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Posted

In RA the remap tables are loaded mostly from a cps file, palette.cps. We have implemented that loading and the shp drawing code to apply them as demonstrated by our lovely model, MCV. Again, don't pay too much attention to the fact the main menu PCX is in the wrong palette, it doesn't share the same palette as the game palette apart from a few indices that are required to draw the mouse cursor.

drawtest2.png.277bc0b3fbfb86f5f6e30c012e423a0a.png

Posted

Very nice :)

 

And yeah... it's annoying how the SHPs of the main menu use the palette from the PCX. Not to mention, how the colours to select in the LAN interface are artificially grafted into the PCX file's palette to be at their correct spots (so no, it's not just the mouse cursor colours). What a mess, that...

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