Pat_Pas Posted April 5, 2015 Share Posted April 5, 2015 Hello cnc community! I created two fun maps as part of an easter special release who are completely different to what is made for tiberian dawn by now. First one is an up to 4 way FFA map and is called: Crazy Square Time 4P And below here its pendant for a heavy 2 vs 2 battle - left vs right: Crazy Square Battle 2vs2 4P Downloads of these two maps are just in this thread not in my usual two threads. Have fun playing them! As a little tip for playing it first time: in every square there is a surprise.....or an empty field / unusable field - so build grenades or rocket soldiers at the very beginning to find out.... and a few engineers might come in handy for a better possesion rate of the playground. scm251ea.bin scm251ea.ini scm252ea.bin scm252ea.ini Link to comment Share on other sites More sharing options...
Nyerguds Posted April 9, 2015 Share Posted April 9, 2015 that looks weird... can you post real pictures of those? Link to comment Share on other sites More sharing options...
Pat_Pas Posted April 9, 2015 Author Share Posted April 9, 2015 I changed the pictures to originals - I did it deliberately to have a bit like an "easter surprise", you dont know what exactly is in the eggs now you see it! Link to comment Share on other sites More sharing options...
Nyerguds Posted April 10, 2015 Share Posted April 10, 2015 Ohh. They're WALLS. They looked kinda like roads on the thumbnail :-\ Visceroids (or, any neutral armed unit) on MP maps are a bad idea though, since they'll just try to attack the most northern player, and in case of this map, just hug the top wall trying to reach that north player. Link to comment Share on other sites More sharing options...
Pat_Pas Posted April 12, 2015 Author Share Posted April 12, 2015 The first tests showed that this is the least problem because once you get there to break in accidentally your troops are just big enough to kill them quickly. I even had the feeling they attack the one who breaks in the "prison"-square. It's just the idea that not every "egg" you break is good for the player and doesn't need to be opened. The most fighting concentration was always the middle of the map and so it is meant to be. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 13, 2015 Share Posted April 13, 2015 Actually, the real problem is that, from what I know, the visceroids will most likely be so singlemindedly focused on that top player that they never actually attack anything else. Link to comment Share on other sites More sharing options...
Pat_Pas Posted April 23, 2015 Author Share Posted April 23, 2015 Maybe it's in the programming code but it never really went out as a problem during test periods. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 24, 2015 Share Posted April 24, 2015 I honestly have no idea. I haven't really looked into what causes all preplaced AI units in multiplayer to immediately go to Hunt mode. It may be related to the Timed Hunt logic used when you enable AI players. Link to comment Share on other sites More sharing options...
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