: 5 Description: Allied siege vessel. Use against: Buildings, infantry, light vehicles. Sea Transport Prerequisite: Ship Yard Weapon: N/A Damage: N/A Warhead type: N/A Cost: 250 Hit points: 300 Armor: Light Sight: 6 Speed: 14 Description: Naval vessel for transporting vehicles and infantry. Structures Available For Both Factions Advanced Power Plant Prerequisite: Power Plant Cost: 500 Hit points: 700 Armor: Wood Description: Provides power. Power output: +200 Concrete Wall Prerequisite: None Cost: 100 Hit points: 1 Armor: None Description: It's a wall... well else do you want to know? It blocks incoming projectiles that are not considered "high." Power output: 0 Radar Dome Prerequisite: Ore Refinery Cost: 1000 Hit points: 1000 Armor: Wood Description: Provides radar. Power output: -40 Service Depot Prerequisite: Ore Refinery Cost: 1500 Hit points: 800 Armor: Wood Description: Repairs vehicles for a fraction of the cost. Power output: -30 Turret Prerequisite: Ore Refinery Weapon: Specialized 120mm Anti-Tank Cannon Damage: 45 Warhead type: AP Cost: 600 Hit points: 400 Armor: Heavy Description: Static defense. Strong anti-armor cannon equipped with heavy armor. Power output: -40 Power Plant Prerequisite: None Cost: 300 Hit points: 400 Armor: Wood Description: Provides power. Power output: +100 Ore Refinery Prerequisite: Power Plant Storage 2000 Cost: 2000 Hit points: 900 Armor: Wood Description: Main structure to maintain economy. Power output: -30 SAM Site Prerequisite: Radar Dome Weapon: Anti-Air Nike Missile Battery Damage: 50 Warhead type: AP Cost: 750 Hit points: 500 Armor: Heavy Description: Static defense. Long range anti-air. Power output: -20 Ore Silo Prerequisite: Ore Refinery Storage: 1500 Cost: 150 Hit points: 300 Armor: Wood Description: Stores credits. Power output: 0 War Factory Prerequisite: Ore Refinery Cost: 2000 Hit points: 1000 Armor: Light Description: Produces armored ground vehicles. Power output: -30 Ship Yard Prerequisite: Power Plant Cost: 650 Hit points: 1000 Armor: Light Description: Produces naval units. Power output: -30 Soviet Union Soviet Infantry Soviet Rifle Infantry Prerequisite: Barracks Weapon: AK-74M Assault Rifle Damage: 15 Warhead type: SA Cost: 100 Hit points: 50 Armor: None Sight: 4 Speed: 5 Description: General-purpose. Use against: Rocket Tanks, rocket infantry, tesla coils, turrets Grenadier Prerequisite: Barracks Weapon: Grenadier Bandolier Damage: 50 Warhead type: HE Cost: 160 Hit points: 50 Armor: None Sight: 4 Speed: 6 Description: Quick and versatile. Use against: Infantry, Rocket Tanks, structures with wood or concrete armor Soviet Rocket Soldier Prerequisite: Barracks Weapon: Dragon Rocket Launcher Damage: 35 Warhead type: AP Cost: 300 Hit points: 45 Armor: None Sight: 4 Speed: 4 Description: Anti-tank bazooka. Use against: Medium and heavy tanks, structures, air units Soviet Engineer Prerequisite: Barracks Weapon: Toolbox Damage: N/A Warhead type: N/A Cost: 500 Hit points: 25 Armor: None Sight: 4 Speed: 4 Description: Captures or heals structures. Only needing one. Use against: Undefended structures, friendly structures in need of repair Commando Prerequisite: Barracks, Soviet Tech Center Weapon: Dual Colt 45, C4 Damage: 150 Warhead type: Hollow Point Cost: 1000 Hit points: 100 Armor: None Sight: 8 Speed: 6 Description: Highly skilled combatant. Use against: Infantry, structures Medic Prerequisite: Barracks Weapon: Medkit Damage: -50 Warhead type: Organic Cost: 500 Hit points: 80 Armor: None Sight: 3 Speed: 5 Description: Heals friendly infantry. Soviet Armor Heavy Tank Prerequisite: War Factory Weapon: Dual 105mm cannons Damage: 45 Warhead type: AP Cost: 800 Hit points: 500 Armor: Heavy Sight: 5 Speed: 5 Description: Powerful MBT. Use against: Rangers, flame tanks, mammoth tanks, artillery, v2 rocket launchers, medium tanks (soft counter), pillboxes Soviet Ranger Prerequisite: War Factory Weapon: Mounted Heavy Machine-gun Damage: 15 Warhead type: SA Cost: 400 Hit points: 150 Armor: Light Sight: 6 