Chimas Posted June 16, 2011 Share Posted June 16, 2011 Hi, I'm working on this old TD mission and the waypoints are completely messy. Besides that, some interesting triggers are OFF (air1, nuk, nuk2) and a teamtype CHN1 will never arrive (lacks a trigger). So, What would be the changes in waypoints, triggers and teamtypes to leave this mission "operational"? I'm attaching the INI/BIN files and the SCG150.NEW is my suggestion for the waypoints, but the idea here is: give a try and let's compare (or as this section states: let's mod). Let's see if we can predict the (nasty) intentions of the original author. If you're more experienced than I am, I believe you will spend 30m doing this (I'm a beginner). If we agree on a solution I'll accept the "upgrade" for a pack I'm revising. SCG150EA.zip Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now