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Messiah

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About Messiah

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  1. Try this one. Both enemy houses are set to IQ=5. The pale red guy will immediately build Tanya and Mammoth tanks although it has no tech center (and Turkey was an allied house anyway if I remember right) It appeared in all versions of the original RA1, I don't know if this is already fixed in the remastered game. cmu98ea.ini
  2. I think about to port my old Discovert Operations mod for this, which bases on a custom ra95.exe, which supports new units and Tschokkys terrain expansion packs, e.g. cave theater. Things that could be fixed are the "new construction options" bug, when owning both allied and soviet helipads; and the IQ=5 bug in singleplayer mode, what allows the AI house to build units of both sides, regardless of Owner= and Prerequisite= settings. I probably will have time in spring or summer for some testing
  3. They finally will work. I canceled my intention to use a customized .exe for my stuff, because the game crashed too often then. I have reworked roundabout half of my missions, I think I could finish them mid-2021.
  4. Will mods for RA1 or RA1 3.03-portable (Iran patch) work on this?
  5. expandmd06.part2.7z I reuploaded the terrain expansion file, because it is really hard to find in the www. Due to file size limits, I had to split this up into two posts. see previous post for part 1. Use 7zip to extract.
  6. Maybe you don't use the paste tool correctly. When you use the paste tool, the map isn't placed yet, it is attached to the mouse cursor. Move to the correct cell with the cursor (this is actually quite a mess to find this cell) and place the map by left-clicking.
  7. Good one, but there is not much space to build up a base
  8. Does anyone have tracks of this band, or knows more about it? https://www.metal-archives.com/bands/Tiberium/92049
  9. RA1 Tesla coil is no laser animation. There are a few bolt shps, which are put together somehow by the game. These can be extracted and edited of course.
  10. it's the [AI] section, these section are already in the file.
  11. open FinalSun 2 times. 1. map1: resize to size of map1 + map2 2. map2: edit -> copy whole map 3. map1: edit -> paste. place map at the exact position and height.
  12. Or you can make two triggers: trigger1 is contantly reinforcing the GNRL unit - set the house to Multi1-8 (Number of starting waypoint +1) and trigger2 disables trigger1 when the airfield is destroyed.
  13. I remember I have combined these two maps to a mp map one day. If I find it, I'll upload it here. Otherwise, open each map in Final Sun, expand map size and use the copy/paste tool.
  14. You can easily transform the buildings into YR objects, but the terrain templates in YR have a larger cell size, so it is impossilbe I think. Is this stuff anywhere to download yet? I only have the ecache55.mix, which only contains .tem files, but lacks any .shps. Especially the train station roof is hard to find. The link in the first post is dead.
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