Speed: 17 Description: Recon vehicle. Use against: Rocket Tanks, artillery, v2 rocket launchers, stealth tanks, infantry, structures with wood armor, ore trucks Soviet Ore Truck Prerequisite: War Factory, Refinery Weapon: Shovel Damage: Over 9000 Warhead type: Nuclear Cost: 1400 Hit points: 600 Armor: heavy Sight: 4 Speed: 5 Description: Vehicle used to manage economy. Mammoth Tank Prerequisite: War Factory, Service Depot Weapon: Dual 120mm cannons, TUSK missiles Damage: 45, 75 Warhead type: AP, HE Cost: 1500 Hit points: 750 Armor: Heavy Sight: 6 Speed: 4 Description: Heavily armored multi-purpose vehicle. Use against: Air units, infantry, rangers, pillboxes, artillery and v2 rocket launchers Longbow Attack Helicopter Prerequisite: Helipad Weapon: Dual Hellfire rocket pods Damage: 40 Warhead type: AP Cost: 1200 Hit points: 125 Armor: Light Sight: 0 Speed: 18 Description: Airborne attack vehicle. Use against: Medium and heavy tanks, artillery, v2 rocket launchers, ore trucks, structures with heavy armor Soviet Mobile Construction Vehicle Prerequisite: Soviet Tech Center Weapon: N/A Damage: N/A Warhead type: N/A Cost: 5000 Hit points: 1000 Armor: Heavy Sight: 10 Speed: 6 Description: Required to support base construction. AP Mine Layer Prerequisite: War Factory, Service Depot Weapon: Anti-personnel land mines Damage: 1000 Warhead type: Anti-personnel Cost: 800 Hit points: 250 Armor: Heavy Sight: 5 Speed: 9 Description: Capable of deploying land mines. Use against: Infantry MAD Tank Prerequisite: War Factory, Missile Silo Weapon: Thumper Damage: Unlimited Warhead type: Special Cost: 2000 Hit points: 300 Armor: Heavy Sight: 6 Speed: 3 Description: Deploys. Does half damage to structures and vehicles in a 15 cell radius after a period of time. Use against: Defensive structures and structures in general, vehicles (M.A.D. Tanks are very reliant on infantry support) Soviet Chinook Transport Helicopter Prerequisite: Helipad Weapon: N/A Damage: N/A Warhead type: N/A Cost: 500 Hit points: 90 Armor: Light Sight: 4 Speed: 18 Description: Airborne. Capable of transporting 5 infantry. Yak Bomber Prerequisite: Airfield Weapon: Napalm drop pods Damage: 100 Warhead type: Fire Cost: 1000 Hit points: 75 Armor: Wood Sight: 0 Speed: 16 Description: Airborne and does massive AOE damage. It drops its bombs prematurely, so use CTRL fire for more accurate bombing runs. Use against: Structures with wood or light armor, infantry, rangers, artillery, v2 rocket launchers Artillery Prerequisite: War Factory, Soviet Tech Center Weapon: 155mm Howitzer Damage: 250 Range: 10 Warhead type: HE Cost: 800 Hit points: 100 Armor: Light Sight: 5 Speed: 5 Description: Long range HE cannon. Use against: Infantry, structures (can outrange all defensive structures) Soviet HE Rocket Launcher Prerequisite: War Factory, Soviet Tech Center Weapon: M270 MLRS Damage: 75 Range: 7 Warhead type: HE Cost: 800 Hit points: 110 Armor: Light Sight: 7 Speed: 5 Description: Medium ranged siege unit with anti-air capabilities. Use against: Air units, infantry, pillboxes, undefended structures Soviet Structures Soviet Airfield Prerequisite: Radar Dome Cost: 600 Hit points: 1000 Armor: Heavy Description: Used to produce Yak Bombers. Used as a rearming point for Yaks. Allows the use for Paratroopers and Spy Planes. Power output: -30 Soviet Barracks Prerequisite: Power Plant Cost: 300 Hit points: 800 Armor: Wood Description: Allows the production of Soviet infantry. Power output: -20 Soviet Helipad Prerequisite: Ore Refinery Cost: 300 Hit points: 800 Armor: Wood Description: Allows production of Longbows, and Chinooks. Does not come with a helicopter. Soviet Missile Silo Prerequisite: Soviet Tech Center Weapon: Nuclear Missile Warhead type: Fire Cost: 2500 Hit points: 400 Armor: Heavy Description: Soviet super weapon. Power output: -100 Soviet Pillbox Prerequisite: Ore Refinery Weapon Vulcan Damage 40 Warhead type: SA Cost: 500 Hit points: 400 Armor: Wood Description: Static defense. Other structures can't build