IwannabethatGuy Posted December 11, 2014 Share Posted December 11, 2014 Hey guys, I started mapping a few weeks ago and so far i've managed to solve all the problems but the one thing i can't get to work is a trigger which fires after a delay. I just want a trigger that doesn't fire directly after an event happend, but moments later. For example; After building X is infiltrated i want to let pass some time before the next event happens. Is there anyway to make this work? Thanks in advance Link to comment Share on other sites More sharing options...
Messiah Posted December 11, 2014 Share Posted December 11, 2014 easy. select type: "and..." then you could add two events: 1: entered by ... house 2: elapsed time edit: I vaguely can remember that RA doesn't count the "elapsed time" after the first event has occurred but already since start of scenario. for the second case: - script a neutral team in an area of your map not visible to the player, which just moves from A to B. - create this team when you capture the building. - create another trigger: entered by (neutral) -> your action. - place a cell tag for this trigger at B where the other team moves to. still easy. Link to comment Share on other sites More sharing options...
IwannabethatGuy Posted December 12, 2014 Author Share Posted December 12, 2014 Yeah, you remembered correctly, the first one doesn't work. I thought of something similar, but it just didn't feel very "clean" to use something like that. So i guess there is no better way? Anyways, thanks for you help! Link to comment Share on other sites More sharing options...
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