Ferret Posted October 28, 2013 Posted October 28, 2013 Ferret's Unit Stats - "Tiberian Alert" Current version is v9.52! Last update was on February 12, 2014. Not what you're looking for? Click here for the download. Naval Gunboat Prerequisite: Ship Yard Weapon: 2-Inch Cannon, Depth Charge Damage: 15, 35 Warhead type: AP, HE Cost: 800 Hit points: 300 Armor: Light Sight: 7 Speed: 9 Description: Anti-destroyer and fast and versatile naval scout; the Ranger of the sea. Use against: Destroyers, sea transports Destroyer Prerequisite: Ship Yard Weapon: Stinger, Depth Charge Damage: 30, 60 Warhead type: AP, AP Cost: 1000 Hit points: 300 Armor: Light Sight: 6 Speed: 7 Description: Anti-air and anti-submarine ship; the Rocket Tank of the sea. Use against: Air units, submarines, sea transports, structures Submarine Prerequisite: Ship Yard Weapon: Torpedo Damage: 95 Warhead type: HE Cost: 1200 Hit points: 600 Armor: Heavy Sight: 6 Speed: 6 Description: Anti-gunboat unit; the Medium Tank of the sea. Use against: Gunboats, sea transports Soviet Cruiser Prerequisite: Ship Yard, Soviet Tech Center Weapon: Dual M115 8-Inch Howitzers Damage: 150 Range: 20 Warhead type: HE Cost: 1600 Hit points: 200 Armor: Light Sight: 6 Speed: 5 Description: Soviet heavy siege ship. Use against: Buildings, infantry, light vehicles Allied Missile Submarine Prerequisite: Ship Yard, Allied Tech Center Weapon: Dual Naval-to-Surface Napalm Missiles Damage: 150 Range: 20 Warhead type: Fire Cost: 1600 Hit points: 100 Armor: Light Sight: 6 Speed: 5 Description: Allied siege vessel. Use against: Buildings, infantry, light vehicles. Sea Transport Prerequisite: Ship Yard Weapon: N/A Damage: N/A Warhead type: N/A Cost: 250 Hit points: 300 Armor: Light Sight: 6 Speed: 14 Description: Naval vessel for transporting vehicles and infantry. Structures Available For Both Factions Advanced Power Plant Prerequisite: Power Plant Cost: 500 Hit points: 700 Armor: Wood Description: Provides power. Power output: +200 Concrete Wall Prerequisite: None Cost: 100 Hit points: 1 Armor: None Description: It's a wall... well else do you want to know? It blocks incoming projectiles that are not considered "high." Power output: 0 Radar Dome Prerequisite: Ore Refinery Cost: 1000 Hit points: 1000 Armor: Wood Description: Provides radar. Power output: -40 Service Depot Prerequisite: Ore Refinery Cost: 1500 Hit points: 800 Armor: Wood Description: Repairs vehicles for a fraction of the cost. Power output: -30 Turret Prerequisite: Ore Refinery Weapon: Specialized 120mm Anti-Tank Cannon Damage: 45 Warhead type: AP Cost: 600 Hit points: 400 Armor: Heavy Description: Static defense. Strong anti-armor cannon equipped with heavy armor. Power output: -40 Power Plant Prerequisite: None Cost: 300 Hit points: 400 Armor: Wood Description: Provides power. Power output: +100 Ore Refinery Prerequisite: Power Plant Storage 2000 Cost: 2000 Hit points: 900 Armor: Wood Description: Main structure to maintain economy. Power output: -30 SAM Site Prerequisite: Radar Dome Weapon: Anti-Air Nike Missile Battery Damage: 50 Warhead type: AP Cost: 750 Hit points: 500 Armor: Heavy Description: Static defense. Long range anti-air. Power output: -20 Ore Silo Prerequisite: Ore Refinery Storage: 1500 Cost: 150 Hit points: 300 Armor: Wood Description: Stores credits. Power output: 0 War Factory Prerequisite: Ore Refinery Cost: 2000 