Crimsonum Posted August 29, 2009 Share Posted August 29, 2009 I was playing the second-to-last Nod mission (where you have to capture the GDI adv. com. center) in C&C1. I decided to beat the mission rather quickly (because I feel it's boring), so I set up my base between the top-left and the bottom-left Tiberium fields and started building a small base. Once I could afford building an obelisk or two, I did so, and noticed something very strange: I built two obelisks near each other, and it didn't take long before the AI blasted one of them with its Ion Cannon. However, what was more annoying was that the AI almost immediately after blowing up the first one, fired its IC to the second obelisk, without any kind of delay! I know the AI cheats in many ways, but I thought it would at least respect the count-down delays in SWs (though, I know the Nod AI can do this with their nukes if you attack the temple after it has fired a nuke). This may or may not be new to some of you, but is there a way to fix this? Also, the AI seems to never use its IC if there's no obelisk/adv. guard tower to fire at, which is just stupid. P.S. If this topic belongs to another sub-forum, may one of the mods kindly move it to a correct one? :3 Link to comment Share on other sites More sharing options...
Nyerguds Posted August 29, 2009 Share Posted August 29, 2009 umm, are you sure the one IC didn't simply destroy both obelisks in one blast? If you place them rightr next to eachother, the IC is simply powerful enough to do that. Link to comment Share on other sites More sharing options...
Crimsonum Posted August 29, 2009 Author Share Posted August 29, 2009 I know, but that didn't happen. I was looking at both obelisks when the first one got hit, and then there was about a 15 second delay until another ion cannon fired down :O Link to comment Share on other sites More sharing options...
Nyerguds Posted August 29, 2009 Share Posted August 29, 2009 Did you actually see it fire twice? It might just have been burn decay. In the other case, did you do anything to provoke a second attack? [edit] Found the solution. You crossed the river to enter their base http://nyerguds.arsaneus-design.com/cncstuff/mappics/miss_cam_Nod/scb12ea.png See these cells with "ion" on them? They trigger an instant ion cannon attack, completely separate from the timed ion cannon trigger. Link to comment Share on other sites More sharing options...
Crimsonum Posted August 29, 2009 Author Share Posted August 29, 2009 Oh that must be it. I did try to recreate the event, but this time it took longer for the Ion Cannon to fire for the second time. I must've had some unit cross the river at that point! Thanks for the info, Nyer Link to comment Share on other sites More sharing options...
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