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Posted

Hey guys,

 

I started mapping a few weeks ago and so far i've managed to solve all the problems but the one thing i can't get to work is a trigger which fires after a delay. I just want a trigger that doesn't fire directly after an event happend, but moments later.

For example; After building X is infiltrated i want to let pass some time before the next event happens.

 

Is there anyway to make this work?

 

Thanks in advance

Posted

easy. 8)

 

select type: "and..."

 

then you could add two events:

1: entered by ... house

2: elapsed time

 

edit: I vaguely can remember that RA doesn't count the "elapsed time" after the first event has occurred but already since start of scenario.

 

for the second case:

- script a neutral team in an area of your map not visible to the player, which just moves from A to B.

- create this team when you capture the building.

- create another trigger: entered by (neutral) -> your action.

- place a cell tag for this trigger at B where the other team moves to.

 

still easy.  8)

Posted

Yeah, you remembered correctly, the first one doesn't work.

I thought of something similar, but it just didn't feel very "clean" to use something like that.

So i guess there is no better way?

 

Anyways, thanks for you help!

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