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sgtmyers88

C&C Tiberian Dawn Redux Patch v1.43 Released!

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***STATUS UPDATE FROM THE BATTLEFIELD***

The third official patch to C&C Tiberian Dawn Redux v1.4.

(Patch v1.43) has been released!

 

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2016 MOD PROMO VIDEO

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DOWNLOAD NOW!

 

This patch includes 8 additional singleplayer missions and several fixes were also made to the existing campaign missions. This brings the grand total of missions to 26. This patch also reworks and fixes several general gameplay bugs as well. Download it today!

 

GENERAL GAMEPLAY CHANGELIST:

 

8 additional campaign missions completed with their respective intro videos

Fixed an AI exploit preventing tank machine guns from damaging aircraft

M110 Artillery (Nod) speed slightly decreased

Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now)

Airfields (excluding Nod Airstrip) reduced from $2000 to $1000

Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers)

Both vehicle missile and machine gun upgrades reduced from $1000 to $600

Power Plant HP increased from 800 to 1000

Tiberium Silo Auto Deposit Amount reduced from $200 to $75

Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth)

Mammoth Tusk Missile Firing Rate slightly decreased

Flame Tank Armor slightly increased

Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches

Tiberium income amounts reduced slightly

Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation)

Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc)

Guard Tower damage and firing rate slightly increased

APC machine gun firing burst rate decreased (does not apply to Assault APC)

Bradley (Light Tank) speed slightly decreased

Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues

Dynamite Dunes Skirmish Map rebalanced

Armored Assault Skirmish Map rebalanced

Framerate improvements on the Tiberium Gardens Skirmish Map

Framerate improvements to GDI SPEC OPS Mission #1

Framerate improvements to GDI Mission #8

Fixed an issue preventing players from finishing Nod Mission #4

Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester)

Tank and Missile projectile splash damage reduced

Several models have been reworked and retextured

 

Also note that the campaign cutscenes have also been edited and updated. You can download the complete set which will be needed for future releases

HERE.

 

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