Abel_ Posted February 16, 2011 Posted February 16, 2011 You all start in the middle and one team should go east the other west. Only really useful with no extra start units. team_escape.zip
Nyerguds Posted February 16, 2011 Posted February 16, 2011 You might want to use both types of blossom tree to make it slightly less monotonous.
Abel_ Posted February 17, 2011 Author Posted February 17, 2011 I don't know but when you play the map the trees are different anyways. some are still trees others have already muted.
Nyerguds Posted February 18, 2011 Posted February 18, 2011 Eh, I don't mean that. Blossom trees all start as normal trees, and eventually they all mutate. But there are 2 types of blossom trees, split2 and split3. They mutate into different shapes.
Abel_ Posted February 18, 2011 Author Posted February 18, 2011 ok. one problem on the map is the match never ends. people say there must be a unit somewhere but i did not put any units on the map. you have an idea why this happens?
pichorra Posted February 18, 2011 Posted February 18, 2011 ok. one problem on the map is the match never ends. people say there must be a unit somewhere but i did not put any units on the map. you have an idea why this happens? This isn't a CO-OP MISSION! it is a multiplayer map! X Vs. Y !
Nyerguds Posted February 19, 2011 Posted February 19, 2011 Don't see what could cause this... there are no units in the ini, and anything already on the map from other teams than the multi-ones should normally not make a difference anyway I think.
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