Deliberator Posted September 18, 2017 Share Posted September 18, 2017 Hello, On the map editor, how would I program the AI to produce endless units and continuously attack? I shorten the values of attackinterval and attackdelay by a lot but the AI produces the Units and only guards around the base. It doesn't send the units to attack the opponent. What would I have to add/change in the trigger/teamtypes/text to get the AI units to constantly attack the opponent? Thanks! Link to comment Share on other sites More sharing options...
Messiah Posted September 20, 2017 Share Posted September 20, 2017 (edited) Maybe the path from his base to your base to too complicated. But usually it should work if your script is like: 1. patrol to waypoint (outside base) 2. attack... Check the box of "prebuild team members..." and "only autocreate AI..." for your teams. Best way in RA1 is creating teams by hand: - existence: constantly - event: elapsed time - 25 - action: create team .... attack1 If its not working, there are two more options to force the enemy to attack: 1. set AI to 5. in singleplayer, sadly he will build both allied and soviet tanks 2. make a trigger: - existence: constantly - event: elapsed time - 5 - action: all to hunt - enemy house everything will attack, also preplaced units Edited September 20, 2017 by Messiah Link to comment Share on other sites More sharing options...
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