ordamoth Posted February 28, 2017 Share Posted February 28, 2017 Hi all. I got a question about rules.ini, probably a really noobish question, lol. I'm making a new single-player campaign and editing the file and all is well except for 1 thing. Rocket soldiers. Everything I try to modify for them doesn't work. I want them to be untrainable by the allies so I set them to soviet only units, and whatever tech level I give them they are always available when a barracks (allied or soviet versions) is built. Even editing their cost doesn't work. The same happens for Fake buildings [FACF] etc. Are these things hard-coded to always be available? Does it have anything to do with these things being buildable in multiplayer? I couldn't find a way to specify my maps to be non-multiplayer, other than naming them as scg01ea etc, unless I overlooked something. The maps work fine in single-player, and all my rules.ini changes work except the rocket soldiers and fake buildings, and I can't spot where I went wrong. The only other thing I can think of is this: in my campaign the player plays as the England faction (light green). The English are allies, so I doubt it would make any difference, but could that cause the issue? Any other ideas? Cheers, guys. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 2, 2017 Share Posted March 2, 2017 I think you need to disable the DoubleOwned for rocket soldier, not sure about the fake buildings though Link to comment Share on other sites More sharing options...
Allen262 Posted March 2, 2017 Share Posted March 2, 2017 If I'm remembering right Fake Buildings are still using data from the aftermath.ini even if your playing a now aftermath mission. Link to comment Share on other sites More sharing options...
Ordamoth01 Posted March 2, 2017 Share Posted March 2, 2017 I disabled DoubleOwned already for the rocket soldier. I tried making it tech level 10, 11 and -1 also, but it still shows up. Same for the fake buildings. Maybe putting my custom rules into the mission's .ini file will fix things, I'll try that. Cheers guys . Link to comment Share on other sites More sharing options...
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