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PortableRA Issue


ROB

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The make animations for buildings do not play with a modded version of portable RA. Its not heavily modded, about 1MB of extra content in a MIX and rules changes. I really cant say what made it start happening, I think as soon as I made any rules changes and used a custom Mix.

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Changed the Radar Dome to the Radar Dish from TS. Come to think of it that's when it may have started. I can try re-packing my mix file see if that fixes it. I know RA just does weird things with no explanation sometimes. But none of the building make frames play so who knows.

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The only things related to build-up are.

 

BuildupTime=.06        ; average minutes that building build-up animation runs

 

; Buildings use this when building up after initial placement.

[Construction]

Recruitable=no

Retaliate=no

Scatter=no

 

; Buildings use this when deconstruction after being sold.

[selling]

Recruitable=no

NoThreat=yes

Retaliate=no

Scatter=no

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The only things related to build-up are.

 

BuildupTime=.06        ; average minutes that building build-up animation runs

 

; Buildings use this when building up after initial placement.

[Construction]

Recruitable=no

Retaliate=no

Scatter=no

 

; Buildings use this when deconstruction after being sold.

[selling]

Recruitable=no

NoThreat=yes

Retaliate=no

Scatter=no

 

This helped me figure it out. I erroneously changed BuildUpTime=0 thinking it was for the actual ore growth animation you see, it is under income and production but I read it wrong  XD Yet to test it but that has to be it.

 

Interesting that Scatter, Retaliate, and Recruitable are related to build animations.

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Buildup is just a unit command, just like selling. One of the purposes of managing them like the other commands is probably to prevent the sell-cancelling bug in DOS C&C1, where you could select a guard tower during the sell process and press "s" to stop it from selling... giving you free minigunners.

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