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About Messiah

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  1. expandmd06.part2.7z I reuploaded the terrain expansion file, because it is really hard to find in the www. Due to file size limits, I had to split this up into two posts. see previous post for part 1. Use 7zip to extract.
  2. In 3.03p you don't get any parabombs.
  3. Maybe you don't use the paste tool correctly. When you use the paste tool, the map isn't placed yet, it is attached to the mouse cursor. Move to the correct cell with the cursor (this is actually quite a mess to find this cell) and place the map by left-clicking.
  4. Good one, but there is not much space to build up a base
  5. Does anyone have tracks of this band, or knows more about it? https://www.metal-archives.com/bands/Tiberium/92049
  6. RA1 Tesla coil is no laser animation. There are a few bolt shps, which are put together somehow by the game. These can be extracted and edited of course.
  7. it's the [AI] section, these section are already in the file.
  8. open FinalSun 2 times. 1. map1: resize to size of map1 + map2 2. map2: edit -> copy whole map 3. map1: edit -> paste. place map at the exact position and height.
  9. Or you can make two triggers: trigger1 is contantly reinforcing the GNRL unit - set the house to Multi1-8 (Number of starting waypoint +1) and trigger2 disables trigger1 when the airfield is destroyed.
  10. I remember I have combined these two maps to a mp map one day. If I find it, I'll upload it here. Otherwise, open each map in Final Sun, expand map size and use the copy/paste tool.
  11. You can easily transform the buildings into YR objects, but the terrain templates in YR have a larger cell size, so it is impossilbe I think. Is this stuff anywhere to download yet? I only have the ecache55.mix, which only contains .tem files, but lacks any .shps. Especially the train station roof is hard to find. The link in the first post is dead.
  12. Ha, this is the third map from my Discovert Operations campaign. Awesome that you want to make a coop map from this. 🤗 Here is the thread: WTF? "City" is the neutral house. BadGuy1-3, Dammed, Cabal are all enemy houses linked to Nod, the "GDI AI" is a captured GDI base under Nod control. "Dammed" is the owner of the dam, just supporting power supply of the captured GDI base and some obelisks "Cabal" is actually the Nod headquartiers, featuring unique and experimental technology and the core defender (as the final Boss of this mission) GoodGuy houses feature the rebels (active/passive), which are player controlled, but have different colours. Have you played the whole mission until the end? I have done a lot of changes since the first version, predominantly messing around with AI. I can send you the actual version, if you like. Why did you replace the members of the commando team with E1 soldiers?! And were is the additional artwork from? 😂 Anyway, keep on going!
  13. You have to choose a palette file in the XCC mixer.
  14. Awesome! I currently work on an update, featuring: - 2 new missions - New Artwork - Naval battles and finally, a huge volcanic eruption!
  15. If I remember right, it can be done in maps by creating a TeamType. Iran figured this out long ago:
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