Hit points: 1000 Armor: Light Description: Produces armored ground vehicles. Power output: -30 Ship Yard Prerequisite: Power Plant Cost: 650 Hit points: 1000 Armor: Light Description: Produces naval units. Power output: -30 Soviet Union Soviet Infantry Soviet Rifle Infantry Prerequisite: Barracks Weapon: AK-74M Assault Rifle Damage: 15 Warhead type: SA Cost: 100 Hit points: 50 Armor: None Sight: 4 Speed: 5 Description: General-purpose. Use against: Rocket Tanks, rocket infantry, tesla coils, turrets Grenadier Prerequisite: Barracks Weapon: Grenadier Bandolier Damage: 50 Warhead type: HE Cost: 160 Hit points: 50 Armor: None Sight: 4 Speed: 6 Description: Quick and versatile. Use against: Infantry, Rocket Tanks, structures with wood or concrete armor Soviet Rocket Soldier Prerequisite: Barracks Weapon: Dragon Rocket Launcher Damage: 35 Warhead type: AP Cost: 300 Hit points: 45 Armor: None Sight: 4 Speed: 4 Description: Anti-tank bazooka. Use against: Medium and heavy tanks, structures, air units Soviet Engineer Prerequisite: Barracks Weapon: Toolbox Damage: N/A Warhead type: N/A Cost: 500 Hit points: 25 Armor: None Sight: 4 Speed: 4 Description: Captures or heals structures. Only needing one. Use against: Undefended structures, friendly structures in need of repair Commando Prerequisite: Barracks, Soviet Tech Center Weapon: Dual Colt 45, C4 Damage: 150 Warhead type: Hollow Point Cost: 1000 Hit points: 100 Armor: None Sight: 8 Speed: 6 Description: Highly skilled combatant. Use against: Infantry, structures Medic Prerequisite: Barracks Weapon: Medkit Damage: -50 Warhead type: Organic Cost: 500 Hit points: 80 Armor: None Sight: 3 Speed: 5 Description: Heals friendly infantry. Soviet Armor Heavy Tank Prerequisite: War Factory Weapon: Dual 105mm cannons Damage: 45 Warhead type: AP Cost: 800 Hit points: 500 Armor: Heavy Sight: 5 Speed: 5 Description: Powerful MBT. Use against: Rangers, flame tanks, mammoth tanks, artillery, v2 rocket launchers, medium tanks (soft counter), pillboxes Soviet Ranger Prerequisite: War Factory Weapon: Mounted Heavy Machine-gun Damage: 15 Warhead type: SA Cost: 400 Hit points: 150 Armor: Light Sight: 6 Speed: 17 Description: Recon vehicle. Use against: Rocket Tanks, artillery, v2 rocket launchers, stealth tanks, infantry, structures with wood armor, ore trucks Soviet Ore Truck Prerequisite: War Factory, Refinery Weapon: Shovel Damage: Over 9000 Warhead type: Nuclear Cost: 1400 Hit points: 600 Armor: heavy Sight: 4 Speed: 5 Description: Vehicle used to manage economy. Mammoth Tank Prerequisite: War Factory, Service Depot Weapon: Dual 120mm cannons, TUSK missiles Damage: 45, 75 Warhead type: AP, HE Cost: 1500 Hit points: 750 Armor: Heavy Sight: 6 Speed: 4 Description: Heavily armored multi-purpose vehicle. Use against: Air units, infantry, rangers, pillboxes, artillery and v2 rocket launchers Longbow Attack Helicopter Prerequisite: Helipad Weapon: Dual Hellfire rocket pods Damage: 40 Warhead type: AP Cost: 1200 Hit points: 125 Armor: Light Sight: 0 Speed: 18 Description: Airborne attack vehicle. Use against: Medium and heavy tanks, artillery, v2 rocket launchers, ore trucks, structures with heavy armor Soviet Mobile Construction Vehicle Prerequisite: Soviet Tech Center Weapon: N/A Damage: N/A Warhead type: N/A Cost: 5000 Hit points: 1000 Armor: Heavy Sight: 10 Speed: 6 Description: Required to support base