off of static defense. Armed with the Vulcan minigun. Power output: -15 Soviet Tech Center Prerequisite: Radar Dome Cost: 2800 Hit points: 500 Armor: Heavy Description: Soviet specific building which allows construction of special units. Power output: -100 Allied Forces Allied Infantry Allied Rifle Infantry Prerequisite: Barracks Weapon: M16A4 Battle Rifle Damage: 15 Warhead type: SA Cost: 100 Hit points: 50 Armor: None Sight: 4 Speed: 5 Description: General-purpose. Use against: Light Tanks, tesla coils, turrets Flamethrower Prerequisite: Barracks Weapon: Flammenwerfer Damage: 50 Warhead type: Fire Cost: 200 Hit points: 65 Armor: None Sight: 3 Speed: 5 Description: Area-of-Effect damage at close range. Use against: Infantry, structures with wood armor Allied Rocket Soldier Prerequisite: Barracks Weapon: Dragon Rocket Launcher Damage: 35 Warhead type: AP Cost: 300 Hit points: 45 Armor: None Sight: 4 Speed: 4 Description: Anti-tank bazooka. Use against: Medium and heavy tanks, structures, air units Allied Engineer Prerequisite: Barracks Weapon: Toolbox Damage: N/A Warhead type: N/A Cost: 500 Hit points: 25 Armor: None Sight: 4 Speed: 4 Description: Captures or heals structures. Only needing one. Use against: Undefended structures, friendly structures in need of repair Tanya Prerequisite: Barracks, Allied Tech Center Weapon: Dual Colt 45, C4 Damage: 150 Warhead type: Hollow Point Cost: 1000 Hit points: 100 Armor: None Sight: 8 Speed: 6 Description: Highly skilled combatant. Use against: Infantry, structures Mechanic Prerequisite: Barracks, Service Depot Weapon: Wrench Damage: -100 Warhead type: Mechanical Cost: 800 Hit points: 50 Armor: None Sight: 3 Speed: 5 Description: Restores friendly vehicles. Very mobile, and sometimes considered OP. Shock Trooper Prerequisite: Barracks, Allied Tech Center Weapon: Portable Tesla Gun Damage: 75 Warhead type: Super Cost: 900 Hit points: 100 Armor: Light Sight: 4 Speed: 4 Description: Anti-vehicle. Use against: Vehicles, structures Allied Armor Rocket Tank Prerequisite: War Factory Weapon: Dual Allied missile pods Damage: 25 Warhead type: AP Cost: 500 Hit points: 100 Armor: Light Sight: 5 Speed: 12 Description: Hit-and-run vehicle. Not as strong in direct combat, but can be if used correctly. Use against: Air units, tanks, ore trucks, artillery, v2 rocket launchers Medium Tank Prerequisite: War Factory Weapon: 90mm cannon Damage: 40 Warhead type: AP Cost: 600 Hit points: 375 Armor: Heavy Sight: 5 Speed: 6 Description: Good all around MBT. More mobile than the Soviet counterpart. Use against: Rangers, artillery, flame tanks, v2 rocket launchers, mammoth tanks (soft counter), pillboxes Flame Tank Prerequisite: War Factory, Radar Dome Weapon: Flammpanzer hose Damage: 125 Warhead type: Fire Cost: 800 Hit points: 500 Armor: Heavy Sight: 5 Speed: 5 Description: Similar to the Flamethrower, but in vehicle form. Use against: Infantry, structures with wood or light armor, rangers Allied Ore Truck Prerequisite: War Factory, Refinery Weapon: Shovel Damage: Over 9000 Warhead type: Nuclear Cost: 1400 Hit points: 600 Armor: heavy Sight: 4 Speed: 5 Description: Vehicle used to manage economy. Hind Attack Helicopter Prerequisite: Helipad Weapon: Chain Gun Damage: 40 Warhead type: SA Cost: 1000 Hit points: 100 Armor: Light Sight: 0 Speed: 18 Description: Mainly used against stray infantry. Use against: Infantry, rangers, artillery, v2 rocket launchers, structures with wood and light armor, ore trucks Mig Attack Plane Prerequisite: Airfield Weapon: Air-to-Surface Maverick missiles Damage: 60 Warhead type: AP Cost: 1200 Hit points: 50 Armor: Wood Sight: 0 Speed: 20 Description: Airborne. Hit-and-run aircraft. Use against: Medium and heavy tanks, artillery, v2 rocket launchers, ore trucks, structures (primarily ones with heavy armor) AV Mine Layer Prerequisite: War Factory, Service Depot Weapon: Anti-vehicle land mines Damage: 1000 Warhead type: Anti-vehicle Cost: 800 Hit points: 250 Armor: Heavy Sight: 5 Speed: 9 Description: