cypher Posted May 20, 2018 Share Posted May 20, 2018 (edited) For those of you who wonder how to import a bitmap (there's no tutorial yet AFAIK). You have to create a bitmap, f.e. with microsoft paint. Maximum size is IMHO 150x150 PX. If you have another size FA will resize it automatically to max 150px. You can also shape the terrain : LIGHT GREEN : Light Grass DARK GREEN : Dark Grass BL'UE : Water YELLOW : Sand There might be a way to import trees and so on, but I didn't figure it out yet. It works if you save it with "MS paint" as *.bmp. Alternative: You can save it as a bitmap without color information (dunno how it's called in english) : . You can use the free program "GIMP" if you want. If you don't save it that way Final Alert will import it wrong, most times it shows a completely green map without any details. Afterwards open Final Alert 2 and click on New Map -> Import from Bitmap -> Choose File. Enjoy! Edited May 21, 2018 by dirtybob Link to comment Share on other sites More sharing options...
NordLicht Posted June 14, 2020 Share Posted June 14, 2020 Thanks, but can we export a BMP from a RA2 map? I want to use it as a height map for red alert 3 / tiberium wars , so i can replicate RA2 maps in RA3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now