construction. AP Mine Layer Prerequisite: War Factory, Service Depot Weapon: Anti-personnel land mines Damage: 1000 Warhead type: Anti-personnel Cost: 800 Hit points: 250 Armor: Heavy Sight: 5 Speed: 9 Description: Capable of deploying land mines. Use against: Infantry MAD Tank Prerequisite: War Factory, Missile Silo Weapon: Thumper Damage: Unlimited Warhead type: Special Cost: 2000 Hit points: 300 Armor: Heavy Sight: 6 Speed: 3 Description: Deploys. Does half damage to structures and vehicles in a 15 cell radius after a period of time. Use against: Defensive structures and structures in general, vehicles (M.A.D. Tanks are very reliant on infantry support) Soviet Chinook Transport Helicopter Prerequisite: Helipad Weapon: N/A Damage: N/A Warhead type: N/A Cost: 500 Hit points: 90 Armor: Light Sight: 4 Speed: 18 Description: Airborne. Capable of transporting 5 infantry. Yak Bomber Prerequisite: Airfield Weapon: Napalm drop pods Damage: 100 Warhead type: Fire Cost: 1000 Hit points: 75 Armor: Wood Sight: 0 Speed: 16 Description: Airborne and does massive AOE damage. It drops its bombs prematurely, so use CTRL fire for more accurate bombing runs. Use against: Structures with wood or light armor, infantry, rangers, artillery, v2 rocket launchers Artillery Prerequisite: War Factory, Soviet Tech Center Weapon: 155mm Howitzer Damage: 250 Range: 10 Warhead type: HE Cost: 800 Hit points: 100 Armor: Light Sight: 5 Speed: 5 Description: Long range HE cannon. Use against: Infantry, structures (can outrange all defensive structures) Soviet HE Rocket Launcher Prerequisite: War Factory, Soviet Tech Center Weapon: M270 MLRS Damage: 75 Range: 7 Warhead type: HE Cost: 800 Hit points: 110 Armor: Light Sight: 7 Speed: 5 Description: Medium ranged siege unit with anti-air capabilities. Use against: Air units, infantry, pillboxes, undefended structures Soviet Structures Soviet Airfield Prerequisite: Radar Dome Cost: 600 Hit points: 1000 Armor: Heavy Description: Used to produce Yak Bombers. Used as a rearming point for Yaks. Allows the use for Paratroopers and Spy Planes. Power output: -30 Soviet Barracks Prerequisite: Power Plant Cost: 300 Hit points: 800 Armor: Wood Description: Allows the production of Soviet infantry. Power output: -20 Soviet Helipad Prerequisite: Ore Refinery Cost: 300 Hit points: 800 Armor: Wood Description: Allows production of Longbows, and Chinooks. Does not come with a helicopter. Soviet Missile Silo Prerequisite: Soviet Tech Center Weapon: Nuclear Missile Warhead type: Fire Cost: 2500 Hit points: 400 Armor: Heavy Description: Soviet super weapon. Power output: -100 Soviet Pillbox Prerequisite: Ore Refinery Weapon Vulcan Damage 40 Warhead type: SA Cost: 500 Hit points: 400 Armor: Wood Description: Static defense. Other structures can't build off of static defense. Armed with the Vulcan minigun. Power output: -15 Soviet Tech Center Prerequisite: Radar Dome Cost: 2800 Hit points: 500 Armor: Heavy Description: Soviet specific building which allows construction of special units. Power output: -100 Allied Forces Allied Infantry Allied Rifle Infantry Prerequisite: Barracks Weapon: M16A4 Battle Rifle Damage: 15 Warhead type: SA Cost: 100 Hit points: 50 Armor: None Sight: 4 Speed: 5 Description: General-purpose. Use against: Light Tanks, tesla coils, turrets Flamethrower Prerequisite: Barracks Weapon: Flammenwerfer Damage: 50 Warhead