Capable of deploying land mines. Use against: Vehicles, ore trucks (lay mines in ore fields) Allied Chinook Transport Helicopter Prerequisite: Helipad Weapon: N/A Damage: N/A Warhead type: N/A Cost: 500 Hit points: 90 Armor: Light Sight: 4 Speed: 18 Description: Airborne. Capable of transporting 5 infantry. V2 Rocket Launcher Prerequisite: War Factory, Tesla Coil Weapon: Surface-to-Surface rocket Damage: 300 Range: 10 Warhead type: Fire Cost: 750 Hit points: 100 Armor: Light Sight: 6 Speed: 5 Description: Long range napalm launcher. Use against: Infantry, structures (can outrange all defensive structures) Phase Tank Prerequisite: War Factory, Radar Dome Weapon: Dual Allied missile pods Damage: 30 Warhead type: AP Cost: 900 Hit points: 110 Armor: Light Sight: 5 Speed: 8 Description: Stealthed vehicle. Used mainly for reconnaissance. Use against: Air units, ore trucks, artillery, v2 rocket launchers (surprise attacks/ambushes) Allied Mobile Construction Vehicle Prerequisite: Allied Tech Center Weapon: N/A Damage: N/A Warhead type: N/A Cost: 5000 Hit points: 1000 Armor: Heavy Sight: 10 Speed: 6 Description: Required to support base construction. Allied Ranger Prerequisite: War Factory Weapon: Mounted Heavy Machine-gun Damage: 15 Warhead type: SA Cost: 400 Hit points: 150 Armor: Light Sight: 6 Speed: 17 Description: Recon vehicle. Use against: Rocket Tanks, artillery, v2 rocket launchers, stealth tanks, infantry, structures with wood armor, ore trucks Allied HE Rocket Launcher Prerequisite: War Factory, Allied Tech Center Weapon: M270 MLRS Damage: 75 Range: 7 Warhead type: HE Cost: 800 Hit points: 110 Armor: Light Sight: 7 Speed: 5 Description: Medium ranged siege unit with anti-air capabilities. Use against: Air units, infantry, pillboxes, undefended structures Allied Structures Allied Airfield Prerequisite: Radar Dome Cost: 600 Hit points: 1000 Armor: Heavy Description: Used to produce Migs. Used as a rearming point for Migs. Allows the use for Paratroopers and Spy Planes. Power output: -30 Allied Tech Center Prerequisite: Radar Dome Weapon: Global Positioning System (GPS) Damage: None. Reveals the entire map after a period of time. Cost: 2800 Hit points: 500 Armor: 2800 Description: Allows for higher tech options. Whole map is unrevealed once the structure has been destroyed. Power output: -200 Allied Helipad Prerequisite: Ore Refinery Cost: 300 Hit points: 800 Armor: Wood Description: Allows production of Hinds, and Chinooks. Does not come with a helicopter. Allied Barracks Prerequisite: Power Plant Cost: 300 Hit points: 800 Armor: Wood Description: Allows the production of Allied infantry. Power output: -20 Allied Tesla Coil Prerequisite: Radar Dome Weapon: Electrical Resonant Transformer Damage: 400 Warhead type: Super Cost: 1500 Hit points: 600 Armor: Light Description: Static defense. Other structures can't build off of static defense. Armed with a high tech weapon. Power output: -150 Link to comment Share on other sites More sharing options...
Jacko Posted October 28, 2013 Share Posted October 28, 2013 Harvester Weapon: Shovel That made my day XD Link to comment Share on other sites More sharing options...
Ferret Posted November 1, 2013 Author Share Posted November 1, 2013 Updated. Link to comment Share on other sites More sharing options...
Ferret Posted January 6, 2014 Author Share Posted January 6, 2014 Updated to the latest patch (v9.5a). Link to comment Share on other sites More sharing options...
Jacko Posted January 7, 2014 Share Posted January 7, 2014 How to make Rocket Launcher work? All I got was a truck missing a turret and I cant get the Icon working Link to comment Share on other sites More sharing options...
Ferret Posted January 7, 2014 Author Share Posted January 7, 2014 How to make Rocket Launcher work? All I got was a truck missing a turret and I cant get the Icon working That would be a question for Lovehandles. Link to comment Share on other sites More sharing options...
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