Kilkakon Posted April 26, 2014 Share Posted April 26, 2014 I'm trying to get the harvester to go around the road on an infinite loop. Is there something I am doing wrong here? [TEAMTYPES] truc=Neutral,0,0,0,0,0,7,0,0,0,1,HARV:1,5,Move:3,Move:2,Move:5,Move:4,Loop:0,0,0 [TRIGGERS] TRCK=Time,Create Team,0,Neutral,truc,0 [uNITS] 000=Neutral,HARV,256,345,0,Return,NONE I've attached the map for reference. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 26, 2014 Share Posted April 26, 2014 Loop doesn't cause looping; it PREVENTS it. Teamtypes loop by default; Loop just specifies from which command the looping should restart, so the loop is made shorter. So don't use Loop to make a teamtype loop. I suggest you read through the Teamtypes section of ccmanual.txt to get the full info on all that. Why is the harvester's command set to "Return" though? Just give him "Stop". Otherwise it's possible the unit isn't recruitable for the creation of a team. Link to comment Share on other sites More sharing options...
Kilkakon Posted April 27, 2014 Author Share Posted April 27, 2014 Alas, removing the loop order and changing him to Stop doesn't really make any difference--he goes to the first waypoint and stays there. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 27, 2014 Share Posted April 27, 2014 Hmm. Maybe try adding "Stop:5" commands in between. It's possible AI harvesters have odd logics always making them look for tiberium though... could be that's the problem that makes it abort the teamtype actions. Link to comment Share on other sites More sharing options...
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