type: Fire Cost: 200 Hit points: 65 Armor: None Sight: 3 Speed: 5 Description: Area-of-Effect damage at close range. Use against: Infantry, structures with wood armor Allied Rocket Soldier Prerequisite: Barracks Weapon: Dragon Rocket Launcher Damage: 35 Warhead type: AP Cost: 300 Hit points: 45 Armor: None Sight: 4 Speed: 4 Description: Anti-tank bazooka. Use against: Medium and heavy tanks, structures, air units Allied Engineer Prerequisite: Barracks Weapon: Toolbox Damage: N/A Warhead type: N/A Cost: 500 Hit points: 25 Armor: None Sight: 4 Speed: 4 Description: Captures or heals structures. Only needing one. Use against: Undefended structures, friendly structures in need of repair Tanya Prerequisite: Barracks, Allied Tech Center Weapon: Dual Colt 45, C4 Damage: 150 Warhead type: Hollow Point Cost: 1000 Hit points: 100 Armor: None Sight: 8 Speed: 6 Description: Highly skilled combatant. Use against: Infantry, structures Mechanic Prerequisite: Barracks, Service Depot Weapon: Wrench Damage: -100 Warhead type: Mechanical Cost: 800 Hit points: 50 Armor: None Sight: 3 Speed: 5 Description: Restores friendly vehicles. Very mobile, and sometimes considered OP. Shock Trooper Prerequisite: Barracks, Allied Tech Center Weapon: Portable Tesla Gun Damage: 75 Warhead type: Super Cost: 900 Hit points: 100 Armor: Light Sight: 4 Speed: 4 Description: Anti-vehicle. Use against: Vehicles, structures Allied Armor Rocket Tank Prerequisite: War Factory Weapon: Dual Allied missile pods Damage: 25 Warhead type: AP Cost: 500 Hit points: 100 Armor: Light Sight: 5 Speed: 12 Description: Hit-and-run vehicle. Not as strong in direct combat, but can be if used correctly. Use against: Air units, tanks, ore trucks, artillery, v2 rocket launchers Medium Tank Prerequisite: War Factory Weapon: 90mm cannon Damage: 40 Warhead type: AP Cost: 600 Hit points: 375 Armor: Heavy Sight: 5 Speed: 6 Description: Good all around MBT. More mobile than the Soviet counterpart. Use against: Rangers, artillery, flame tanks, v2 rocket launchers, mammoth tanks (soft counter), pillboxes Flame Tank Prerequisite: War Factory, Radar Dome Weapon: Flammpanzer hose Damage: 125 Warhead type: Fire Cost: 800 Hit points: 500 Armor: Heavy Sight: 5 Speed: 5 Description: Similar to the Flamethrower, but in vehicle form. Use against: Infantry, structures with wood or light armor, rangers Allied Ore Truck Prerequisite: War Factory, Refinery Weapon: Shovel Damage: Over 9000 Warhead type: Nuclear Cost: 1400 Hit points: 600 Armor: heavy Sight: 4 Speed: 5 Description: Vehicle used to manage economy. Hind Attack Helicopter Prerequisite: Helipad Weapon: Chain Gun Damage: 40 Warhead type: SA Cost: 1000 Hit points: 100 Armor: Light Sight: 0 Speed: 18 Description: Mainly used against stray infantry. Use against: Infantry, rangers, artillery, v2 rocket launchers, structures with wood and light armor, ore trucks Mig Attack Plane Prerequisite: Airfield Weapon: Air-to-Surface Maverick missiles Damage: 60 Warhead type: AP Cost: 1200 Hit points: 50 Armor: Wood Sight: 0 Speed: 20 Description: Airborne. Hit-and-run aircraft. Use against: Medium and heavy tanks, artillery, v2 rocket launchers, ore trucks, structures (primarily ones with heavy armor) AV Mine Layer Prerequisite: War Factory, Service Depot Weapon: Anti-vehicle land mines Damage: 1000 Warhead type: Anti-vehicle Cost: 800 Hit points: 250 Armor: Heavy