Jump to content

[RA1] Delay-Trigger


IwannabethatGuy

Recommended Posts

Hey guys,

 

I started mapping a few weeks ago and so far i've managed to solve all the problems but the one thing i can't get to work is a trigger which fires after a delay. I just want a trigger that doesn't fire directly after an event happend, but moments later.

For example; After building X is infiltrated i want to let pass some time before the next event happens.

 

Is there anyway to make this work?

 

Thanks in advance

Link to comment
Share on other sites

easy. 8)

 

select type: "and..."

 

then you could add two events:

1: entered by ... house

2: elapsed time

 

edit: I vaguely can remember that RA doesn't count the "elapsed time" after the first event has occurred but already since start of scenario.

 

for the second case:

- script a neutral team in an area of your map not visible to the player, which just moves from A to B.

- create this team when you capture the building.

- create another trigger: entered by (neutral) -> your action.

- place a cell tag for this trigger at B where the other team moves to.

 

still easy.  8)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...