cypher Posted May 20, 2018 Posted May 20, 2018 (edited) For those of you who wonder how to import a bitmap (there's no tutorial yet AFAIK). You have to create a bitmap, f.e. with microsoft paint. Maximum size is IMHO 150x150 PX. If you have another size FA will resize it automatically to max 150px. You can also shape the terrain : LIGHT GREEN : Light Grass DARK GREEN : Dark Grass BL'UE : Water YELLOW : Sand There might be a way to import trees and so on, but I didn't figure it out yet. It works if you save it with "MS paint" as *.bmp. Alternative: You can save it as a bitmap without color information (dunno how it's called in english) : . You can use the free program "GIMP" if you want. If you don't save it that way Final Alert will import it wrong, most times it shows a completely green map without any details. Afterwards open Final Alert 2 and click on New Map -> Import from Bitmap -> Choose File. Enjoy! Edited May 21, 2018 by dirtybob
NordLicht Posted June 14, 2020 Posted June 14, 2020 Thanks, but can we export a BMP from a RA2 map? I want to use it as a height map for red alert 3 / tiberium wars , so i can replicate RA2 maps in RA3
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