Sight: 5 Speed: 9 Description: Capable of deploying land mines. Use against: Vehicles, ore trucks (lay mines in ore fields) Allied Chinook Transport Helicopter Prerequisite: Helipad Weapon: N/A Damage: N/A Warhead type: N/A Cost: 500 Hit points: 90 Armor: Light Sight: 4 Speed: 18 Description: Airborne. Capable of transporting 5 infantry. V2 Rocket Launcher Prerequisite: War Factory, Tesla Coil Weapon: Surface-to-Surface rocket Damage: 300 Range: 10 Warhead type: Fire Cost: 750 Hit points: 100 Armor: Light Sight: 6 Speed: 5 Description: Long range napalm launcher. Use against: Infantry, structures (can outrange all defensive structures) Phase Tank Prerequisite: War Factory, Radar Dome Weapon: Dual Allied missile pods Damage: 30 Warhead type: AP Cost: 900 Hit points: 110 Armor: Light Sight: 5 Speed: 8 Description: Stealthed vehicle. Used mainly for reconnaissance. Use against: Air units, ore trucks, artillery, v2 rocket launchers (surprise attacks/ambushes) Allied Mobile Construction Vehicle Prerequisite: Allied Tech Center Weapon: N/A Damage: N/A Warhead type: N/A Cost: 5000 Hit points: 1000 Armor: Heavy Sight: 10 Speed: 6 Description: Required to support base construction. Allied Ranger Prerequisite: War Factory Weapon: Mounted Heavy Machine-gun Damage: 15 Warhead type: SA Cost: 400 Hit points: 150 Armor: Light Sight: 6 Speed: 17 Description: Recon vehicle. Use against: Rocket Tanks, artillery, v2 rocket launchers, stealth tanks, infantry, structures with wood armor, ore trucks Allied HE Rocket Launcher Prerequisite: War Factory, Allied Tech Center Weapon: M270 MLRS Damage: 75 Range: 7 Warhead type: HE Cost: 800 Hit points: 110 Armor: Light Sight: 7 Speed: 5 Description: Medium ranged siege unit with anti-air capabilities. Use against: Air units, infantry, pillboxes, undefended structures Allied Structures Allied Airfield Prerequisite: Radar Dome Cost: 600 Hit points: 1000 Armor: Heavy Description: Used to produce Migs. Used as a rearming point for Migs. Allows the use for Paratroopers and Spy Planes. Power output: -30 Allied Tech Center Prerequisite: Radar Dome Weapon: Global Positioning System (GPS) Damage: None. Reveals the entire map after a period of time. Cost: 2800 Hit points: 500 Armor: 2800 Description: Allows for higher tech options. Whole map is unrevealed once the structure has been destroyed. Power output: -200 Allied Helipad Prerequisite: Ore Refinery Cost: 300 Hit points: 800 Armor: Wood Description: Allows production of Hinds, and Chinooks. Does not come with a helicopter. Allied Barracks Prerequisite: Power Plant Cost: 300 Hit points: 800 Armor: Wood Description: Allows the production of Allied infantry. Power output: -20 Allied Tesla Coil Prerequisite: Radar Dome Weapon: Electrical Resonant Transformer Damage: 400 Warhead type: Super Cost: 1500 Hit points: 600 Armor: Light Description: Static defense. Other structures can't build off of static defense. Armed with a high tech weapon. Power output: -150
Jacko Posted January 7, 2014 Posted January 7, 2014 How to make Rocket Launcher work? All I got was a truck missing a turret and I cant get the Icon working
Ferret Posted January 7, 2014 Author Posted January 7, 2014 How to make Rocket Launcher work? All I got was a truck missing a turret and I cant get the Icon working That would be a question for Lovehandles.
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