Jump to content

[TD] Waypoints reset


Chimas
 Share

Recommended Posts

Hi,

I'm working on this old TD mission and the waypoints are completely messy.

Besides that, some interesting triggers are OFF (air1, nuk, nuk2) and a teamtype CHN1 will never arrive (lacks a trigger).

 

So,

What would be the changes in waypoints, triggers and teamtypes to leave this mission "operational"?

I'm attaching the INI/BIN files and the SCG150.NEW is my suggestion for the waypoints, but the idea here is: give a try and let's compare (or as this section states: let's mod). Let's see if we can predict the (nasty) intentions of the original author.

 

If you're more experienced than I am, I believe you will spend 30m doing this (I'm a beginner).

If we agree on a solution I'll accept the "upgrade" for a pack I'm revising.

SCG150EA.zip

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...